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War Thunder
HOLY SHIT, IT TAKES YEARS TO UNLOCK ANYTHING IN THIS GAME. PAY MORE SHEKELS TO GRIND FASTER! |
War Thunder: Endless Grinding Simulator is a Free-to-Play World War II/Cold-War game with a built-in crossplay function between PC, PS4 and Xbone, made by yet another Russian developer, Gaijin. Like all good MMORFAGGERs, it features excessive use of grinding, heavy-set bias, pseudo-Realism, and a community of inbred fuckwits that know as much about history as a third-grader does about pussy.
The only way to get any enjoyment of this is to play as the Soviet Union until the game is shut down, once people stop giving a fuck about it.
This game is the arch-nemesis of Wargaming's series of World of Tanks-clone games, which are arguably just as bad, if not WORSE.
Introduction
Wart Hunter is a Free-to-Play, repetitive, boring-as-fuck grinding simulator about flying dumpsters, roflcopters, trashcans & boats. The developers, like all good Russians, have such heavy bias in the game - the other nations may as well not even exist. The overall gameplay is fine-and-dandy, until you figure out that this all just a way to trick you into spending all your cash into virtual premium grinding vehicles. While in practice it functions good enough, it is built by Russians, which means the entire concept will crash & burn as soon as people are sick and tired of their mistreatment OR a better game comes along. The occasional seal-clubbing in the lower tiers does provide some entertainment though.
You will encounter retards from all over the world, wasting thousands of hours of their lives away for shiny virtual vehicles. It is an endless grind that cannot be beaten, even with Premium status activated. It should also be noted that you will probably never read any enemy player's chat, because Gaijin are (fake) SJW dickheads that enforced a default NO ALL-TALK setting to all new players after a certain patch. Existing players did not even receive any hint, and several years into the product's creation, the ingame chat is now a barren wasteland. The real motive behind this move is to make new players unaware of the blatant Russian bias, keep the (fully-justified) Anti-Russian sentiments of the playerbase under wraps, and hide the fact that the game is riddled with cheaters. The unlock option is hidden behind hundreds of layers of menu bars. Trying to communicate with or insult anyone in this game outside your team is therefor basically fruitless.
Excessive use of grinding.
Like all Free-to-Gay MMORFAGGERs - this game features way too much fucking grinding. Most of the time you will waste a minimum of nearly twenty hours, attempting to advance the research progress of one vehicle. When you actually managed to unlock said vehicle, you will have no fun with it, because you still have to spend another 20 hours unlocking essential upgrades afterwards, naturally causing you to ALT-F4 and rage quit IRL-side. This game uses grinding as a method to keep free players at bay, forcing them to become paypigs, which dump untold amounts of Jewgolds into the developers pockets. Usually that money then funds some Oligarch's billion dollar yacht.
The SNAIL's business model includes, but is not limited to:
- Worthless boosters which actively manipulate the matchmaking, causing the player who uses it to face higher tiers filled with cheaters and players with a positive K/D ratio, usually sniping him from across the map with no effort. There are probably even more negative hidden modifiers. The game is essentially rigged to keep you poor, no matter what you do.
- Crates - Rigged to give you absolutely nothing in return. Not even Valve would dare to pull shit like this. Do not open crates, seriously. If you want to know your chances, just look up any crate opening videos on Jewtube.
- Paint schemes - Make yourself an easier target in realistic game modes, then again it doesn't matter, everyone's aimbotting anyway.
- Symbols - Fucked the pooch on this one, originally all were available for free - in the stark realization that more grinding could be added. So Gaijin just made everything cost Jewgolds now and all the stuff that was previously free, has been restricted greatly.
- Camouflage - Spend extra money for bushes, so you become nearly invisible. No, you cannot unlock them without paying. Pay2Win at its finest.
- Flags - They used to be all free, but now Gaijin has locked them behind paywalls for the low sum of 500 Jewgolds each. They claim the reason was that players were abusing them, but the real reason is that Gaijin got butthurt with all the eurofag players putting Ukraine flags on Soviet Bloc Tanks.
- Premium accounts - This used to be the only way to achieve anything in the long run. Over the years the benefits were nerfed so badly, that since 2018, grinding has become unbearable. Since 2023, after a massive shitstorm by the player base, premium accounts refund most of the repair costs after each game. Still not worth it.
- Premium vehicles - Promise big XP boosts, but give almost nothing in return, despite good match results. Plus, since you're not unlocking any upgrade paths, you won't get bonus unlock XP, so most of it will land in modification research, which doesn't do anything.
- Talismans - Horribly overpriced trinkets you attach to a SINGLE regular vehicle, transforming them into a premium of sorts. At least they randomly drop every blue moon from a battle crate.
Inevitably at some point you have purchased some of this stuff, as they give you free Eagles currency for doing fuck-all. Outside of the aforementioned, there is not much else to purchase, but give it some time and we will be required to pay Jewgolds to wipe our ass and pay for ammunition.
However, this is not about money is it? No, it is about the heinous overuse of grinding - to end the digression; grinding is used as a crutch for the shitty gameplay that lies limping upon it, like the fucking crippling long-term disappoint it represents. You cannot do anything without grinding first.
Control schemes available
- Keyboard + Mouse
For all of you that have decided you do not care if you do not look like a toughie - then you will go with the normal setup for keyboard and mice. This basic control scheme cannot, and will not fucking work in Simulator Mode - and attempting to pilot in that mode with this will make you look like a complete fuckwit as you fail to even take off.
- Keyboard OR Mouse
For all of you that have brain damage or have lost an arm IRL - this is the control scheme for you. Your plane can be controlled primarily by your mouse OR your keyboard. This, like the stock setup CANNOT be used in Simulator mode, and if you attempt to use it; you will still look like a retard. There really are people insane enough out there to play this game with a keyboard only.
- Joystick
For all of you whom have too much disposable income, too much free-time, and/or too much virginity - you probably use this scheme with a full layout of other airplane stuff (like pedals) without realizing that every player with a mouse in all but ONE GAMEMODE has an edge over you, and nobody but your mother will ever love you. This control scheme allows you to play in Simulator mode without feeling like you are going to crash into the ground/water/mountains/your mother at any given moment.
- Gamepad
Are you fucking serious? The only reason you ever hit anything is because you get a free aim assist when using a compatible gamepad. Go fuck yourself, Console kiddies deserve the rope.
Selectable nations.
Basically the Anti-Life Equation.
Planes: The Soviet Union's Airforce of Steel-and-Platinum made flying bunkers with large-caliber artillery batteries mounted in them are unbeatable. Most players of the Soviet Onion attempt to justify their overpowered faggotmachines by asking if you had ever played the Bolsheviks in-game. Like any rational thinker, you probably have - and more than once you faggot. No Russian aircraft can be shot down by anything. If you were hoping to kill at least ONE Red before you ragequit, you were completely wrong - and you will die in poverty and isolation. Oh, you think that's bad? THAT'S JUST THE AIRPLANES, their ARMOR is on an entirely different level of existence.
Tanks: Created completely from paper. No, we're not talking about their armor; that one is kilometers thick and reinforced with Stalinium, which in turn is so effective at absorbing 9,000,000 tons of TNT and solid steel projectiles, it makes you wonder why tanks are not simply made entirely of T-34 driver hatches and optics. The very design of the Russian tanks and the specifications of their performance and armament are so outrageously fictional and impossible in real life, one doesn't have to look far for the original "blueprints" of the tank scribbled on the back of a bar napkin by a drunk and delusional Russian. These paper tanks carry APHE ammo that is infused with miniaturized nukes made for obliterating anyone in direct viewing distance. Of course the general community can not know this Komrade, for these "Object" tanks are derived from "Top Sekret Dokuments", tovarish. Questioning the authenticity merits an all expense paid vacation to the depths of a gulag in Eastern Siberia.
Ships: Soviet Union never really had a very advanced or big navy during WWII? сука блять!!! Time to rewrite history )))))))))))). Let's make the ships super stronk with heavy weapons, make it much easier to obtain rust buckets with cannons and downtier even actual Soviet heavy cruisers to light cruisers, because we don't give a shit about any international historical navy guidelines! MKB boats instakill every other player with zero effort.
They are the most underpowered and neglected "big" nation in the entire game, as Gaijin has a knack for ignoring it until everybody stops caring. When asked about potential additions to this nation in the next patch, Gaijin is reported to have said "We have a Japan tree?".
Planes: The IJA-AS/IJN-AS's aircraft are completely fucking useless. They all have horrible armaments, horrible speed, no armor, a shitty pilot, and their agility is about as useful as pedal-powered wheelchair. Currently, nobody uses any Japanese aircraft and nobody ever will. They cannot do anything but burn up, lose their pilot, lose their wings, lose their tail, lose their guns, and crash to the earth in a ball of fire and heated obscenities. In doing so, Gaijin ensures you will never be able to fly the plane of your choice, since their repair costs are so high, it'll bankrupt you faster than donating money to Africa.
Tanks: Introduced to appease the weeaboo masses and then promptly ignored. They combine the debilitating repair costs that Japan is most known for with the complete incompetence that is late German Tanks. Early game tanks are cannon fodder junk, mid tier are fantasy & foreign vehicles, mostly howitzer-types with oversized guns, as their real concept tanks didn't exist and were outdated designs. Most notable on the modern side is the STB-1: a Leotard 1 ripoff whose fucked up turret is so small, it makes you wonder how the gun breach is supposed to fire without ripping a new asshole in the center of the gunner's chest.
Ships: No Yamato in the game yet, so why would anyone give a shit?
The Germans are the main cannon fodder for the "good guys" in this game and serve only to attract Wehraboo purists and masochists. As such, they have a bazillion different types of vehicles and are naturally better off than the Japs, which nobody plays anyway.
Planes: The German planes have lousy armor, average speed, poor agility, and (buggy) powerful armament. The Krauts suffer from a terrible early game: All their planes from Tier I till early II are either outdated and overtiered junk, prototypes / paper planes (or terrible Italian machines for the guys who played it before the Italian tech tree was released). Most of Germany's bombers are slow, super expensive, fragile and ineffective. They are constantly destroyed by Americans. The 20mm and 30mm guns fail to do any sort of meaningful damage, despite multiple registered "hits" and visual explosions. The community has renamed the entire tree as "Sparklers". Sparklers fire ammunition that is known to give their enemies a slight tickle and fireworks display to inform them that you are in range. It gives the Americans in particular time to turn around and LIBERATE German wings from the main fuselage in a one second FIDDY-CAL burst. Unlike Japan, they have more players, more planes, jets, more Premium aircraft, more attention from developers (but only because the Germans are main shooting gallery target), and more attention from the community (mostly bursts of rage). A lot of people play them until they realize they should just quit and join the Americans after experiencing "rapid unplanned disassembly" (a common disease) several times in a row.
Tanks: You want to play tanks instead? Have fun being outdriven, outgunned, outclassed, outarmored by every single NATO and Commie tank for the rest of the game and playing the cannon fodder for the enjoyment of the retarded community. Take for example the mighty Panzerkampfwagen VI Tiger Ausführung E: BR 5.7, terror of Europe, death incarnate to all Russian T-34s on the Eastern Front. What do they face in game? PT-76: Developed and produced in the year 1951, half a DECADE after Hitler blew his brains out and they are still in use today. Or how about the Centurion Mk 3: Introduced in 1948, armed with darts-ammunition that annihilates armor and has a historical record of walking unscathed from the ground zero of a British nuclear test in 1953. Or how about the lovely Fv4202: Prototype of the legendary Chieftain - like a Centurion Mk 3 except with a impenetrable turret. Reaching a higher Tier with Germany results in nothing but pain and misery, and there is NO antidote.
Ships: A terrifying amount of speedboats with terrible guns, that gradually become more and more powerful, to the point where you can completely annihilate entire teams by yourself. The high point of lulz for this tree are definitely the two Flak ferries that are completely broken at Tier II, making them both ship & boat killers. In theory this sounds like a lot of fun ... until you realize that these two ships will be your main XP farmers for the rest of the game. Have fun doing the same boring grinding-routine for the rest of the year. Destroyers are mostly meh, with below average firepower and usually get jobbed by American Fletchers.
The Italians got their own tech tree now. It's a shame there's no Pizza delivery truck.
Planes: Featuring an amazing display of ugly planes, they are, as expected, worse than every single German counterpart. But Gaijin wouldn't be Gaijin if they didn't implement some intentionally buggy features to make the Italians more attractive to first-purchase customers (a lot of these planes are unbalanced as shit). Of course, there are not enough Italian planes to actually make even the bare minimum of a tech tree, so they have to copy-paste German planes to fill the holes. They also gave the Italians an American-exported F-84G before the Americans themselves got it. GI Joe had to fight objectively superior models of their own planes for months before Gaijin realized, that the whales willing to pave their way through a tree with Jewgold trickled to a stop, finally giving the Americans a copy of their own damn plane almost half a year later.
Tanks: Mostly complete garbage that gets one-shot, even in low tiers. If you want to experience one of the reasons why the Axis lost World War II, look no further.
Ships: The wiki editor writing this article can't be arsed to grind this section.
The incredibly boring and tedious to play Britfags are the former undisputed gods of fighter planes and the useless tank surgeons of War Thunder.
Planes: The most overpowered group of aircraft in the game are represented by the British. Their planes, mainly the Supermarine Spitfire, have side jobs as orbital launch vehicles for the British space program. Thanks to the VTOL-capable Spitfire LF Mk IX, British have successfully set up a colony housing Nazi POWs on the dark side of the moon. All other planes possess vertical climb rates, decent armor, turn diameters measured in dimes, and the second largest playerbase - the Brits are only trumped by the Americans. Their only drawback are the completely useless pieces of crap that are 20mm "Sparkanos". In America, these "cannons" are employed by children as fireworks for both the exciting visual effects and the fact that it can't hurt a fly.
Tanks: Having access to post-war design far earlier than any other tree, British Tanks are not that bad ... except for the lack of high explosive ammunition. Without HE Filler, the lead slugs will do literally no damage outside a laser line from point of entry to point of exit, if at all. This requires users to take the time to surgically remove each and every enemy crew member, during which the kill can easily be stolen by a superior HE Filler-loading Russian or American tank. British tank ammo shuns all traces of HERETICAL high explosive fillings, as ordered by the immortal Queen Elizabeth. God Save the Queen! TLDR, tea sipper tanks are usually really slow, have stupid armor values and their ammo sucks donkey cock.
Ships: Nobody plays ships anyway.
Just another sad imaginary faction that was wtfpwned by the Krauts IRL and basically out of commission during most of the timeframe in this game. Planes and tanks are either napkin delusions by Frenchmen drowning their sorrows in their local bar or copypasted from nations that actually fought in the war.
