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Pirate Software

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Pirate Software is the kind of guy who sounds smart until he covers a topic you know.
 

 
 

—Sun Tzu

Pirate Software
Born Jason Thor Hall
July 17, 1987
Gender Male*
(* status questionable)
Species Roach
Race Ferretkin
Eye color Brown
Height "Unknown"
Occupation >Ex-Blizzard employee after working there for 7 years
>l33t Haxor for the US Government
>20 years of gaming industry "experience"
Location Rapidly Running Away From Your Position
Elevation High off his own farts

Pirate Software is the software developer company run by Thor (Powerword: Jason Thor Hall, not to be mistaken for Jason Thor nburg; born on July 17th, 1987). Also known as Roach Software, Thor Jason is best known for having worked seven years for Blizzard, as well as a popular streaming channel where he gives friendly hints and tips covering his 20 whole years in the games industry. In fact, Jason chose "Pirate Software" in the hopes that when people googled "pirate software", his name would pop up. Too bad Jason has yet to actually release a game to pirate.

Pirate Software Logo

About Jason

 
What a happy fellow.

You might have seen his videos online: a streamer with seven years of experience at Blizzard and 20 years of game development knowledge, sharing his knowledge and wisdom with his audience about how he was able to defend World of Warcraft servers from bots and hackers, working with the US government in trying to hack the bad guys, exposing shitty TV producers from stealing other people's hard cybersecurity work, sharing development and coding secrets, and being all-around supportive of everyone who wants to make a video game. Seems like a pretty cool guy, huh? You might even think he was a pillar of the community, widely respected by his peers and new game developers alike; he even won an industry award from his peers.

PirateSoftware WINS Best Software and Game Development Streamer award 2023

Surely he will have a long and respectable career, and nothing bad will ever happen to him.

Actually, not quite. For all of Jason's apparent knowledge and experience, he's actually just a shell of that person. He is the programming equivalent of a Chocolate Easter Bunny; once you crack open the delicious veneer, all you get is a hollow person with just as much wisdom. But we'll cover how much he doesn't know in due time.

Why the fuck is he 'Thor'?

Believe it or not, but one of the few times Jason isn't lying about himself is with his name. His middle name literally is "Thor". To be fair if that was my legal middle name I would be milking it too, and you'd be stupid not to yourself. Because honestly, who wants to be known as "Jason the Programmer"? It just sounds so pathetic...

That's the thing, tho: Jason really is just plain ol' "Jason the Programmer"... calling himself "THOR" for as long as he has clearly got to his brain and made him think he was a God amongst us mere mortals. However, he has done nothing to be worthy of that dignity, so "Jason the Programmer" he will forever remain.

Going through Puberty Twice

Apparently Jason had a much higher voice that he currently has. He jokes about "going through puberty twice" which is now why his voice is deeper... but some people aren't buying it. What do you think?

Voice Evolution
Pirate Software's "Real Voice"
xQc reacts to PirateSoftware FAKING His Voice 💀

Denver Comic Con 2017 - Pirate Software Interview

In reality, he probably either uses a voice changer or has practiced speaking in a lower voice. But let's be honest: with how childish he's been acting, it doesn't seem like he even had a first puberty to go then through a second one.

His Career at Blizzard

   
 
You can take the man out of Blizzard, but you can't take the Blizzard out of the man
 

 
 

—Confucius

As you might not know, Jason worked for Blizzard for seven years, doing QA testing. Did he get in because he got lucky with a "help wanted" ad? Did his company get purchased by Blizzard and they recognized the quality of his work? Nope: his dad got him hired. However, Jason's time at Blizzard is largely unknown because he never talks about it.

PirateSoftware Never Talks About Blizzard (SUPERCUT)

Asmongold Reacts: PirateSoftware Never Talks About Blizzard (SUPERCUT)

For what it's worth, Jason treasured his time at Blizzard as the first second generation Blizzard employee and absolutely respects his Dad for setting him on a path to game development greatness.

