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The Clown Prince Rises: Difference between revisions

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Revision as of 01:35, 20 May 2015

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This article is only for the discriminating lulz connoisseur.
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Title screen.


The Clown Prince Rises is an EDF 2 original game, allowing players to re-enact the events of the Aurora Theater Shooting in an FPS style. Soon after James finished his little theater party, two brave members of Encyclopedia Dramatica announced on the forum that they were adapting the incident into a game. Three months later and "The Clown Prince Rises" was unleashed to the eagerly expectant public.

The Game

 
 
There seems to be some confusion as to my intentions and motivations regarding this project, so I'm going to take the time to spell it out right now.


I did not do this out of malice or hatred. I did not make this purely to cause suffering to the victims of a tragedy. To the contrary, I was shocked and bewildered by what I saw on my television that morning, after I walked down the stairs in my underwear, laid back in my recliner, and turned on the news while eating pop-tarts off my bare chest. When a tragedy like this occurs, part of my process is to try and recreate the events under simulated conditions. When I was nine, this took the form of two towers of legos and a toy airplane, recreating the events that were playing back over and over on the news that fateful September morning. Today, a computer game engine and a set of design tools takes the place of my box of legos and my toy plane. Recreating the event that occurred at that theater helps give me insight into it. I can put myself in the shoes of the perpetrator, and gain a better understanding of what went through his mind when he was painting this bloody picture. As I developed the ideas that would go into this, and started collaborating with my friend Night-Sky, my purpose grew from satisfying my own personal curiosity, to satisfying an even broader curiosity of mine about human nature. My hypothesis has been for a while that a piece of artwork that elicits negative emotions will actually benefit from the negative attention, with infamy fueling popularity. In short, people will download and play offensive games just because they're controversial. I've seen this effect before, in both Super Columbine Massacre RPG, and the V-Tech Massacre flash game. Both products generated a lot more media coverage than most indie games do, and as a result became a lot more popular than titles with a similar amount of effort put into them. I should also point out that neither of these two projects resulted in anyone getting sued, despite portraying the victims of a tragedy(so from a legal standpoint we should be safe). Essentially, what I set out to do was make my own "too soon" game to see if it could attain any level of infamy as well. I suppose you could say I made this to cause drama, but I'm doing so as part of a social experiment, not to satisfy any kind of sadistic need. If it does reach people traumatized by what happened, it will be because the media made a big deal out of it. If the media doesn't carry it(which they damn well shouldn't, since there are far more important stories to cover) than the RL victims will likely never hear about it. People know what this site is about as soon as they see the front page. For a victim of a notable tragedy to look up said event on this wiki would be akin to a butcher sticking his hand in a meat grinder.

That said, I doubt my tomfoolery will garner that much attention anyway.
 


 

gizmo sets the record straight

tl;dr - Did it for the lulz...

Indeed, this game wasn't done for the lullz - it was created so that anybody who have ever tried to watch a film in a cinema can take out their grievances on those who insist on TALKING THOUGH AN ENTIRE FILM without actually killing real people.


Gameplay Overview

The gameplay is pretty simple. You are spawned near the left side of the theater while the theater goers are too absorbed in watching their shitty movie to notice the creepy fuck with a shotgun, two pistols, and an assault rifle ready to perform one objective: Kill them!

As you start shooting the targets, they will waddle with two frames of animation as fast they can for the theater exits on either side of the room, and if they make it to the doors they will disappear. The hit boxes are fucking tiny, so to maximize your kill count aim for the upper shoulders/head area. Sometimes, if you allowed faggots with guns to spawn, they will be in the aisles, shooting in straight lines with the same range as a guy with an inch long dick trying to nail you with his piss stream, but as long as you aren't in their path their bullets miss almost always and it's almost impossible to die in this game anyway.

You can scroll through your weapons with the wheel on your mouse, but they all have the same chances to kill the targets, and once you've gotten bored killing people you can leave by walking for the doors of the theater, and afterwards you get to see your kill count.

There are also a few cheats you can use to make the game more "fun". "mohamedscock" gives you a rocket launcher, which makes killing everyone retarded easy. "sandrabullock" gives you a glitchy-as-fuck automatic dildo launcher. "vtechrules" locks the doors so the audience can't escape. "tupaclives" is a godmode cheat, but since it's pretty much impossible to die in this game anyway its pretty damn useless.

That's it. You can always play again for a higher score, but otherwise the replay value is as shitty as James Holmes own high score. Using cheats or being more or less accurate can affect the story told by the newspaper, but this is only fun for around 2 minutes, about the same as the Dark Knight Rises.

PROTIP

See Also

Entering the cheatcode "'mohamedscock"' will equip you with a rocket launcher making it easy to wipe out the audience and max your kill count... :D

External Links


The Clown Prince Rises is part of a series on

Gaming

Visit the Gaming Portal for complete coverage.

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