Planes: Flying baguette pinatas hyped up as great achievements of aviation. Usually feature miserable gun placements and ammo. This tree is kind of neglected - but not nearly as severely as the Japanese bonsai tree.
Tanks: A joke gone too far. They used to have starter tanks that were so horrible, that Gaijin entirely removed them from the game. All original WW2 designs have their crews cluttered together, causing them to die the instant the non-existing armor is penetrated. For whatever reason, the Somua, which in real life did well against German tanks in 1940, is a complete piece of shit in War Thunder. Your only hope with the French is to grind for American-made mid-tier tanks, until you reach the post-war era, where you suddenly get stuff like AMX tanks that one-shot Tiger II's with no effort.
Ships: Didn't they all get sunk by the British?
A shocking amount of people play this tree, but still not enough to prove that capitalism is superior. After all, according to this game Stalin was a saint and dindu nuffin.
Planes: Their tree consists mostly of shitty planes that were destroyed by Japanese Loli-Airplane Machines, and get wrecked by low-tier Japanese planes with some frequency. (However, nobody plays Japan, so most Americunts are fine.) Most players make a life commitment to 'MURIKEH and never change their tree, as they are mediocre enough to glide by in-game without too much pain-and-suffering. This tech tree's entire existence makes a 180 degree turn after Tier III, with the focus on broken fighter-planes lost in favor of easily grindable money-making-machines, AKA B-17 bombers. Everything after that is just for making short work of Germans. They also have a shitton of jets, but nobody flies them, so who cares.
Tanks: Their armor department is an absolute nuisance to grind in the beginning, until you reach their faster than light tanks with huge cannons that completely obliterate Krauts (again) for the rest of the game. Other than that their stuff tends to have paper armor and likes to break the moment somebody sneezes at it. Some of USA's premium tanks feature armor equal to Russian stalinium.
Ships: 50cal boats shredding through your shit like paper and that's about as far as the author's experience goes, because he's not willing to grind every stupid part of the game.
Aviation
The most balanced and fair game of all time
Previous Video | Next Video
The Gameplay.
War Thunder started off as a aviation arcade-game, with some ties to previous iterations of the "IL2 - Sturmovik" series. It has "realistic" game modes, which are however a joke and nobody wants to play them. Planes are the most finished / balanced part of this shitshow, content-wise. Unless you choose to play the immortal Soviet Onion, you start with unbelieveably weak reserve planes, which are both slow and undergunned. You can avert this slightly by (of course) putting your hard-earned cash into premium planes, that have a lower battle rating than the normal equivalent. Pro players usually use these premiums to go duck hunting in early tiers. Why do they do that, you ask? To grind? No. Grinding with lower tier premiums is entirely worthless. The reason is that the game's not fucking fun at higher tiers. Jet fights suck, are expensive to maintain and are over in less than 10 seconds. Most people don't even own a jet or can afford one. Even as of 2023, more than a decade after the game's release, you will only find jet tier lobbies of 5vs5. So what happens is that REALLY bored smurfs, who invested way too much time into grinding through the game, use their lower tier planes to have fun by shredding every biplane they come across.
To give you an overview of the GENERAL SITUATION:
Reserve - Pre-War biplane battles and some really horrible Tier I players and smurfs. The only time you will probably truly have fun in this game. The first battles you experience here will be against braindead bots.
Tier I - Same as Tier 0, except more people desperately trying to earn silver by farming ground targets. Expect a lot of underpowered, wacky planes to fly.
Tier II - More planes with cannons start to appear and there is a general balance between furballs and bomber-hunting insanity. You can effortlessly murder people at this tier with the right plane combination.
Tier III - The Yak-9 series with its T & K variants appear and things start to get sort of annoying. Here you will experience your first taste of getting one-shotted. Booming & Zooming starts to get popular and furballs are literal balls of death. Plane selection is at its most varied and bombers are starting to become more rare, unless you're American -> B-17 bomber spam is a common sight.
Tier IV - At this tier, thing are starting to get truly shitty. Random jets that can't find matches in Tier V will pop up from time to time, bombers are now cannonfodder. Grinding for new planes starts to become impossible.
Tier V - No fun allowed. Expect less than 6 players on each team, at best. Fights are over in seconds. Jet bombers are impossible to unlock. And even if you manage to get your hands on one, the general bomb load is pathetic compared to a Tier III or IV bomber. You will waste away your silver lions. Oh and if you ever hope to intercept B-17 bombers with a Me-262, it's not gonna happen. Enjoy fighting Korean War jets instead.
Tier VI+ - BVR missiles, flares spam, one-shot minigun strikes and jets so horribly expensive, that the only people you encounter here are YouTube shills that get paid by the snail to advertise a section of the game that 90% of the players will NEVER, EVER reach. Nobody actually plays this. Seriously.
The types of battles available.
Arcade battles feature piss-poor flight models, resulting in a ridiculous amount of anger from everyone, as all of the planes are fucking impossible to hit. It does not help that YOU are flying, being completely incompetent at the game. Like all "good" Free-to-Play games, it features an unbelievably large amount of griefers and trolls, willing to fuck up your day by ramming you out of the sky, blowing your fragile* aircraft to bits, or pretending to ram you so you fly into the ground/mountains/forests/buildings. This gamemode can be played with any of the available control settings, and is fairly easy, yet still overtly complicated, if you lack any cognitive ability - and we know you do. * Does not apply for Vatnik Aerospace Forces
Realistic battles feature pseudo flight models, resulting in the near-immediate destruction your aircraft, pilot, crew, payload, and inevitably yourself if you try to move your mouse a bit too much to the side. This type of battle means you will suffer and die if you do not have a joystick, as most planes become near impossible to control. At this level of serious business, trolls and griefers are not as present, but prove an even larger threat to your gameplay experience. Oh, did we mention that your plane's wings can snap off, your pilot can die from exhaustion, your guns can jam, you can only reload while landing, you are limited to ONE aircraft, you must take off from the airfield, you can go into a stall and tailspin to your doom, and you can only unjam your guns by landing? It seemed important. You will fly for half an hour in one direction, maybe shoot down a plane or two, run out of ammo and then die. Fun for the whole family.
Arcade battles not serious enough for you? You want more challenge without being a tryhard? Well, fuck you - because the only thing you can do in this mode is try hard. Enjoying staring out of a cockpit for half an hour, while some hacker already knows exactly where you are at all times, flies behind you out of nowhere and instakills you for easy RP.
Unlike the other modes, Simulator features the most unresponsive, non-functioning flight model ever programmed, combined with the hardcore challenge of flying Realistic battles with a flightstick and being glued to the cockpit for over 30 minutes with nothing happening. You can only use your hypor-reelizsmcontrol scheme, which means you will not only require a joystick, but also shit like TrackIR head camera hardware, pedals, thruster controls, additional programmable mini-keyboards and more overpriced garbage, otherwise you will never even be able to take off without slamming into the ground or the gaggle of trees right next to the goddamned runway. If you cannot read the instruments on your aircraft using the cockpit view, which is the only view available, you will most likely explode in midair. Like RB, you can only take off from the airfield, refuel from the airfield, unjam your guns from the airfield, scratch your ass from the airfield, and talk shit about how pathetic the Imperial Japanese Naval/Army-Air Service (Dainippon Teikoku Rikugun Kōkūtai\Dai-Nippon Teikoku Kaigun Kōkū-ta for all of you weaboos) and Luftwaffe are, and realize you are wasting your time, as you have been playing this game for nearly eighteen hours now and have missed going to work for that day ... all from the airfield!
All-in-all, avoid this mode like the plague, unless you really want to be like those saluting, elitist, diehard douchebags, that thought they were hot shit in "IL-2 Sturmovik" for shooting down more than one player at a time.
Flyable planes
Choose your overpowered plane! | |||||
Fighters | Attackers | Bombers | Premium Planes |
Name | Nation | Rank | Description |
---|---|---|---|
A5M4 | Japan | I | Weeaboo plane that out-turns pretty much every other plane in the game, but has the shittiest guns. Shooting down anything that isn't a biplane takes at least 100 years of stupid circlejerking. It also can't climb or chase enemies thanks to its crappy engine and instantly falls apart when hit. |
A6M2-N | Japan | II | Low level Zero with terrible speed, but has cannons equipped. Sucks balls if you're not directly in a furball. |
A6M2 | Japan | II | The Zero really has a fitting name. It doesn't doesn't deal any damage, it has almost no ammo, it catches fire instantly and falls apart almost as fast. What does it do well then? Turning! Combined with its lousy damage, it can't finish off anyone fast enough in a turn fight. The weaboos on WT might argue that you should try it in Realistic Battle, well duh, with the amount of ammo you can only down ONE plane at best before having to fly home to your base (if you're that lucky). No wonder the nips lost the war. And after all this, Gaijin increased the battle rating, so all the Zeroes do now, is getting their asses kicked by planes from late 1943 and up. |
Attacker FB 1 | Britain | V | Nobody flies Jets |
BF 109 | Germany | I - IV | THE generic Kraut plane with so many variants that you wonder why there are even any other machines for the Germans. After the E-series, the Messerschmitts are basically the same. Pure energy fighters that constantly get raped by Americans and / or Russians. |
Bf 109B-1 /Late | Germany | I | The earliest (non-premium) version of the Messerschmitt. It has two puny mgs, which you can use for scratching a Yak's back. |
BF 109 E1 | Germany | II | Unlike the E-3 and the other ones it has no cannons, so it's basically like a terrible Spitfire. Only good for the people who'd like to humiliate their enemies with weak mg fire. |
BF 109 E3 | Germany | II | An overtiered former slav-genocide machine with the worst cannons. It once used to be one of the best planes in the game. The MG/FFs in the wings can only effectively penetrate biplanes and/or Hurricanes and will sparkle on anything else. Gets shot down by Hellcats all the time. |
BF 109 E4 | Germany | II | Generic copypasta of the E3. |
BF 109 F-1 | Germany | II | The immediate successor to the E series suffers from only having a single MG/FF/M in the propeller. |
BF 109 F-2 | Germany | II | An F-1 carrying a single MG151 instead of the MG/FF. Unfortunately it's a shitty prototype that only shoots 15mm rounds, making it just as useless as the MG/FF. |
BF 109 F-4 | Germany | III | After a 2 variants with waterguns and one crappy prototype, the germans FINALLY get a good 20mm cannon. Unfortunately it's only a single nose cannon, but 2 additional wing-mounted MG151s are available as gunpods at the cost of some plane performance. |
BF 109 F-4/trop | Germany | III | Same thing as the F-4, but it's fully covered in sand color, which makes it stand out from far away, causing every Yak to go after you instinctively. Also slightly slower due to all the tropical modifications. |
BF 109 G-2/trop | Germany | III | - |
BF 109 G-6 | Germany | IV | - |
BF 109 G-10 | Germany | IV | - |
BF 109 G-14 | Germany | IV | - |
BF 109 G-14/AS | Germany | IV | - |
BF 109 K-4 | Germany | IV | - |
BF 110 C7 | Germany | II | This heavy fighter could do massive damage ... if it didn't turn like a walrus, which makes it barely useful against anything else but fighter planes below Tier II, people with an IQ below 80 and bombers (duh). It's also funny how Gaijin completely ignored this plane and all the other variants FOR SEVERAL YEARS so they could give you more prototype shit. |
BF 110 F-2 | Germany | II | - |
CL-13A Sabre Mk.5 | Germany | V | Nobody flies jets. F-86 recolor for the Krauts so they have a late-tier plane. Not that anyone sane bothers grinding through FOUR (or more?!) jets to reach the fucking thing! |
CR.42 Falco | Germany | I | An average Italian biplane that does average damage with terrible ammunition that won't register when it hits. Compared to the Soviet, British and American counterparts it's very forgetable. |
Do 17 Z-7 | Germany | I | A early variant of the Dornier. Not as good as impressive as the later versions, but still does its job. |
Do 217 J-1 | Germany | III | If you wanna know a plane that embodies pure evil, both visually and technically, look no further. The Dornier is the meanest looking motherfucker in the entire game. It has a gigantic amount of ammo, strong defensive gunners and the only true enemy of this beast is anything that shoots 30mm rounds. And after all this, this thing still ain't got shit compared to the Brokenfighter and IL2. Its moveability was nerfed hard, so it won't ever reach those glory days of mass murder anymore, unfortunately. |
Do 217 J-2 | Germany | III | Lean, mean killing machine with lots of Dakka. |
Do 217 N-1 | Germany | III | Same fun as the J-1, but with a pointless battle rating increase that will make it get eaten alive by Yaks. |
Do 217 N-2 | Germany | III | EIGHT 20 mm cannons, but it's way less maneuverable and it suffers heavily from it. |
Do 335 A-0 | Germany | III | One of the weird late war planes that Wehraboos always praise as the best thing ever. It's not. It's also really hard to hit anything with the weird nose cannon setup. |
Do 335 A-1 | Germany | III | Ground strike variant that sucks at air combat. |
Fury / Nimrod | Britain | Reserve | Two absolutely terrible reserve planes. The absolute worst. Some people say the Ki-10 is the worst, but they should be thankful that they never had to fly these planes in a grinding event before. You cannot even hurt a fly with their machine guns. |
F1M2 | Japan | I | A terrible hydroplane. It's so useless, it might not be even there at all. |
F2A-1 Buffalo | USA | I | With all the terrible early planes to choose from, the only reason why people didn't give up playing the USA in this game is this thing. Seriously. Anyone who's not retarded uses this plane to his advantage to rack up huge amounts of biplane kills. |
F2A-3 Buffalo | USA | I | Same thing as the other version, except with boring navy colors and four 50.cal machineguns. Wrecks havoc on all other planes. |
F2H-2 | USA | V | Nobody flies jets. Average and very expensive plane with no extra loadouts. |
F4F Wildcat | USA | II | An early bullet sponge for the Americans. Heavy as fuck but shreds biplanes within seconds and can even survive Russian cannon shells. Unfortunately nobody uses it correctly. Was considered too OP at rank I, because too many Russians cried about it. |
F6F-3 Hellcat | USA | III | Time travel device for trolling Germans. |
F4U-1a Corsair | USA | II | If you thought shooting down people with other planes was hard, don't even bother with this piece of shit, as you will give up and cry like a bitch until you get later cannon-equipped versions. |