How Pirate Software treats his Dad that works at Blizzard.

I used to think people were being harsh on #PirateSoftware

We can't say the same for any of his coworkers... as takes of Jason The Lolcow is starting to work its way through the internet, some of his (alleged) Blizzard coworkers are sharing their tales of Jason during his seven years there.

Other Jobs

After his seven year stint at Blizzard, Jason branched off to work at Amazon Game Studio and then the US Department of Energy. If you take everything Jason says about this time at face value, you would think he was a super L33T HAXOR... but in reality he was writing phishing emails and performed other bits of social engineering which basically amounted to "can you PWEEESE give us your password? kthx"

Degenerate Furry Years

 
Maldavius Figtree furself

In his early online years (between his time working for Blizzard for seven years), Jason had a second life on Second Life, where he was a furry known as "Maldavious Figtree". This is apparently a source of considerable embarrassment for him and he has tried everything he could to silence all info about this. For example, he asked WikiFur and FurAffinity to blank out his pages... but here they are.

Second Life

Jason LOVED his time with Second Life, except now he denies he ever had much to do with it. A lot of his time was spent with the Justice League Unlimited group (only to then crashout later), as well as a dick sucking or two with Windowlic Klaar. Of course Jason claims that his time with Second Life was instead just purely transactional: making mods and skins for a bunch of high rolling whales (the money type, the furry type, and/or the size type... which were sometimes the same person).

It got to the point where any YouTube video covering his years yiffing on Second Life were all taken down by butthurt Maldavious Figtree, but we all know those videos still exist.

LyricWulf Chat Logs

In June 2025, one of Jason's fabulous furry friends, LyricWulf, decided to leak all of the degenerate furry chats they had together from around 2018. Like, EVERY scintillating detail of their relationship was laid bare. Apparently things were going good between them until LyricWulf discovered Jason was married, and when Jason was confronted with this info, Jason ended their relationship and blocked LyricWulf.

The chatlogs includes bangers like:

The crazy thing about this is: NONE OF THIS would've been revealed to be exploited if Jason didn’t keep kicking the hornet's nest over this year. Even crazier: this isn't even the most fucked up thing Jason has done.

World of Warcraft

 
Rapidly Running Away From Your Position

The funny thing is: everything up to this point in Jason's life had been properly sealed and unknown from the internet at large. All the furry accusations were buried, Jason's e-lover LyricWulf was thoroughly discredited... each individual controvery about his life prior to Pirate Software were in the rearview window. Now his new career as an inspiring, wholesome game developer and all-around smart guy with seven years experience working for Blizzard was on the up-and-up. Nothing could go wrong! Well, except that he let two guys get killed in WOW Hardcore mode only to then not take any accountability for his role in it. It was here when he gained his new nickname of "Roach Software".

I'd write more about this but I'm out of mana; what am I supposed to do?

 
Not even KFC has doubled down as much as Jason had

The Rise of Pirate Software

If you aren't already aware, Jason spent seven years as an employee at Blizzard before he realized that he hated the corpo life and quit to make his own game. Now with what money he had to take years off before the sweet sweet streaming dosh came in... who knows? But he was able to stream and code regularly since 2016, and that is where you probably first discovered Jason on your feed. And it worked! Credit where credit is due: he spent several years hustling and it finally paid off big time:

Of course, as we all know by now, he clearly spent more time trying to increase his subscriber/follower counts than he did on actually working on himself; the guy grew big, but he didn't grow up.

Streaming Career

What brought Jason into the limelight and internet stardom after working at Blizzard for seven years was not only his actual Twitch streams where he would share useful advice covering his 20 year career in gaming, but having clips of his streams appear on YouTube. He was a rising star, and even won a streaming award in 2023. In fact, Jason (and his audience) shattered the Twitch "Hype Train" record, reaching Level 106 on April 1st, 2024. Good job!