F7F-1 | USA | IV | The Murican version of the Do 217. It never runs out of ammo. |
F8F-1 | USA | IV | Piston plane on steroids. With or without cannons, doesn't matter - the Bearcat completely wrecks anything in a matter of seconds, even jets. |
F9F-2 / -5 | USA | V | Nobody flies jets. A fast, but unwieldly machine with an effective, but not overly strong armament and pathetic payload options. Looks pretty in the hangar as it collects dust. |
F-80A-5 Shooting Star | USA | V | Nobody flies jets. Ugly, jew-nosed and weak, but easy to research. |
F-80C-10 Shooting Star | USA | V | Nobody flies jets. Better machineguns. Still ugly. |
F-82E | USA | IV | AHAHAHAHA, WHO THE FUCK THOUGHT THIS WAS A GOOD IDEA IN THE FIRST PLACE?! What happens when you fuse two P51s together = A crappy bastardization with machineguns. It's like flying a P-38 Lightning, but without any maneuverability OR speed. It's a huge target and it can carry big bombs just to score some lions before getting killed by virtually anything more nimble. |
F-84B | USA | V | Nobody flies jets. |
F-86 Sabre | USA | V | Nobody flies jets. You'll have more success building a multi-billion dollar business than grinding up to any of these things without premium. |
Fw 190 | Germany | II - IV | A series of rape machines with piss-poor flight models. Incredibly lulzy damage output, though. |
Fw 190 A-1 | Germany | II | First in a series of murder-death-kill planes. |
Fw 190 A-4 | Germany | II | - |
Fw 190 A-5 | Germany | III | - |
Fw 190 A-5/U2 | Germany | III | - |
Fw 190 A-8 | Germany | IV | - |
Fw 190 D-9 | Germany | IV | - |
Fw 190 D-12 | Germany | IV | - |
Fw 190 F-8 | Germany | IV | Fighter bomber variant. Obviously nobody uses it for the bombing part ... |
G.50 / 7AS | Italy | I | Ugly guido planes that easily out-turn Hurricanes and Spitfires, but they only carry 300 rounds of ammunition. Seriously. They can't even escape when running out of ammo due to their pathetic Fiat AR.74 R.C.38 lawnmower engines, making them easy kills for any self-respecting Russian. |
Gladiator | Britain | I | A biplane that can't turn. |
He 51 | Germany | Reserve | A weak biplane. The two mgs are a joke, all they can hope for is to kill the pilot. Even with all this, they're still more respected than the P-26. |
He 112 | Germany | I | A failed competitor to the Bf 109. A series of low tier garbage planes that are slow and suffer from lock-ups. Come in 3 different flavours and 3 pointless premium variants. |
He 112 V-5 | Germany | I | The very first plane that makes you regret ever choosing the German line. It's a useless prototype with the same lousy armament of the He 51. On top of that it can't maneuver and it locks up at higher speeds. That means it will crash right into the ground if you try to boom & zoom on someone below you. |
He 112 A-0 | Germany | I | A V-5 that can turn with retarded Brits at low speeds, but still suffers from speed lockups. It has a Flak cannon glued to the propeller, making it essentially a poor mans Yak-9T at Tier I. Destroys Russian biplanes with ease when flown by an experienced Pilot. |
He 112 B-0 | Germany | I | The first "average" German fighter after several agonizing unlocks. It still has the horrible speed lock-up problem, though. It has two cannons and two mgs, of which the cannons have so little ammo and are located SOOOOOO far apart from each other on the wings, that killing someone in front of you becomes one of the hardest tasks in the entire game. Let's not forget the lackluster speed. A terrible choice against anything Russian in this game. |
He 162 A-2 | Germany | V | Nobody flies rocket-powered wheelchairs. |
Ho 229 | Germany | V | Nobody flies jets. Muh Kraut high tech plane. Only good for flying in circles, as it's so fucking huge and slow that anyone can easily shoot at its wide hitbox and break it in half. |
Hurricane | Britain | I-II | Early game killers. They are exceptional at destroying biplanes and they hold their ground against planes of equal strength, but will fall apart against anything above them. The later version has two more guns and rockets installed, which makes it easier to down fat, juicy bombers. |
I-15 | Soviet Union | I | All other nations get machines from the mid-1930s as reserves, but not the Soviet justice enforcers, nuh-uh. Instead, they have advanced biplanes from 1939 which are actually successors of an older model with bigger guns than any other machine of the same level. |
I-153 M-62 | Soviet Union | I | Oh hey, don't mind me, I'm just the Russian Tier I exterminator, making every other nation's arsenal my bitch. I can also carry rockets! |
I-185 | Soviet Union | III | Prototype that was meant to complement/replace the La-5 during the war. Crashed during testing and never saw service IRL, but ingame it might as well be a superior alternative to the La-5 due to its historically accurate flight model, representing the technological superiority of the Motherland over those dirty fascist pigs. |
J2M2 Raiden | Japan | II | A poor man's Fw 190. |
J7W1 | Japan | IV | KIWI DESU~ ^_^ (It sucks ass) |
Ki-10 | Japan | Reserve | Japanese reserve biplane. Only useful for Kamikaze attacks on Russians. Quite awful at everything. |
Ki-27 | Japan | I | Compareable to a A5M4. Slightly faster and that's about it. |
Ki-43 Hayabusa | Japan | I | A Ki-27 with a better engine and overall speed. Piss-poor guns but stays alive as long as it doesn't face any Russian planes or Hurricanes. |
Ki-45 | Japan | II | The result of a fugly threesome between a Bf 110, P-38 and A6M. Has a 37mm airsoft™ gun. |
Ki-61-la | Japan | II | The first Jap plane that is neither crippled, nor too weak too survive on its own. However it only has MGs and doesn't really do anything better than other planes of the same level. |
Ki-84 | Japan | IV | Pimped out Ki-43. |
Ki-200 Shusui | Japan | V | Nobody but the most suicidal of Japs fly bootlegged rockets with highly explosive acid for fuel |
Kitsuka | Japan | V | A poor man's Me 262. |
LaGG 3 | Soviet Union | II | It only has a single 12.7mm gun and a single 20mm cannon, yet it somehow swats planes out of the sky as if they were 37mm cannons. |
La-5 | Soviet Union | III | The Communist Grim Reaper. |
La-7/La-7B-20 | Soviet Union | IV | Death incarnate. |
La-9 | Soviet Union | IV | Satan Himself. |
La-15 | Soviet Union | V | Nobody flies Beelzebub. |
M.C.200 series 3/7 | Italy | I | It's just a G.50 with more ammo. |
MC 202 Folgore | Italy | I | Used to be the first plane for the Germans that didn't instantly nose-dive into its death at the slightest speed. Now it's obviously part of the Italian tree. The Folgore used to be the only Italian plane that anyone in the game actually "respected", aka it wasn't seen as cannon fodder. It was considered OP as fuck IRL, so OP in fact, that the Italians tried to destroy any abandoned machines during the Murrica invasion, yet ingame it's a sub-par throw-away plane. |
Meteor F. Mk 3 | Britain | V | Nobody flies jets. |
Me 163 | Germany | V | Nobody flies rockets with highly explosive acid for fuel. |
Me 262 | Germany | V | Nobody flies jets. Historically used to beat the shit out of "Mustangs" and "Flying Fortresses". In this game it is instead used to fight Cold War Migs and Sabres. |
Me 410 | Germany | III - IV | The BF 110 replacement, with lots of big one-shot guns. Mostly used for giving commies their own medicine. All have some really bad maneuverability and the defense gunner never fires back. |
N1K2 Shiden-Kai | Japan | IV | A pimped out Zero that comes at a level where nobody gives a shit anymore. |
Mig-3-15 | Soviet Union | II | A surprisingly average plane for the commies. It's not broken, can you believe it?! |
Mig-9 | Soviet Union | V | Nobody flies jets, and if they do, they use this. |
Mig-15 | Soviet Union | V | Nobody flies jets, and if they do, they use this. Comes in a GDR Kraut variant, too. |
Mosquito FB MkVI | Britain | IV | The fastest piston plane of the war is a complete cripple in this game. No, really. |
Mosquito FB Mk XVIII | Britain | IV | A Cripplefighter with a 57mm gun for blowing up anyone who's retarded enough to get into your gunsights. |
OS2U-1 / -3 | USA | I | Cannonfodder. Removed from the US tree for new players. |
Pe-3 Peshka | Soviet Union | II - III | It just exists to rape your bombers. |
P-26 Peashooter | USA | Reserve | Anyone who knows how to energy fight properly can rack up huge amounts of biplane & wop kills with this thing. Most of the people flying it however will turnfight like the noobs they are, die, and then call it the "omfg WORST PLANE EVAR!!11" as they proceed to grind Russians instead. |
P-36 Hawk | USA | I - II | Though all three versions become progressively stronger, it gets outturned and destroyed by basically every other non-German plane of the same level. The last version is compareable to the P-40. Bonus points for the really cool looks, though. |
P-38 Lightning | USA | II - IV | What used to be the laughing stock of the US tree now climbs like a jet, turns like a Spitfire and is faster than any Tier II+ plane across the board. |
P-39 Airacobra | USA | II-III | Rapes everything with its 30mm cannon, broken as fuck ingame. The cannon accuracy was nerfed so it's not as popular anymore. In reality, this plane was a unreliable piece of shit and non-commie pilots HATED it. |
P-40E-1 Kittyhawk | USA | II | The American work horse in this game until the P-39, as all other planes are flawed to the core. Reliable plane with useful guns. |
P-47 Thunderbolt | USA | III-IV | A flying glass cannon. Has the potential to basically murder everything, but its flight and damage model are so terrible that it always ends up dead instantly. It used to be a rather crappy plane until it was buffed hard in 2017/2018. It is now considered one of the most OP planes in the game. |
P-51 | USA | III-IV | If there was a description for something worse than trash, it would be this. Sorry amerifats, the commies in denial won't allow you to relive the made up tales of the oh-so-great and super nimble long-range bomber escort fighter that was "unbeatable". The P-47 was the better plane anyway, try reading about it, you dumb fucks. |
P-61C Black Widow | USA | III | Murrica's Do 217 rip-off. Before you get your first P-51D, it's important to research this plane. This flying brick loves one thing: to explode for no reason whatsoever. In theory it has a super-lethal accurate gunner turret on the top side that fires in all horizontal directions and and four cannons that should rip any plane in half. However a single 20mm round is enough to completely trash this vehicle. |
P-63 | USA | III - IV | Same shit as the P-39, except that it feels like you're in heaven when flying it. Comes at a tier though where other planes are much better than it and dueto its quite large size, ends up with lots of holes before it manages to kill any good amount of enemies. |
Ta 152 H-1 / C3 | Germany | IV | Pimped-out Fw 190 variants. |
Supermarine Spitfire | Britain | II-IV | Britain's solution for basically everything. They can outfly and destroy anything with wings. The first two versions have no cannons, but as soon as you're in higher level territory you will hate seeing these things more than your own step-mother. |
Tempest | Britain | III | Upgraded Typhoon ... the hipster Spitfire clone. |
Typhoon | Britain | II | Basically a upgraded Hurricane. |
Vampire FB.5 | Britain | V | Nobody flies jets. |
Yak (the generic ones) | Soviet Union | I-IV | All the normal Yaks with no 30mm+ cannons are essentially the same. They can't turn that well, but they make up for it by dealing ridiculous amounts of damage. Just by firing in short bursts you can destroy 5 planes without ever having to reload ... IN ARCADE! Not even heavy fighters are safe from them. |
Yak-1 | Soviet Union | I | At a battle rating of 2.0 the slav-shits get a fully-functioning butcher that takes virtually no skill and goes hand in hand with its best butt-buddy, the I-153. If you don't see that these developers are heavily biased by now, you're completely fucking retarded. |
Yak-9T | Soviet Union | IV | Why would you want to fly any other planes in the game when you can fly THE UNDERTAKER itself. What takes an American 37mm two or three shots to kill, a fucking Soviet 37mm does in one, and with insane accuracy. This overpowered monstrosity is one of the main reasons why most people won't make it past Tier III. The 37mm cannon of this plane actually was capable of ripping the real Yak into pieces when it opened fire. |
Yak-9K | Soviet Union | IV | A Yak 9T with a 45mm cannon. Makes other players cry in their sleep. |
Yak-15 | Soviet Union | V | Nobody flies jets. |
Yak-17 | Soviet Union | V | Nobody flies jets |
Name | Nation | Rank | Description |
---|---|---|---|
AD-2 | USA | IV | The freedom fries version of the IL-2. Impossible to unlock without grinding yourself into a hellish limbo. You have 10 rockets which you spam at slow bombers before you get shot down by another fighter plane. The twin 20mm cannons are always abused for dogfights, since you can't do anything against heavy tanks with them. |
Beaufighter | Britain | III | A virtually unkillable machine of doom. Don't even bother shooting at it. |
IL-2 | Soviet Union | II-IV | One of the most broken planes in the entire game. It turns better than an X-Wing, flies almost as fast as a goddamn BF 109 and has more firepower than three fighter planes combined. It's also heavily armored. In realistic tank battles this plane also gives no two fucks about enemy fighters nor ground AA. It just destroys both and keeps flying. If this thing spots you in your tank, it will first fire all rockets into you, burning you alive in your tank. If that didn't work, it drops all it's bombs onto you. And if THAT still wasn't enough, it will turn around AGAIN and fire it's entire payload of ammo into you ass. Most people don't even survive the rockets. The funny thing is, that the IL-2 flies so low and slow, it could actually be easily shot down by any tank, but obviously everyone wants to drive into the next KV-2 instead. ... BALANCED! ... but in all seriousness, when the Luftwaffe captured and tested these planes, they were considered a joke, their only saving grace was their armor. The IL-2 was actually the most shot down soviet plane and they were completely unable to do a dogfight. EVEN A STUKA WAS CAPABLE OF SHOOTING THEM DOWN! |
IL-2M | Soviet Union | III | Same broken plane with a flimsy gunner in the back. Why do you think the Russians had to put a gunner into the back of this version of the plane? This thing was fucking piss weak against other planes IRL. So, basically it is slower than the IL-2, but it still puts out a broken amount of damage. |
IL-10 | Soviet Union | IV | Pimped out IL-2 that is getting its ass kicked by high tier planes. Good riddance for that. |
Ju 87 G-1 / G-2 | Germany | II | Anti-tank version of the Stuka with very limited ammo. Only used for "trolling" & teamkilling. Shooting tanks with the huge cannons barely ever works. If you think you're so hardcore that you could take on tanks with this thing in tank battles, prepare to either die in a fucking fire of anti air flak batteries or run out of ammo and returning to base after your first strafing run. Fun fact: You need to grind for armor piercing ammo first before you can even ATTEMPT to do any air raids on tanks. |
Hs 129B-2 /B-3 | Germany | II | Overtiered ground attack planes that looks like ducks. Comes in another variant with a huge tank-busting cannon that only with sheer luck can score a player-kill. Has no back gunner and eventhough it historically should be the best armored ground attack plane of the era, goes down as fast as a biplane. |
Ki-102 otsu | Japan | III | Carries a big gun to compensate for the tiny azn dick. |
PBJ-1H/J | USA | III | Modified B-25s that carry less bombs, but one version has a BFG integrated that's supposed to be for killing ships, but doesn't even work correctly. Aiming at tanks with the BFG is even harder than with the Hs 129, as the plane is so incredibly heavy that at low altitude it will drag you right down into a tree line. |
Version 1.25 made the bombers king of the battlefield.
Version 1.27 reduced their income and survivabiltiy.
Version 1.29 reduced both fighters and bombers income and survivabiltiy.
Version 1.31 reduced bombers survivability even more.
Version 1.33 made bombers useless with even less survivability.
Version 1.35+ didn't change anything, so bombers are forever the laughing stock of the game.
Bombers actually have never had a real place in this game. They are XP farmers that encourage selfish gameplay (flying high above everyone else), which in turn ruins whatever game they're in. They're either indestructible death machines that take up 9 slots on the US team, or they're suicidal paper planes that refuse to / can't be escorted.
Name | Nation | Rank | Description |
---|---|---|---|
Arado 234B-2 | Germany | V | Nobody flies jets. Especially not a JET BOMBER that costs so much to maintain that you could file bankruptcy the momemt you bought it. |
Arado 234C-3 | Germany | V | Nobody flies jet bombers with huge cannons. |
Ar-2 | Soviet Union | I | Just another generic, undownable, low-level Russian bomber with a crappy bomb loadout. |
BB-1 | Soviet Union | I | IRL trash plane that turned on godmode in this game. Why it's classed as a light bomber in this game, nobody knows. Used mostly for killing other bombers, as it's indestructible without cannons of your own. |
Beaufort Mk VIII | Britain | I | Weak bomber. Not even worth using, besides leveling up. |
Blenheim Mk IV | Britain | I | Weak bomber. Did you know that it actually has a front mg in its left wing? Most people don't even use it. |
B5N2 | Japan | II | A poor man's torpedo bomber, oh shit son what are you doing?. |
B-17 Flying Fortress | USA | III-IV | High tier base destroyer, that will drain your lion reserves like mad, if you fuck up really bad. You gotta be really fucking stupid though, because this bomber is overpowered and trying to attack it alone is suicide, thus it feels comfortable enough to fly at high altitudes, without having to fear of being shot down. Can easily wtfpwn atleast two fighters with its 50cals, but will usually go down as soon as any competent player with atleast 4 cannons, a jet or any scrub with a Yak-9 shows up. Got its bomb load nerfed, hard. |
B-24D Liberator | USA | IV | Pimped out B-17 that acts as a flying autoturret deathmachine. |
B-25 Mitchell | USA | III | A cool looking bomber with a good bomb load and good gunner placement. Problem is that it has the biggest rubber tail the world has ever seen. It will go down in seconds. |
B-29 Superfortress | USA | IV | The largest plane in the game. Basically an obese, roid-raging B-24 that is nearly impossible to intercept by 99% of props at high altitude, but easy target practice for jets. |
B7A2 | Japan | III | Japans pimped out Stuka. Nobody uses this thing as a bomber, because it's the only Jap plane that has some armor and cannon ammo in it. You'll be seeing this thing doing dogfights constantly. |
B-57A Canberra | USA | V | Nobody flies jet bombers. Easier to reach than the others though, as all you need to do is grind with your B-17s until the end of time. It has no guns, so all it's good for is suicide bombing or getting shot down by just about any other jet. |
B-57B | USA | V | Nobody flies jet bombers. It has guns now, yay... |
Do 17 | Germany | I | The first version on the Dornier. Besides looking kinda like a futuristic spaceship, it doesn't have much going for it. Has a small bomb loadout and a tiny front mg for hunting biplanes. |
Do 217 Bomber variants | Germany | III - IV | The bomber version of the Dornier. It's a high tier bomber so it's obviously cannon fodder. Fighters always kill them first because their defensive armament is absolutely beyond pathetic and they have a huge blind spot on the backside. If one engine is hit they can't hold their own weight in the air and go down. The only plus is that they are "fast" (citation needed). |
Do 217 E-2 | Germany | III | Overtiered bomber that always get shot down. Carries too few bombs to make any difference at its Tier. |
Do 217 E-4 | Germany | III | - |
Do 217 K-1 | Germany | IV | - |
Do 217 M-1 | Germany | IV | - |
D3A1 | Japan | I | A poor man's Stuka. Like ... really, really poor. |
Fw 200 C-1 | Germany | II | Four engines and yet it's so pathetically slow that even biplanes catch up and destroy it. Literally a flying torch. |
G4M1 | Japan | II | Betty gets laid more often than a crackwhore in Vegas. |
G5N1 Shinzan | Japan | III | A B-17 wannabe. Impossible to unlock, dueto Japs being absolutely horrendous at everything. Flies like a turd and is even easier to hit than a flying boat. Goes down in 2 hits and the gunners never hit anything. |
G8N1 Renzan | Japan | IV | It used to be nicknamed the "Death Star" a long time ago in a galaxy far, far away ... when its turbolaser gunners were still able to kill fighters with minimal effort. This has been obviously nerfed to complete uselessness. It's a super-pimped out B-29 copy that almost nobody owns. Instantly gets downed by jets, and that would be the case if anyone ever flew them anymore. |
Ki-21 | Japan | I | Weak Japanese bomber. Used for grinding through the godawful Japanese line in the hopes of getting a "Death Star" bomber one day, maybe ... hopefully ... ?! The pathetic 7.7mm gun on the back is only useful for tickling noobs and consolefags in biplanes. It can't climb for shit. No chance of survival if the enemy plane has any kind of cannons or is a P-47. It has the mythical strong Japanese rubber tail that can't be shot down by biplanes, making mid air collision with a biplane player on tailside lulzworthy. |
Ki-49 Donryu | Japan | II - III | Japanese paper pinata, comes equipped with a free "shoot me" sign. |
Lancaster Mk I | Britain | II | R U HAVIN A GIGGLE THERE m8? And giggle they will, as your 7.7mm guns lightly tickle anything that gets close. |
Lancaster Mk III | Britain | III | A Lancaster with a .50 cal turret in the back, so you can damage aircraft on your tail and tickle them everywhere else. |
H6K4 | Japan | II | Big, fat target that everyone wants to hit like a pinata. Comes with a cannon on the backside to piss off noobs and biplanes. It has terrible bombs at the start and needs to grind its way up until it finally gets two 1-ton bombs. |
HE-111 | Germany | I - III | It has the best payload for its tier, but can't climb for shit. |
HE-111 H-3 | Germany | I | Its tail consists of rubber, so it will go down in 3 hits, and that's extremely understated. The defensive gunners are almost completely worthless. |
HE-111 H-6 | Germany | II | Can't climb for shit, dies instantly. No chance of survival. |
HE-111 H-16 | Germany | III | Nobody is insane enough to take this thing out for a ride. Gajin actually had to lower its BR because it is so goddamn pathetic. |
'Hs-123 A | Germany | I | A biplane with a single 250 kg bomb. Fancy. |
IL-4 | Soviet Union | II | A horrendously boring Russian bomber, with starter bombs so laughable that you will skip it instinctively. Ruski players try to bomb tanks regularly with it, but always miss by a mile. |
IL-28 | Soviet Union | V | Nobody flies jets bombers, and if they do, they use this. |
Ju 87 Stuka | Germany | I - II | I have no siren and I must scream. In realistic tank battles, dive bombing is considered suicide, because as soon as you reach any diving speed the plane falls apart for no reason. Even in the cockpit it clearly says on the right that it could reach much higher speeds without ripping itself apart. Anti Air will make you a flying matchbox no matter what you do, anyway. |
Ju 87 Stuka B-2 | Germany | I | Low-tier Stuka with a shitty bombload. Agile enough to deal with Biplanes. |
Ju 87 Stuka R-2 | Germany | I | he first Stuka to carry a 1 ton bomb. Worth the weight! |
Ju 87 Stuka D-3 | Germany | II | A Stuka with a little more bombload than the R-2. |
Ju 87 Stuka D-5 | Germany | II | Unlike the other Stukas, this one can actually shoot down fighters with ease. It has two 20mm cannons with lots of ammo and a strong support gunner. Probably unrealistic, but who gives a fuck, the slavshits have the IL-2. In realistic tank battles the two cannons don't do anything against armor. |
Ju 88 A / A4 | Germany | II | Surprisingly fast and agile bomber with a huge payload below a BR of 3.0. |
Po-2 | Soviet Union | ∞ | Super secret Russian biplane, equipped with thermonuclear weaponry and a stealth field generator. Good luck getting one of those. |
PBY Catalina | USA | I | American float plane bomber. Generally used to piss off biplanes by being a indestructible flying sponge. |
SB | Soviet Union | I-II | If you feel too lazy to shoot at things yourself, just buy all the SIX variants of this early game bomber, put them all into your lineup and fly behind or between enemy fighters. Even if enemies turn your plane into swiss cheese, it will still fly like an angel. The gunners are accurate as fuck, use the same ammo as the I-153 M-62 and almost never die. And even if you actually get shot down, who cares? You still got 5 more to start with. On top of being indestructible nimble auto-turret death machines, they also carry bombs for you to grind enemy tanks so you can easily win the game. |
SBD-3 Dauntless | USA | I | American dive bomber. It's good enough to do its job AKA it will be shot down right after dropping its load. |
TBF-1c | USA | II | American torpedo bomber, except that people rather use the bomb loadout. It survives longer than the SBD, atleast. |
R2Y Keiun-KAI | Japan | V | A poor man's jet bomber that nobody flies (obviously). |
S.79 Sparviero | Italy | II | A fast bomber that has a front mg. Before dive bombing on level bombers was nerfed, you were capable of doing some lulzy fast-bombing and ass-kicking with these things. Now they're mostly left in the hangar. Half of the SIX variants that exist have been removed from the game and we can't really be bothered to name them here, because nobody gives a fuck. |
S.79B Sparviero | Italy | II | The big, useless, overtiered version of the S.79. Finding a person flying these nowadays is about as likely as winning in the lottery. |
Su-2 | Soviet Union | I | Just another goddamn BB-1 version that comes in three fucking variants, just so it can ruin your day. |
Swordfish Mk I | Britain | I | Most players call it the worst plane in the game, but most players are stupid, so whatever. |
Tu-2 | Soviet Union | II | Same shit as the Pe-3. |
Wellington | Britain | II - III | The Wellies fall apart as soon as you look at them, but they have one ace in the hole, a 4000 pound "cookie" bomb that works excellently against tight formations of heavy tanks. So it's basically just good for grinding lions. |
Yer-2 | Soviet Union | III - IV | Fear not, comrade, for the enemy just lost their airbase. Just to piss off every other nation in the game even more, Gaijin gave the Ruskis a bomber that is capable of carrying the heaviest bomb load in the game, yet is extremely fast when it goes for a dive attack. Three of these bombers are enough to win a game, just by suicide bombing the enemy base. It must be some kind of joke really, Gajin put 5000Kg bombs in the top tier Yer-2. Historically, as a long range bomber, it could never carry more than 2000kg, the later versions were even heavier with diesel engines and had to be reinforced. Most Russian airbases couldn't even let them take off fully loaded and if they were ever trying to travel a remotely long distance, they had to sacrifice bomb load for fuel load.
Last but not least only approximately 370 were ever built of all variants, so it beats us that they choose to introduce 6 variants of a bomber that was a total disaster, insignificant during the war with stats that would make a B-17 blush in shame and were buffed so hard, that it broke the game. |
Various ways to die.
- Being riddled to pieces.
The most basic method to die is being torn asunder by every-fucking-thing honing in onto you, swooping down like an eagle to a ram and tearing you to bits. Usually your plane does not even survive a single burst and you go down regardless of your evasion efforts. Bonus points for getting your pilot insta-killed by the very last bullet.
- Having your pilot knocked unconscious/killed.
The most common method of dying is getting your pilot killed or knocked unconscious by enemy fire. It happens far too fucking often. Nearly every single death can be attributed to your pansy-ass pilot being incapacitated because the little pixie fairy could not handle a piece of hot lead nicking him.
- Being shot down by AAA-fire.
One of the less common methods of dying is allowing artificial intelligence to fucking pwn your stupid ass for flying too low. Only a true threat to Japan. You would have to be a true dumbass to get shot down by normal AAA fire, as the regular anti-air cannons miss 95 % of the time.
- Being shot down by BASE AAA-fire.
The difference to normal AAA fire is that these airbase flak batteries will absolutely shred your ass in seconds if you don't have a very fast plane that is capable of taking them out. Don't bother fucking with them. A lot of people intentionally abuse this mechanic to lure mentally handicapped players into their airfield defenses.
- Being shot down by Destroyers.
Who would have thought that the ships in World War 2 used laser guided flak batteries? You won't be safe from them, even at 6000m altitude. This is also one of the reasons why nobody uses torpedos in this game anymore.
- Getting rammed up the ass.
Most head on attacks end like this. You will die like this with a 50% chance. Most bombers are kamikazed to death. Teammates crashing into you in a furball is more likely to happen than a Yak vaporizing your bleeding anus. *Update* This has become the preferred method of execution by faggots who cannot shoot you down the normal way. It's the favorite tactic for taking you out in any tank battle.
- Having your tail get shot to pieces.
The most insulting way to die in this game. It takes forever to go down this way, because you plummet face flat down into the ground, and there's nothing you can do about it. Your best friend in this situation is the eject button.
Events
Sometimes, one can earn some Golden Eagles or free planes by doing near-impossible grinding tasks. With every increasing year Gaijin, becomes more and more greedy and receiving free stuff is very, VERY unlikely. You basically have to grind tirelessly to get the thing you want.
While there are (or used to be?) rare Golden Eagles events where you just have to kill a lot of people, these have to be done at the worst possible times, where you have to waste away your entire weekend to earn 5 lousy ingame dollars, with which you can barely afford a Tier I premium and not even the one of the good ones.
Much worse though are events that grant you vehicles. At one point Gaijin wanted people to grind about 1200 plane-kills with ONE NATION so you could get ONE high tier premium plane. Note, the average player shoots down 3-4 planes in a game. Or how about winning 225 event missions with 75% battle activity to get a Russian Spitfire, because winning Russian recolored planes is so fucking exciting.
Another event had people grinding during Halloween for a shitty, absolutely useless Russian biplane bomber, the "Po-2", which was removed during the beta, because the developers thought it served no purpose.
In November 2013, players were hyped to do the Golden November Eagles event, where you could earn some GE on three weekends. The developers lied to the community by telling them they would bring them an event that never happened before and that there would be amazing rewards for slaving towards the ground forces closed beta invites. The ongoing grinding in this game would have made World of WarCraft gold farmers shit bricks. OP DID NOT DELIVER! The event was a fucking -20% off Golden Eagles and there was never any reward, plus they wanted to spy on your ID cards, before they even let you test the closed beta.
At another point in time, War Thunder intended on hosting an event honoring Kamikaze pilots from World War II. The event was canceled after Vodka-kazes charged a city and blew themselves to bits. We believe it to have been an inside job.
It appears that by 2017 Gaijin mostly gave up with the whole plane-giveaway thing, as they figured out that most players really do keep them to grind faster in the game. And they obviously don't want that to happen.
In 2018 the sneaky SNAIL started item-combining events where RNG basically decides what you get as a drop. So not only do you grind for useless items that you have to spend even more time to combine to receive a vehicle, you actually HAVE TO do it ALL in ONE GO, otherwise all these vehicle parts will VANISH. Bravo, just bravo.
By this point (2023), every single "event" is a scam, where you have to pay to unlock even the most miserable tier one vehicle. Don't bother, value your sanity.
Ground Forces
It really is the most fair and balanced game, ever
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With the release of patch 1.41 and the tanks, Gaijin found many more ways to grind your brains out. Worst of all though, it brought the PC masterrace in touch with PS4 console plebs. Patch 1.41 let North American PS4 users in. The amerifats were forced to play with the PC users. You can read about this fiasco in a different section.
Noteworthy: After fucking up the Playstation 4 release by delaying cross-play with PC players another 6 months, the game finally featured tank battles in a closed beta environment that you could unlock with tasks. If you did not bother with doing most of the near impossible bullshit-grinding challenges that were issued, you had to pay anywhere from fifty to one-hundred United States Funcash to gain access. Butthurt ensued.
It's still not as bad as World of Tanks.
The Gameplay.
Playing tanks consists of nothing but having the biggest fucking cannon and lots of luck, i.e., driving a KV-2. Small tanks get realistically one-shotted by everything, while their call-in artillery function is only a minor annoyance that is used against models with an open top or crippled enemies, whose damage model refuses to let someone have the kill the normal way. The old famous trick of driving behind a tank or flanking it and shooting into it's ass doesn't seem to work most of the time, because even if you shoot into the tail it does only minor internal damage. If you believe you can easily blow up a Russian tank equipped with an autoloader, by just igniting the ammo stored directly below the entire crew in a single shot, like the Ukrainians do daily in real life, you are entirely wrong and you will be put into a gulag afterwards for fake news.
A major difference to World of Tanks is the inclusion of mixed battles. When you hit "Realistic Battles", be prepared to face lots of suicide bombers diving down on you to bomb the shit out of your tanks. It's the easiest way to get kills, after all. For a long time it used to be that there were completely broken automatic anti-aircraft stations at the edge of the map, which used to shoot down almost every plane in a matter of seconds, which made the use of bombers a one-way suicide mission. This was only fixed after about one year of constant complaining. Quality game support right there.
It's also very common of tanks to WTFPWN a plane out of the sky with a single shot or constant barrages of MG fire, making the job of the player-controlled AA-vehicles even more pointless.
Everything the Soviets have dominates the battlefield. In the minds of the Russian government-backed developers, the Soviet construction of vehicles was NEVER faulty and the armor was ALWAYS constructed with the highest quality, like it was displayed on the blueprints. The Soviets all use space-age technology with tanks made of Tungsten firing off HEAT's filled with unstable Uranium. Russian tanks are indestructible, German tanks are shit and only serve as antagonizers and their early-tier tanks consist of prototypes and cannonfodder (And to prove this, Germany has nothing to counter the Soviet's Cold-war Era tanks. Completely fair to us, guys. Shut the fuck up about it!), Japanese tanks are all made of paper with paper crew members and tiny guns for good measure and are be the most neglected tree in the game, American tanks are all utterly mediocre and get destroyed by everything in one shot and nobody honestly gives a crap about the Italians and French.
Here's a overview of the GENERAL SITUATION:
Reserve - Pre-War tanks, tractors and tin-cans duke it out by blind-firing at each other like retards until someone dies. Sometimes people cruise around in armored cars, doing nothing. Planes are mostly harmless.
Tier I - Same as Tier 0. Tanks get a little stronger, but fights are usually just cap-zone bumrushes. Planes start dropping small bombs that you can drive away from easily.
Tier II - Tanks start to get good at long range fighting. T34 are swarming the field and become unkillable bumrushers that one-shot you with broken high-explosive piercing ammo. Russian bias starts to show increasingly. Some planes may already carry massive bomb loads that cause multi-kills, but they're usually slow.
Tier III - Heavy tanks begin to show up, as well as broken T34 variants that are able to one-shot overly expensive heavy tanks like the Tiger from across the map for no logical reason.
Tier IV - Here starts the true pain. Expect Cold-War era tanks with technologically superior ammo destroying 1944-45 tanks of weaker nations, just because. If you think it's getting better from here, you seriously need to have your brain checked. This is also the tier where F2Ps start losing all their silver lions due to repair costs.
Tier V - Have you ever wondered how it would feel like if every orifice in your body got penetrated by a barb-wired steel-dildo? Say hello to cheaters, guided missiles, bug exploiters and helicopters sniping you from the other side of the map. Welcome to Tier V.
Tier VI+ - You made it this far? What the hell is wrong with you?!
The types of battles available.
Tank arcade battles feature morons driving around the map blindly, until something pops up on the radar. There is no balance whatsoever, since you will face giant amounts of varying tanks from other nations, while your team might only consist of shitty tier I wrecks. That's why you get to choose three of your slots until they run out. After the slavs figured out that the original Arcade tank-mode is about as fun as putting a stick into your dickhole and everybody was too stupid to kill anything, Gaijin dumbed it down to a Call of Duty killstreak version. Kill stuff and you get the following rewards in order: 3x Artillery, a random fighter plane, a random attacker plane and a random bomber. The Soviet Onion tanks obviously rule supreme in this mish-mash mode and since everyone can see each other marked on the map, anyone who is lucky enough to get a heavy bomber in this mode might have as well have won the game, as there is almost no way for anyone to intercept it before it drops off the bombs. When someone presses the plane button, it alerts the other team TO PRESS THEIR BUTTON to join in as a FREE interceptor, which causes their tanks to become idle and easy prey for other tanks. The planes have so little time to fight in the air, they usually will go straight for the least-armored vehicles in hopes of blowing one up, much to the joy of fully armored anti air artillery. The overall rewards are lousy and do not even benefit in the research of planes. The best feature of this mode, that still hasn't been fucking removed: "Find the green cross" and hit mouse 1. You win!
Realistic battles used to feature horribly balanced two axis versus three allied nations tank face-offs with no enemy markers, in which planes sometimes come into play as game ruiners. Before that, Gaijin shat out a test mode called "The Sky is for Heroes", which they then permanently integrated into RB. It's all about aquiring a higher kill-score to get into planes. Sounds cool? It's not. The Russians rule supreme in this game mode. German Panzers struggle to survive the ongoing T-50, KV-1, T-44 and T-62 spam and can barely keep up with the required points for re-entry after death. It used to be that all planes got massively REK'D by the AI with it's AAA, which shot down virtually EVERYTHING. It took them one year to fix this problem. As soon as one side has air superiority, it will drop bombs and rockets on every friendly tank, and there's nothing you can do about it, because everyone except you never tries to take some potshots at the planes. Even the stupid asshole in his Flakpanzer can't hit the broadside of a barn and will inevitable be strafed and killed. It was once the gamemode with the most devoted playerbase, but now it's only populated by cheaters and people with ULTRA LOW QUALITY SETTINGS, which removes plants from the game so they can easily spot black moving bricks in the far distance.
Same rules apply here as in realistic mode, except you can only choose either two light or medium tanks or one heavy and one plane. Usually the planes do jack shit and just fire at each other, at best, since the simulator controls are unbearable and everyone dives into the ground at some point. Someone might ninja-cap points until the game is over, because that's apparently the safest way to earn research points. Simulator battles force you into a above the turret view and there are no markers at all, so it's all sneeky-peeky-like. Two reasons why anyone actually plays this: The higher amount of RP you can get for having a killing spree and being a tryhard.
Driveable Tanks
Choose your overpowered tank! | |||||
Light Tanks | Medium Tanks | Heavy Tanks | Premium Tanks | Tank Destroyers | All the other junk |
Name | Nation | Rank | Description |
---|---|---|---|
BT-5 mod. 1933 | Soviet Union | Reserve | Drives around like a sports car and generally is just there to annoy everyone. |
BT-7 mod. 1937 | Soviet Union | I | A clown car with slightly more frontal armor. |
Type 95 Ha-Go | Japan | Reserve | THE definition of cannon fodder. I can't even stress that enough. |
Type 89b I-Go Ko | Japan | Reserve | Probably one of the worst reserve tanks in the entire game. |
Type 2 Ka-Mi | Japan | I | Piece of shit white brick with a lousy cannon, that has a tendency to just drift sideways whenever you move forward. Not to be confused with that green old slugman from DBZ. |
Type 98 Ke-Ni | Japan | I | Literally a rust bucket. |
Light Tank M2A4 | USA | Reserve | A wishy-washy tank that got its brakes stolen and has the handling of a GTA4 car. Common behaviour is blindfiring like an idiot in the hopes of hitting any vital spots with both mg and cannon. |
Light Tank M3 / M3A1 Stuart | USA | I | See M2A4. Except this one has the odd chance of one-shotting a medium tank for no reason. |
Light Tank M5A1 Stuart | USA | II | All around rusty bucket which relies on speed to dodge enemy fire, which it's never able to do. |
Light Tank M22 Locust | USA | II | An even bigger sports car than the BT-7, will get one shot within the first minute of the game. |
Light Tank M24 Chaffee | USA | III | A pretty-looking, but ultimately useless light tank with a 75mm gun that can't penetrate most rank III vehicles. It's just as pointless as the Locust. |
M41A1 Walker Bulldog | USA | IV | The only American light tank that isn't complete garbage, makes heavy tanks cry with its Sabot rounds. |
Light Tank M41A1 SDF | Japan | IV | The Bulldog for the Japanese, so they can pretend they have some sort of value as a teammate ... they don't. Paper thin armor, an exceedingly poor cannon and relatively high speed, so it fits right in there with every other Jap tank. |
Pz.Kpfw. II Ausf.C/F | Germany | I | Kraut tank that is incapable of destroying even the weakest of vehicles without struggling. Was once a reserve tank, but they switched it out for the Pz.III B, so noobs wouldn't ragequit the game (as fast). They suffer from an incredibly underpowered engine, so they perform even worse than the much heavier tanks. They fire in huge 20mm volleys that pack no punch at all, might get a lucky crew kill or something. There's no real difference between the C & faster-firing F version, they both suck. |
Pz.Kpfw. 35(t) | Germany | Reserve | The bringer of lulz. A reserve tank that causes extreme amounts of Schadenfreude. It's cannon is so powerful, that it's capable of raping every other T0 / T1 tank in the game without breaking a sweat. |
Pz.Kpfw. 38(t) | Germany | I | This tank is quite lulzy in a way. Everyone thinks it's complete garbage, but when confronted with this thing by a player who knows what he's doing, gets blown the fuck away by the fat cannon. |
Sd. Kfz. 234/2 "Puma" | Germany | II | Puma's the name, speed's my game. And that's about it. Try going offroad with this overrated armored car and suddenly you cannot climb a damn hill and you will be one-shot from every side off the map. Some players abuse it to get lucky shots at weakly armored high tier tanks, in the hopes of scoring more silver lions this way. |
T-26 mod.1939 | Soviet Union | Reserve | Slow hunk of junk, but has a better cannon than the Panzer II. German players love to take revenge on them with their Panzer III's. |
T-50 | Soviet Union | I | Broken damage model, combined with ridiculous frontal armor and under-tiering makes this thing a virtually unkillable machine of doom (aka a pocket T34). As with anything that is too good on paper, it wasn't even mass produced, it was a unreliable piece of shit IRL. |
T-60 | Soviet Union | I | A rapid-fire spam tank. Some retards use this tank to shoot planes, and succeed at making everyone aware of their position. |
T-70 | Soviet Union | I | Forgetable, useless small tank with a tiny cannon. |
T-80 | Soviet Union | II | Slow and fat light tank with a gigantic turret. Normally this would be a death sentence, but since it's of Vatnik production, it's doing just fine in this game. |
Name | Nation | Rank | Description |
---|---|---|---|
Type 97 Chi-Ha | Japan | I | This is supposed to be a Medium Tank. I repeat. A MEDIUM TANK. This thing can't even go up against the earliest version of a Panzer without blowing up instantly. |
Type 1 Chi-He | Japan | II | Better than the Kai, but way worse than a Ho-I. |
Type 97 Chi-Ha Kai | Japan | I | A new, slightly bigger turret that somewhat resembles a classic tank design. All for the same piece of shit tank chassis. Can you believe it? The autistic sperglords of the official War Thunder wiki call this thing the "Swiss Army Knife" of early tier tanks. Are you fucking kidding me? That means it's good at nothing! |
Type 3 Chi-Nu | Japan | II | An oversized tuna can that gets opened by every tank on the field. Just LOOK at it. |
Type 5 Chi-Ri II | Japan | III | Stupid tank nobody takes seriously, until it suddenly snipes you from across the map. |
Type 4 Chi-To | Japan | III | It ain't easy being cheesy. |
Type 2 Ho-I | Japan | II | All around okay rice-cooker that can do one-shot kills, but suffers from a condition of sudden crew death. |
Leopard 1A0 | Germany | V | The first "political correct" German tank in the game. Cruises around super fast, but has a 50% chance of getting instakilled by everything and its default ammunition is piss poor. |
Leopard A1A1 | Germany | VI | Another tank from the glorious post-WW2 cuckland. |
Medium Tank M2 | USA | I | Without a doubt one of the ugliest and most miserable medium tanks in the entire game. |
Medium Tank M3 Lee | USA | I | A slow as fuck rolling trash bin that is only good at doing short-range potshots with its secondary 76mm cannon at other tanks. Tends to explode by just sneezing at it. |
Medium Tank M4 Sherman | USA | II | The amazing moment you start up this glorious piece of Murrica and drive between your other beige-green comrades up to the enemy, your eagle-shaped dick rises up into the air and you proudly chant "USA" three times into the chat ... only to be reminded shortly after, that your ammunition is conveniently stored in your flat sides and just a small dent in the hull will cause a nuclear holocaust... AND EVERY FOLLOWING VERSION OF THE SHERMAN HAS THAT PROBLEM. |
Medium Tank M4A1 Sherman | USA | II | The "Tommy cooker" is indeed a very safe vehicle. |
Medium Tank M4A2 Sherman | USA | II | Just another shitty short-barreled Sherman. |
Medium Tank M4A1 (76) W Sherman | USA | III | Seal clubs the living shit out of any German tank that foolishly wields a 75mm gun. |
Medium Tank M4A2 (76) W Sherman | USA | III | American samefaggotry knows no bounds |
Medium Tank M4A3 (76) W HVSS Sherman SDF | Japan | III | When your faction is so terrible that you need a SHERMAN to balance it in the mid-tiers. LOL |
Medium Tank M4A3 (105) HVSS Sherman | USA | II | A Sherman with a Howitzer that can't kill anything. EVER. |
Medium Tank M26 Pershing | USA | IV | Green Tiger rip-off with sloped armor. |
Medium Tank M46 Patton | USA | V | - |
90 mm Gun Tank M47 Patton II | USA | V | - |
Pz.Kpfw. Panther II | Germany | IV | - Anyone who was lucky enough to get this vehicle, before it was deleted from the tech tree, treats it like the holy grail. Like any German tank it will get blown up by everything Commie, but is extremely good at dominating every other nation in its tier. |
Pz.Kpfw. III Ausf.B | Germany | Reserve | A reserve tank that was added very, VERY late into the game. It replaces the Pz.II C as the garbage starter tank, so people would stop bitching about not having a chance against higher tier tanks. This thing is pathetic, it has HALF the armor of the E version and it can be killed by MG fire, while being a BIGGER target than the Pz.II C. Ain't that some shit? |
Pz.Kpfw. III Ausf.E | Germany | I | Short cannon, sucks at long range, performs pitiful against the Soviet tanks. |
Pz.Kpfw. III Ausf.F | Germany | I | Slightly bigger short cannon than the E. Just pray you don't drive into a T34. |
Pz.Kpfw. III Ausf.L | Germany | II | 50mm of German Steel, it's only good when fully upgraded. (No one does that.) |
Pz.Kpfw. III Ausf.J | Germany | I | T34 fodder. |
Pz.Kpfw. III Ausf.M | Germany | II | The same as L, the only difference is the Schürzen which won't help at all when you meet the glorious KV-2. It doesn't help either that its standard skin has to be sand-colored, when most maps are in green landscapes. |
Pz.Kpfw. IV Ausf.C | Germany | I | Shitty armor, shitty gun, what's not to like? |
Pz.Kpfw. IV Ausf.F1 | Germany | II | Same as the Ausf.C just with more armor. |
Pz.Kpfw. IV Ausf.F2 | Germany | II | Comes with 75mm for clubbing russians (in theory). |
Pz.Kpfw. IV Ausf.G | Germany | III | Same as the Ausf.F2 with a bit more armor, but twice as shitty. |
Pz.Kpfw. IV Ausf.H | Germany | III | A Ausf.G with zimmerit and armor plates that overwork the transmission. |
Pz.Kpfw. IV Ausf.J | Germany | III | A horrendously yellow P4 that still is nothing more than a side-dish for T34s. |
Pz.Kpfw. V Ausf.A | Germany | IV | Same shit as the D variant + a machine gun. |
Pz.Kpfw. V Ausf.D | Germany | IV | First of the Panthers. Tricks you into thinking you can give Ivan a taste of his own medicine with your very own sloped armour and a sexy KwK42, dreaming of rolling around the battlefields of the Soviet Union during the summertime, and it's during your first game that you receive a rude awakening. You roll out of the spawn with high moral and great swagger, aiming your long gun from left to right, awaiting T-34 prey, until you get bumrushed by Joseph Stalin 2 tanks, "return to hangar" and sit at home for the rest of your life with a cat as your best friend watching shit like Storage Wars. |
Pz.Kpfw. V Ausf.F | Germany | IV | Same shit as the D variant. |
Pz.Kpfw. V Ausf.G | Germany | IV | Same shit as the D variant + 5 more rounds (worth it). |
ST-A1 | Japan | IV | - |
STB-1 | Japan | IV | - |
T-34 1940 L11 | Soviet Union | II | Super-easy to unlock, no-skill tank. Every shot is a critical hit thanks to overpowered armor-piercing shrapnel ammunition, which they get right from the get-go. They also have sloped armor, which tier 1 tanks have little to no chance to penetrate. Fun fact: The first real T34s had no reliable aiming device, so crews had to shoot with MG tracers first to actually see where their cannon rounds would land... and this pathetic pile of mass produced shit is currently sniping you with no effort. GG NO RE. |
T-34 1941 | Soviet Union | II | Same shit as the 40s version. It's like a backup tank in case you didn't finish your unstoppable murder spree with the other. |
T-34 1942 | Soviet Union | II | For some reason, this tank from 1942 always lands in a 2.0 Battle Rating setting, basically facing pre-war tanks. Russian bias? Don't be silly, you little facist pig. |
T-34-57 | Soviet Union | III | It's a fucking 57mm sniper rifle. Perfect accuracy, perfect penetration. Get your free fudge packing today! |
T-34-85 | Soviet Union | IV | Same as the D-5T but with a better turret made from stalin steel. Can effortlessly one-shot a Tiger. |
T-34-85(D-5T) | Soviet Union | III | A T-34 with better armor and a gun that shoots leninium. One shots any heavy tank like it's made out of paper. |
T-44 | Soviet Union | IV | A T-34 with 10 more tankovyis of power. Also has a hilariously low BR, so you can bet your ass that you will encounter it at any given time. |
T-54 mod 1947 | Soviet Union | V | This is the point where every other nation has to ask itself: Was it really worth grinding all these months to get to level 5? Did you enjoy the pain and suffering? Because you will definitely find more here. War Thunder sucks ))))))))))))))) |
T-54 mod 1951 | Soviet Union | V | Because a Soviet tank, that came out 6 years after the last Nazi tank was produced, into WW2 era fights, is considered "fair". |
Type 61 | Japan | IV | - |
Name | Nation | Rank | Description |
---|---|---|---|
M103 – 120 mm Gun Tank | USA | V | - |
M4A3E2 Jumbo | USA | III | Eats up shells left and right and makes other people waste time trying to kill it, so basically like a Churchill. |
Assault Tank M4A3E2 (76) W Jumbo | USA | IV | Upgunned Jumbo. |
Heavy Tank M6A1 | USA | III | Just like a typical American, this thing is fat and slow. It also blows up like the fourth of July the second anything so much as glances at its side armor. Only useful in Arcade, where it faces T34s that it can first cripple with the side cannon and finish off with the main gun quickly. Can cause quite a massacre in close combat. |
Pz.Kpfw. VI Ausf.B (P) / Tiger II (P) | Germany | IV | The Porsche Tiger II, the unloved fat fuck cousin of the Tiger is doomed forever to face tanks that were developed up to a decade later, which both outdrive and outgun it. Gets shot through the frontal turret armor, the tracks, and the sidearmor EVERY FUCKING GODDAMN TIME. DON'T FUCKING PLAY THIS BROKEN PIECE OF SHIT. |
Pz.Kpfw. VI Ausf.B (H) / Tiger II (H) | Germany | IV | The Henschel version of the Tiger II, just in case you thought grinding to the Maus tank couldn't take any longer. Absolute pain in the ass to play. |
Pz.Kpfw. VI Ausf.B mit 10,5cm KwK L/68 | Germany | IV | The David that can finally (after 4 tiers of waiting) slay the IS-2 Goliath, unless Goliath is not drunk, high or incapable of using his 122mm dick. Seriously. This thing has no armour for its tier. |
Pz.Kpfw. VI Ausf.E / Tiger I | Germany | III | A Tiger I reskin, so you can die twice in humiliation. Has a MG34 on top so you can expose yourself to other tanks in the area while you try to shoot at some low-flying Soviet bomber that just wiped out a quarter of your team. |
Pz.Kpfw. VI Ausf.H1 / Tiger I | Germany | III | The famous Tiger I is underpowered as shit, mostly because it has to face the EXACT Soviet tanks that were produced to kill it in every single match. The closer you get to your enemy, the worse your gun penetration becomes. Wat. |
Pz.Kpfw VIII / Maus | Germany | V | JAJAJAJAJAJA, MAUS IS IN DAS HAUS! Great on paper, a waste of silver lions in reality. You will never unlock this thing before ending up in a retirement home. |
IS-1 | Soviet Union | III | A slightly more armored KV-85 with x10 more ammo explosions. |
IS-2 | Soviet Union | IV | The Russian Tiger with a invisible deflector shield. It one-shots a Tiger II with absolutely no effort and is virtually unkillable. |
IS-2 mod. 1944 | Soviet Union | IV | A IS-2 with a different hull. May god have mercy on your soul. |
IS-3 | Soviet Union | V | Frontally one-shot by Panthers from a mile away for some odd reason. |
IS-4M | Soviet Union | V | Giant damage sponge with no weak spots. |
KV-1 L-11 / ZiS-5 | Soviet Union | III | If you thought the T-50 was unfair compared to other tanks, you haven't encountered this beast yet. The commie bastards get their own heavy tank way easier than other nations and it can absolutely wreck every medium tank in a single shot. Favourite target practice for Stuka pilots, in case they aren't shot down by virtually everything. |
KV-2/KV-85 | Soviet Union | III | A variant of the KV tank with the ability to WTFPWN anything Tier III and below with it's 152mm cannon. In arcade mode players often camp near the base and snipe other camping tanks with the help of the shell drop indicator. In Realistic and Simulator mode, players try to get close to you without getting critically damaged or destroyed so they can unleash their load upon you. |
T-28 | Soviet Union | II | For seal clubbing low tier germans. Goes down in one shot sometimes, dueto retarded ammo placement. |
Heavy Tank T32 | USA | V | Pershing on steroids with a 90mm gun pushed through a 300mm thick Big Mac |
Name | Nation | Rank | Description |
---|---|---|---|
BM-8-24 | Soviet Union | I | A very squishy, but small rocket tank that speeds around and does easy kills on low level tanks. |
BM-13N | Soviet Union | II | The Katyusha rocket artillery is a completely worthless shovelware item that you can only unlock in events. It has absolutely no purpose in the game. Its rockets do no damage, it has no armor, it has no means of self-defense and worst of all it has no way to effectively use its rockets to barrage enemies because they fire unrealisticly slow and you have no artillery aiming mode. |
Brummbär | Germany | III | Artillery tank that kills almost everything in a single shot. |
Chi-Ha Short Gun | Japan | II | Pay 2 Win sushi-preorder bundle tank that one-shots just about everything at its rank. |
Cobra King (M4A3E2) | USA | III | Unkillable from the front. If you're fighting these in realistic mode as the Germans, you might as well take your cyanide pill now. |
Cruiser Tank Grant I | Britain | II | Just as useless as the M3 Lee, minus a machine gun. |
Type 95 Ha-Go Commander | Japan | I | YOU WANT NEW TANK? HERE RESKIN, FUCK YOU! |
Heavy Tank No.6 | Japan | III | It's a Tiger I for the Japs, how original. As most people apparently couldn't be bothered to grind for the real German tank or have the endurance to just play the rice cookers normally, all of them instantly jumped on the ridiculously expensive Japanese preorder bundle. You could call this Pay2Win, if you have no clue how bad German heavy tanks really are. Expect to see atleast TWO butt-buddies with this vehicle, camping together in one spot. It's also one of the very few heavy tanks for the Japs, which makes it even more laughable. |
IS-6 | Soviet Union | IV | In case you haven't noticed that video we put up there, this absolute Pay2Win terror machine has controlled the entire game of Tier 4-5 tanks for several months. It is a unkillable, unstoppable slavic death machine that has no weak points. It will one-shot every single tank whereever it goes. Only after HALF A YEAR did Gaijin "nerf" a small part of its armor, but that doesn't stop it anyway. In fact, the Ru-251 was later introduced so that German players would start buying THAT tank just to kill the IS-6. From a sales marketing standpoint its absolutely genious. |
KV-220 | Soviet Union | III | A KV-1 on steroids, this thing is nothing short of Stalin in the form of a tank. It has armor as thick as the Berlin Wall, and has a devastating 85mm main gun capable of punching through enemy tanks like butter, and is generally a nightmare for Tigers and Panthers alike. |
Light Tank M2A4 of 1st Armored Division | USA | I | Muh original recolor! |
Medium Tank M26E1 | USA | IV | Hey look, a reinforc- 7000 JEWGOLDS?! GAIJIN ARE YOU FUCKING SERIOUS?! |
Light Tank M3A1 Stuart (USMC) | USA | I | This is my tank. There are many like it, but this one is mine. |
M4A2 (USSR) | Soviet Union | III | The slavshit variant of the 76mm Sherman with a fancy star attached to its name. Why anyone would use this when there are a bazillion overpowered Ruski tanks to choose from is anyone's guess. |
Pz.Kpfw. M4 748 (a) / M4A2 Sherman (1944) | Germany | I | THE OG PREORDER BETA-TEST PAY2WIN TANK. LET'S PUT A CLAPPER IN TIER I FIRST AND THEN REMOVE IT, BECAUSE DEUTSCHLAND FUCK YEAH. EH BLOWS SHIT UP 24/7, DOESN'T AFRAID OF ANYTHING AND CELEBRATES THE OKTOBERFEST WITH EVERY BURNING WRECK. b-bretty gud 11/10. |
75 mm Gun Motor Carriage M8 | USA | I | The M18A1, a rare American tank destroyer / howitzer thingy that seal clubs fucking everything at its rank and battle rating. Equipped with Papier-mâché armor, it can be killed by sneezing in its general direction. |
SMK | Soviet Union | II | A cleverly disguised battleship on treads with a mediocre 76mm main gun and a shitty 45mm as a secondary. As tall as a lighthouse and visible from miles away, expect to be shot to shit by the enemy the moment you spawn. |
'T-III | Soviet Union | I | A stolen Panzer III that for some odd reason is capable of taking tons of damage and is OF COURSE placed at tier I with a 50mm cannon. |
T-126 | Soviet Union | I | A modified T-50 that seal clubs twice as hard with double the armor. You can't make this shit up. |
T-26 (1st Gv.T.Br.) | Soviet Union | I | T-26 recolor. DO NOT STEAL! |
T-26E | Soviet Union | I | A T-26 with additional armor plating, but will get shot to shit regardless. |
T-34 Prototype | Soviet Union | I | The original T34 that was sold to closed beta testers to face the 1944 Kraut Sherman. Put into tier I for seal clubbing purposes. Best of all, it has absolutely no working damage model. You can't buy this thing anymore, thank god. |
T-34 (1st. Gv.T.Br.) | Soviet Union | II | Is of original reskin comrade! Do not of stealings! |
T-34E | Soviet Union | II | A T34 in the same rank with additional armor plating, making an already overpowered tank an unkillable steamroller. |
T-34-57 (1943) | Soviet Union | III | This is like a premium preview version of the 34-85. |
Pz.Kpfw. T-34 - 747 (r) | Germany | II | It's a salvaged T34 with a 76 mm cannon for the Krauts. Because there is absolutely nothing better than a T34 in this stupid fucking game. |
T-34-85E | Soviet Union | VI | Killing Tigers in one shot is not rewarding enough for you? Don't look any further. But first you must buy the entire bundle :^). |
T-34-100 | Soviet Union | VI | 100 mm cannon. Balanced. |
Rocket Launcher T34 Calliope | USA | III | Not to be confused with the slavshit brick. It's a mobile rocket launcher Sherman that makes the German side even more miserable than it already is. |
T-35 | Soviet Union | I | Multi-cannon tank that was hyped up like nothing before it and then released as a premium tank so everyone could get a "free" reason to hate Gaijin even more. |
T-44-122 | Soviet Union | IV | One-shotting Tiger IIs is not rewarding enough for you with a regular T44? Look no further. We present you a T44 with a 122mm cannon at the same battle rating as a normal one with 85mm gun. Fair and balanced for everyone. |
Panzerbefehlswagen Jagdpanther | Germany | IV | A Jagdpanther with an antenna. Amazing. It's like Christmas, Ramadan, Hannukah and Kwanzaa all at once. |
Panzerbefehlswagen IV | Germany | III | A Panzer 4 with an antenna, wowzers. |
Panzerbefehlswagen VI (P) | Germany | IV | A Tiger prototype with an antenna. The breakfast of champions! |
Pz.Kpfw. Churchill | Germany | III | A premium Churchill tank for the Krauts. Fun for the whole family! |
Pz.Kpfw. II DAK | Germany | I | Premium Cannonfodder. |
Pz.Kpfw. II Ausf H | Germany | II | A Panzer II with a 50mm cannon, just in case you wanted to be the assclown of the game. |
Pz.Kpfw. III Ausf N | Germany | II | A shitty premium with a infantry support howitzer that only dipshits buy. |
Panzerwerfer 42 | Germany | II | A fucking worthless halftrack that fires rockets in a straight line, which are also extremely slow and drop to ground in no time. It also can't be used for any artillery support. Only gets kills when the enemy tanks are too distracted to shoot it at first sight. |
KV-1E | Soviet Union | III | WE ARE INVINCIBLE NOW COMRADE! Just a generic KV-1 for the Soviets. |
KV-1B | Germany | III | WIR SIND JETZT UNSTERBLICH, KAMERAD! Use this thing in Simulator battles for hilarious results. You will either get teamkilled or you casually drive behind enemy lines and destroy every T34 you come across. They won't notice anything. Promised. |
KV-1B 756(r) | Germany | III | A KV-1 with a German long cannon. Cannot pretend to be a Soviet tank very well, because the cannon is a dead-giveaway. |
SU-57 | Soviet Union | II | Halftrack with AT gun. Why anyone would play this when you can just play EZ mode with T34s is a question for the enlightened of a future time. |
SU-122P | Soviet Union | III | A not-shit version of the SU-122, it's all yours for the small sum of 6090 Golden Shekels. |
SdKfz 140/1 | Germany | I | A premium version of the German Reserve tanks. Just as useless as them, except that its open topped, allowing you to see your crew die to superior Soviet tanks. |
VK 4501 | Germany | III | A super-rare Porsche Tiger prototype which can drive super-fast in reverse. That's really all it can do. It's also significantly worse at taking damage compared to a regular Tiger. |
ZUT-37 | Soviet Union | II | A open-top modified T-70 with a 37mm Flak Cannon. Why the fuck would you buy this? |
Name | Nation | Rank | Description |
---|---|---|---|
105 mm Gun Motor Carriage T95 | USA | V | The American Maus. If you see this thing aiming at you, you better RUN. FUCKING RUN! Trying to unlock this thing is like shoving a glass bottle up your ass. |
8.8cm Flak 37 Sfl. | Germany | II | The ULTIMATE glass cannon of the game. This halftrack has NO armor, but it carries a goddamn Flak 88 with AP ammo. It's able to fuck up just about any tank up to rank 4 and sometimes the damage model is so broken, that the only way to kill it is to shoot at the crewmen directly. As soon as it was introduced, most people abandoned their StuGs and Marders and started using this in hordes, parking them next to each other to create a supporting wall of death. They also have AA ammo, but it never seems to work, so shooting down planes with shrapnels is not really possible. |
Dicker Max | Germany | III | Basically a really fat and slow Marder that always burns up the second someone shoots at it. 105 mm cannon makes up for it, though. |
Ho-Ro | Japan | I | The only Japanese vehicle on Tier 1 that can kill something. That's just sad. |
Ho-Ni I | Japan | II | The Japanese Marder, sort of, just way less potential. |
Ho-Ni III | Japan | II | Same shit as the I, except now you won't get instakilled by machineguns. |
ISU-152 | Soviet Union | IV | Soviet Tank destroyer with a 152mm cannon, used by plebs to shotgun the shit out of everything. |
Jagdpanzer 38(t) Hetzer | Germany | III | Weeaboos usually try to drift in this piece of shit. The cannon can turn only 28 degrees, the cruise speed is horrible and the damage it puts out is so lousy that you'll have trouble ever maxing this thing out before you switch back to a StuG. |
Jagdpanzer V Jagdpanther | Germany | IV | Incredible murder-machine with strong frontal armor. The flat profile allows it to aim at enemy tank turrets without revealing any weakpoints. Absolutely wrecks everything that is not aware of its presence, yes even IS-2s are not safe. Has a nasty flaw though. Its side armor is very thin, so every round that goes there will make you go boom. Best thing to do here is to cut your ammo in half, so it doesn't stockpile there. A dream for campers and probably the only good German tank at this battle rating. |
Jagdpanzer VI Jagdtiger | Germany | V | A really fat tank destroyer with an unpenetrable front that is completely outclassed by faster tanks. |
Jpz 4-5 Hanomag-Henschel | Germany | V | Who in gods name would even WANT to unlock this thing?! |
Marder III | Germany | II | Considerably huge cannon for its tier, with almost no ammo and a tendency to fall over just about every time. |
Nashorn | Germany | III | An oversized tank destroyer with a Pak43 crammed into it. In theory it should kill ANY tank in one hit, but of course the sekret documents of the Russian deflector shields have shown that this is not true. |
Na-To | Japan | III | Meh |
Panzer IV/70 | Germany | III | Very meh upgrade of the Jagdpanzer. |
Panzerjager Tiger (P) Ferdinand | Germany | IV | Sets itself on fire like a tinderbox filled with oily rags. It's also so massive that every single IS-2 tank on the map will try to stop you, murder you and then finish it by killing all your hopes and dreams of ever having anything good on the German side. The repair costs will make you cry in your sleep. |
RakJpz 2 | Germany | V | A Kraut rocket launcher with huge fucking missiles. Good luck grinding this. |
RakJpz 2 HOT | Germany | V | A kraut rocket launcher with smaller guided missiles. You will never have this. |
Sturer Emil | Germany | III | Imagine having the cannon of a small battleship put on top of a turd. 15 shots of ammo, lmao. Considering that at Tier 4 you're dead as soon as anyone sees you firing, that's enough to do the job. |
Sturmgeschütz III Ausf.A | Germany | I | Puny short barrel, high damage. Fucking useless against anything bigger than a T34. |
Sturmgeschütz III Ausf.F | Germany | II | Slav-annihilator, discounted version. Overall very useful as long as nobody flanks it. |
SU-122 | Soviet Union | II | Nigh useless tank destroyer with a howitzer that does jack shit. Good luck trying to unlock Anti Tank ammo for this thing, when it dies within the first 30 seconds of driving it. |
SU-76M | Soviet Union | II | Fucking useless SPG that has poor mobility and armor along with a gun that's impossible to aim. |
SU-85 | Soviet Union | III | Has a High Velocity 85 mm gun that shits on most German tanks in its tier. |
SU-85M | Soviet Union | III | Has reinforced frontal armour to bounce shots, so that you piss off any German tanks that actually get a hit on you. |
ZIS-30 | Soviet Union | I | Goes down in one hit, just like Steve Irwin. |
Name | Nation | Rank | Description |
---|---|---|---|
3.7cm Flak 36 / Sd.Kfz. 6/2 | Germany | II | Can't fire forward, can't really do anything at all. |
72-K GAZ MM | Soviet Union | I | This AA truck is a joke, but at least you have a tires upgrade = enemy can't blow up your tires! |
Flakpanzer 341 Coelian | Germany | IV | The Übermensch AA tank. Got its sidearmor nerfed because lower tier players cried about it. |
Flakpanzer I | Germany | I | This thing is only useful for shooting down a drunk commie in a biplane or to scare some ducks. |
Flakpanzer 38 | Germany | I | A Flakpanzer I with slightly more armor and fancy looks. |
Flakpanzer I Gepard | Germany | VI | Not to be confused with the Tier I crap. It has two 35mm cannons and is basically just there to ruin every single pilot's day. |
Kugelblitz | Germany | III | The first German AAA vehicle that actually has good protection, can be used to scratch the paint off all the post-war era tanks this thing faces, thanks to matchmaking. |
M13 MGC | USA | I | A wonky halftrack with two .50 cals that spends 90% of the time driving around like a braindead npc vehicle from old shooting gallery games, in the hopes of hitting a weakspot on a light tank before dying to both MG and cannon fire. |
M16 MGMC | USA | II | Double the Dakka, just as useless against tanks as its predecessor. The broken 50 cals and the ease of aiming with them makes this thing destroy low altitude planes without breaking a sweat. |
M15 CGMC | USA | III | An AAA gun platform that has a cannon and two .50 cals. It has to do a 180 degree turn to fire with its backside. The low velocity cannon is hard to aim and in general this thing is so bad at reacting quickly against air raids, that players let it rust away in the depot. |
Ostwind | Germany | III | A Wirbelwind with a fast-firing cannon. Loves to drive around and blindfire onto enemy tanks before getting its open-topped crew splattered all over the place. |
Ta-Se | Japan | II | A very pathetic Japanese Flakpanzer basically. The average player does not seem to hit anything with it, ever. |
Type 94 | Japan | I | It has a gun, I guess?! The officer looks like as if he has a broom up his arse. |
Wirbelwind | Germany | III | In case you demanded more DAKKA. Enjoy being spotted by every enemy tank around you as soon as you fire into the air. The ammo bounces 99% of the time, so don't even try your luck against anything that is not a wooden door or a rusted out Jap tank. |
ZSU-37 | Soviet Union | IV | Tier 4 Wirbelwind knockoff that's as shitty as the SU-76. |
ZSU-57-2 | Soviet Union | V | Soviet Laser Defense system, WTFPWN's aircraft and most tanks if they are retarded enough to not angle their armor. |
The ultra-low quality settings - exploit
Gaijin really seems to love fucking with the minds of its players. There comes a point though, where things just become so screwed up that even the most loyal dicksucking War Thunder fanboy has to resign in utter shame. Imagine you had a great graphics engine for your game, and now think its virtually useless for the player. Would you fix that problem? Well, Gaijin sure ain't! They don't give two shits about the HUGE advantages of turning down all graphics to a Pre-2004 standard. When they turned off the markers in realistic combat, things started to heat up pretty quickly.
Thanks to this trick, you can snipe enemy armor across half the map, and the other guy won't know what hit him, thanks to all the trees & foliage that's in the way. To make things better, Playstation 4 and Xbone users cannot reduce their graphics, so they're completely at the mercy of PC players with minimum settings. Just see for yourself:
OFFICIAL DEVELOPER STATEMENT
When will the Ultra Low cheater graphics settings be removed?
Answer: Are they really cheater settings? Switch them on and try to play. These settings haven’t given any significant advantages for a while: vegetation is rendered at a great distance and, in contrast to standard minimum settings, is not transparent. We’re not planning to get rid of Ultra Low. After all, many War Thunder players just like you use these settings.
Actual cheating / Gaijin's denial
Gaijin spreads its web of lies whereever it can. Especially when it comes to aimbots, wallhacks or any other sort of cheat. They will tell you that, since their game is server-based, cheats would not be possible. Anyone with atleast somewhat of a brain should have noticed by now, that a lot of people do unusually incredible shots at the higher tiers across more than half the map. They are shooting you through hundreds of trees, right into your spawn, in a single shot without adjusting their aim, killing you instantly. Gaijins answer to this is to "git gud". Our answer instead are fact videos.
Notice how Gaijin illegally copyright-claims these videos we regularly find on YouTube.
Fully functional short-range aimbot and wallhack
Previous Video | Next Video
Just your typical round of boats
Previous Video | Next Video
This entire gamemode took years and years of back-and-forth development, because Gaijin had no clue what they were doing. You wished for destroyers, cruisers, carriers and battleships, and what did they make at first, after three years of waiting and grinding? Boats. They claimed that it was impossible to produce gameplay for anything bigger than boats.
The uproar of the War Thunder community was so intense that Gaijin backpaddled like crazy and hid under a blanket for several months after the first announcement. Then finally after what felt like an eternity, they came out with their first destroyer and they've been adding bigger ships ever since, pretending the boat-thing was just chicanery.
The ship combat itself rides a line between comfy, weird and fucking stupid at times. We expect that Soviet boats will be able to sink the Bismarck (once that thing is available) by just ramming it ... that or they just spam torpedoes.
The Gameplay.
Ships are bizarre things. The entire point of playing them is to collect enough points to get an aircraft, aka free kills. Unfortunately killing things with the planes doesn't add to your ship's research. On an additional note, torpedo planes are usually too easy to shoot down, which makes them useless. On the other hand, some ships are so grossly overpowered, that it is more fun to sink every dinghy on the screen, than taking a plane into the air. Some ships have automatic guns that aim and shoot at whatever you want them to. Depending on how much dakka they provide, some are able to down several planes without you even doing anything. The guns on each ship have a tendency to stupidly aim upwards, eventhough you've aligned them with the target. This is extremely frustrating when a plane is about to zero in on you or some annoying boat surprise-attacks from behind. It gets even better when the auto-aim decides that it rather wants to visually track a plane which is flying right above you, that you didn't even target, making you completely lose sight to the actual target you're aiming for, i.e. you're gonna die.
There's lots of hiding behind rocks and blind-firing at chokepoints, until everyone gets a plane to one-shot several boats in succession. Small tubs shoot with pellet guns and get picked off easily by bigger boats with more guns and armor, so in return they cam spam one-hit-kill torpedoes. Then you have even bigger boats that either have big guns, a lot of tiny guns, automatic flak batteries or a combination of all three. Cruisers and destroyers are currently the highest tier ships and pretty much kill everything. They act exactly like their AI cousins on aircraft maps: Their AA guns automatically shoot down your plane while you're flying several kms away, without you being able to do anything about it.
Once again, here's an overview of the GENERAL SITUATION:
Reserve - Tiny boats with torpedoes and one or two small caliber guns. Unless they get lucky with spamming torps, they are usually just a distraction, as their wimpy guns are barely a threat, even for biplanes. After about 15 seconds, you can usually perforate a low rank to death.
Tier I - A mishmash of slightly bigger boats and extremely deadly planes. Some boats carry big fat cannons, while others just spam small caliber ammo all over the place, creating a weird light show of tracers. Lots and LOTS of Stukas with 1-ton bombs, ready to ruin your day. A little bit of armor, barely above paper, begins to be seen sometimes.
Tier II - Here you encounter the first real gunboats and some really weird and broken ship types, like floating squares made out of flak cannons (wtf?). Armor is slightly present, but still sucks dick.
Tier III - Destroyers shooting each other to pieces, meanwhile slower planes easily get shot down by constant AA fire. Some people like to go into this mode with their shitty lower ranked boats to get up close to bigger ships, spamming torps. Usually, this ends quickly when the guys on the other end activate their aimbots. Armor is now pretty prevalent, might actually protect you from fire.
Tier IV - Cruisers. Currently, there's very few of them. No real difference to a destroyer, other than having even bigger guns. They usually get destroyed by a single bomb or torpedo either way. For all the armor they have, none of it really helps that much.
The types of battles available.
One side of bullet sponges shoots at another side of bullet sponges. Between the sponges, you may find little glass cannons ripe for the picking, that consistently spam tubes of death towards you and after less than 3 minutes you will encounter the actual true threat: Aircraaaaaaaft. You will be strafed, bombed, rammed, rocketed and (very rarely) torped into pieces by them. Thankfully the higher you go, the more overpowered your AA defenses become. You may also be randomly killed by artillery fire out of nowhere.
Plays basically the same as Arcade, but with no recharging torpedoes (less spam) and fewer visual markers. Also, everything is a little slower. A haven for cheaters, basically. Super-tryhard Simulator mode for ships doesn't exist (yet?!).
Updates / Planned collateral damage
Update 1.37
The day War Thunder went down the shitter. If you thought grinding was bad before, think again. With this new update, to better accomidate the Ground Forces update that never was - grinding has gotten MUCH, MUCH, MUCH more painful. Lowering the levels in the game from twenty/nineteen to five and dramatically increasing the amount of time that has to be dumped into the game to unlock planes. Now, to unlock a plane, you must first research every upgrade for the previous plane (Or use a plane that is already finished being modified to broken and back.), and grind until you unlock it.* Players have been complaining about this update since the very instant it was implimented, and Gaijin has confirmed they do not give a shit.
Oh and if you thought it couldn't get any worse, Gaijin nerfed the research points income AGAIN in mid-2015 in a HIDDEN change by 50%. FIFTY PERCENT!
- Protip: You won't unlock your desired war machine in this lifetime. Better get out your funcash or become an AZN grinder.
Update 1.43
"Tuned according to datasheet" is Gaijin's new term for buffing Soviet planes because they "supposedly" "found" SUPER-SEKRIT dox and data sheets in old bunkers or some shit. It's not like the slav scientists and technicians under Stalin's terror regime collaborated together to fake the test results to not get put into Gulags... This also means they will randomly weaken several foreign planes to the point of uselessnes.
Update 1.45 - Steel Generals
A patch that shoves the UNTESTED amerifat clapper tanks into the game. In order to actually gain access to them all, Gaijin expects you to pay cash for unlock packs or wait a few thousand years until they actually make the tanks available to the public. Yes, you read that right. Untested, broken, overpowered tanks that people have waited for two years, which you have to buy with real money in order to use. The American tanks are actually so broken that their .50 cal machineguns can rip right through light tanks with ease while the cannon blows up a Tiger in one shot on the other side of the map.
Update 1.59 - Flaming Arrows
AKA "we added ATGMs with lulzy damage to the game".
The first warning signs of truly modern junk that infests the game nowadays. This update overhauled the hangar - which is the only good thing we'll mention here. With this release arrived the first ATGM-launching vehicles, even before ANY GODDAMN SPACED, COMPOSITE, OR OTHER MODERN TYPE OF ARMOR THAT COULD POSSIBLY PROTECT AGAINST THIS SHIT was added. Dozens of vehicles like the Raketenpanzer with varying unbalanced sizes of missiles were thrown onto the field. You can imagine how fun it was for tankers to lose their expensive vehicles against guided missiles that fired over hills.
For extra fun, imagine facing heavy tanks, which by default are already practically unkillable (Russian bias, whoopee), equiped with one-shot tank-killer missiles.
Truly a fantastic, well thought out addition to the game.
The Community.
Like any "good" Grind-to-Play, this place features a large, completely literate, completely friendly, and utterly helpful community. In-reality, the community of this is fucking horrible more-so than World of Tanks/Shitplanes because it is tenfold larger and more Brazilians play this one. If you were expecting to enjoy this game through the community, you were fucking wrong. Unlike World of Fail, it features an astounding ability to allow a player to switch between the server clusters while in-game. Tired of playing with Polarks? Join the NA server cluster! Tired of backwater hicks hamboning over the VOIP? Join the RU server cluster! Tired of vodka-suckers failing at a game they should be able to master? Uninstall the game, because you only get three chances. Like all communities that consist of pseudo-intellectuals, operators, and rednecks - everyone will assume they know everything there is to know about aircraft, however like all children; they would not know history if a book containing historical facts were to hit them in their Autism-riddled heads. Unlike World of Tanks, this one does NOT feature many Bronies that make their homosexuality, Autism, and pure retardation a public affair nor do they have groups of weebs cumming full buckets over an anime as there IS no anime that relates to flying planes in Dubyadubya Due and the Cold War. However, unlike "WOTMAYT?" this one has even more trolls, greifers, and overall cunts per-capita than any other MMORFAGGER which is quite an astounding achievement worthy of being noted.
The Playstation 4 console plebs invade
Gaijin silently merged PS4 players in its built-in crossplay function with PC players during patch 1.41. Most people haven't even noticed the change. The same day also brought us Amerifats, playing the game for the first time on their PS4.
PS4 players are cannonfodder. They do not play realistic modes and they never seem to go further than early tier 3 before they give up. They're also mostly incapable of chatting dueto the shitty interface and controls. But they can read your chat! So if you ever wanted to prove the superiority of the PC masterrace, now is your chance, because we have a feeling that the easy identification of PS4 user might be removed in future patches.
Years later Xbone players joined the fun of being XP pinatas. But it wasn't that much of an event, since slaughtering consolefags gold old by this point.
Console plebs can easily be spotted by a big "*" (PS4) and "^" (Xbox) in front of their name. In tier 1 & 2 they fill up 70 % of the player slots. They NEVER chat unless you make them. This leads to akwardly silent games where no chat whatsoever is seen, not even a simple "fu". In the general & squad chats, all their text is a shortened garbled mess, unless they're using a keyboard, which is rare. This all looks quite like the stuff you see in Xbox live messages.
In air combat, they're completely helpless. You can use a Ki-10 and go 13-0 against them without breaking a sweat. Dueto most of them being retarded couch potatoes, they never evade attacks and they always start firing miles away. It is also rumored that they have a built in aim assist just so they can kill anything at all.
In ground forces they have a better chance, but they lack the speed and responsibility of PC users in close combat.
So, without further ado, grab some tier 1 & 2 planes, and fucking destroy them!
Facts about Russian players
- You can never count on your team mates to kill an enemy in a reasonable amount of time. They will always be in good enough shape to turn towards you and attempt a ram or shoot you down, should you turn your back on them, even while being trailed by 5.
- If you sweep down and kill an aircraft with a well aimed shot, 1 or 2 of the pack of filthy slavs who were following it and failing to hit it with their wild spray, will attempt to kill you.
- If you are being chased by Alexs and know you are going to die, fly towards a canyon wall or hillside. At least 1 of them will slam into it.
- If a slav is in a Yak9+, expect him to magdump every round of 37+ mm he has as soon as you are in range. Do not assume just because he has a poor shot, that he wont try to spam you down.
- If playing arcade, you can rope-a-dope almost the entire team of russians if you are in something like an A20. Just dive past them and keep going. Some people give up on US/EU servers if they know they cant catch you. Russians don't give up. They will follow you around the map, until they die or crash into terrain.
- Crashing into terrain. This occurs at a hilariously higher rate on RU server. If you just watch from high altitude, often times you can see ground attack aircraft or bombers simply fail to pull up in time, kill themselves with their bombs, or brush the hillsides and die.
- They get angry really, really easily. Even if they don't understand english very well. They will chase you the rest of the game if they believe they have been insulted.
- 1/2 the time, the team you are on will fail to ever land on the close airfield during domination matches. Many Vasilys will try. Many will fail.
- There is no real dogfighting in RU historical. There is head to head, and follow a target in a pack only. It is extremely rare to get a decent 1v1, and if it happens, the Zerg will eventually arrive
- Ramming. Russians will ram even dying aircraft, just because they can. Multiple times it has been witnessed, that a russian player crashed into already destroyed aircraft, while it was going down. The same player who had shot the aircraft down, proceeding to follow it down and slam into it just for good measure.
- Damaging your teammates at spawn. During arcade spawn there is sometimes someone who would put a few cannon rounds into other friendly players, assuming that they would not crash and get him the TK, but would try to fight and be easy prey. Perhaps it's like the story about being faster than the next guy while being chased by a bear? More than once this behavior resulted in an all out TK war which left more than 1 player kicked from the game.
- Total disregard for common sense. A RU can be surrounded by friendlies, focus on a single target just like the rest of them, and then go head-on for a ram despite not being in any danger, ever.
- Bomber aim. For some reason, their aim with bombs also sucks. Ships are relatively safe on RU servers.
TLDR: RU servers are miserable, much like Russia itself.
The community and bias.
Most, if not ALL community members will refuse to believe the game has any bias to it. Most of the community are window-licker grade humans. Their main claims against the very notion that the game is biased is quite simple.
- Lack of resources.
Not knowing much of the Boeing L-100 Flying-Dildo probably means that it is the least powerful plane ever conceived and the engineers whom made it are complete retards, right? This idea is generally used to dismiss how neglected one tree is in-comparison to another. This is usually bullshit, as it is pathetically easy to find schematics, specifications, and even the history of aircraft, if you use something no man has ever used before.
- Calling you uneducated.
Not very common, but still used to ensure you look like a retarded faggot for believing a tree should be larger or a plane less powerful. Usually combined with the beta arguement.
- Crying "The game is only in beta, guiz!1!1!!one!1one"
More-so common than being called a retard, you will see this - attempting to rationalize the huge amount of bias by claiming the game is only in beta. The game could be in release and yet it is doubtful the developers would give a single fuck about your wishes, as anything but the Soviet Onion has no priority to them.
ENGLISH MOTHERFUCKER, DO YOU SPEAK IT!?
The answer? No. None of them speak English. Usually nobody even speaks once. It is proper to make the assumption that Candlejack has gotten their hand... OH SHI-. Nobody on any server cluster seems to speak fucking English. You will usually see the chat box completely empty except for cyrillic spam in the team-messaging system.
Gaijin Entertainment itself
Being a challenger to WarGaming
As all of you should know, War Thunder is a challenger to the god-awful series of World of War-arcade-spunkgargleweewee-planes made by Belorussian developer Tardgaming.
War Thunder is a copy of their concepts and ideas, originally called World of Planes, but instead of taking years to make a single tank - Gaijin was atleast capable of pulling their asses together to combine all forces together into one game while still being tenfold better than the WarGaming franchise.
Most fanbois of Tardgaming tend to insult the gamers of War Thunder and 1000 times vise-versa (which is understandable, have you ever looked into the fucking WoWP forums, jesus christ). Wargaming fanboys obviously have no taste in games and Gaijin is an idea-thief to them. However, the hateful community at Gaijin also returns fire every other week in much larger numbers over YouTube comments, as more people play this fucking game in comparison to Wargaming's slack-jawed dreck.
Most people will immediately flock to Gaijin's defense claiming their game is superior (Which it IS, the developers still are biased assholes.), and calling all of Tardgaming's community a gaggle of illiterate fucks. World of Warplanes sucks, the game is so bad that no ED article is further needed to disect it.
To compare this to mainstream/popular games, War Thunder is to Counter-Strike as World of Tanks is to Cock of Dootie.
Since War Thunder has no real competition, World of Warplanes went into full damage control & censoring mode to keep atleast a handful of dumbfucks that enjoy games worse than cancer. The running Alpha of WoWP was no different from the final release.
On the "release day" of World of Warplanes, Tardgaming's planes spin-off, a fat nerd and some hideous skank advertised the game on Twitch.tv, spewing out shit like: "I think these planes have historical health". Many facepalms were had and lots of aviation nerds / War Thunder fanboys started raiding the chat with legitimate questions such as: <message deleted>, <message deleted> and also <message deleted>.
Since WarGaming were so nice with replying after just 2 seconds to each of their commenters in the chat, Tardgaming was rewarded with ASCI dicks & War Thunder advertisement. They also prematurely closed the stream, but not before ending it with one of their terrible render trailers that basically resembles more of the gameplay of WT than of WoWP, making them look like total assclowns.
People were extremely mad about why Wargaming didn't try to combine the three games (WoT, WoWP, WoWS), thus leading to even more text chat permabans even after the stream ended. Lot's of jimmies were rustled. There have been approximately a dozen moderators at work to hide any evidence of a better game being made outside of Belorussia. But hey guys, don't forget, the first player who buys the first level 10 plane gets 10 years of PREMIUM, totally worth it!
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Don't you dare mention that other game!
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Making fun of the render trailer.
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ASCI art!
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LOLDONGS!
Dogfighting with about 600km/h through small street gaps. US Navy fighters in North Africa. Planes completely vaporize through MG fire.
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- Maybe WarGaming would have been better off if they just hired the studios that made all this fake CGI render shit to develop their actual games.
Related Articles
- MMORPGs - Same concept, different suffering.
- Dying Alone - It is inevitable.
- Gamer Countries - All the nice people you meet in this game.
- World of Tanks - Proof that it can always be worse.
External Links
- A TL'DR article about WT's pay-to-win & ground forces bullshit, written by some guy who can't stop repeating himself. There's however some good stuff to find in there, like a link to ED, for example
- The game website itself.
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