Oh, wait... not so fast: it does appear that he MIGHT have faked this most recent hype train using one of his mods, KhronosVII, going under one of their alt accounts ("SerendipitousBean"). The chat covering it flashed up on the screen for just a sec, but the internet remembers. Of course the stream that this appeared on has disappeared, but it doesn't mean people haven't recovered the info:

Uh oh! Having a mod pay for a donation AND expecting 82% back in compensation? That might be against Twitch TOS!

Pirate Software Just Got Caught - Quintheo

Pirate Software Twitch FRAUD Allegations - Legal Mindset

But good news: those guys are ALL wrong about this! This is totally all just normal Twitch stuff that happens on Twitch... a so-called "nothing burger". So I guess we'll just see what happens, huh?

That said, PROTIP: if you're on a stream, just leave your Twitch and Discord chat window on a separate monitor.

Champions of Breakfast

Apparently not a bad game. Truly an abberation. However, Jason mentioned that this game has "unpiratable DRM"... but, we all know that wasn't true.

Heartbound

 
Because I believe this game will be released in my lifetime

Jason's next game, Heartbound, would be his magnus opus. Not only would it be an Undertale killer, but it would have the same trauma dumping themes as well. It was announced in 2016 and finally released on December 2017, as planned. Heartbound later went on to have two highly successful sequels: Mindbound which was released in 2018, and Soulbound which was released 2021 (though slightly delayed due to Covid). The Heartbound Trilogy is highly lauded in the Indie Gaming scene, and Jason has inspired many people with his wholesome "ANYONE can make a video game!" attitude.

 
Heartbound in 2016, to be released very soon!

lol jk Heartbound hasn't even been released yet. It WAS supposed to be released by Decmber 2017... but it's been over eight years and he's still working on it.

Quality Assurance

Jason announced Heartbound in 2016, but he might have been coding it a bit beforehand. Now you may not believe it when I tell you, but between you and me: we aren't the same person with the same skill level after ten years. In Jason's case, it fucking shows: his coding is ABSOLUTE DOGSHIT for someone who's been "in the industry" for 20ish years. I did a touch of C++ coding when I was in college and his code looks exactly like my coding as a freshman. The difference: I don't claim to have decades of industry experience.

Anyways, people who DO have the proper industry experience took one look at Jason's code and had a field day. Remember, this all happened after the whole World of Warcraft roach-out AND the the Stop Killing Games crashout: Jason could've avoided ALL OF THIS.

"I reviewed Pirate Software's code. Oh boy..." - Coding Jesus
"Pirate Software responded to my code review..." - Coding Jesus
"I reviewed Pirate Software's OFF-STREAM code. It's even worse." - Coding Jesus
"Developer Examines PirateSoftware - Part 2" - Slop News Network

"Fridgegate: Pirate Software caught lying to his audience (again)." - Coding Jesus

First off, "Jesus vs. Thor" wasn't a headline anyone was expecting this year. Secondly, here's a fun fact: Jason doesn't actually code live on stream! All the videos of Jason with code in the background? That's just exposition, he's not actually editing any of that. I mean, maybe he is NOW, now that his ass is in the spotlight. But go back over his pre-SKG streams and you'll be hard pressed to find much code editing. In fact, you'll get nothing but excuses on why he hasn't been able to release much of anything over the last 8 years:

No Code November

Maybe the best example of Jason's shitty coding skills is with the lighting system. Now if you're not some random programmer who worked for Blizzard for seven years, you might not realize how shitty Jason's lightning system is. Think of it this way: one way to properly program a lightning system in a game would be to effectively have all light sources basically act like an inverted mask... the environment itself has a dark overlay, and the light system simply cuts a hole into that overlay. Easy peasy. Jason's lighting system is to take a light source graphic (spotlight, street light, etc) and literally poll EVERY SINGLE PIXEL of that graphic file and ask "is it on? YES/NO, then move to the next pixel". A simple 100x100 image file means that polling is done 10,000 times EVERY SINGLE FRAME.

And that was just ONE example of his shitty bits of programming. There are tons of other examples that I just don't have the mana to cover right now.

Perhaps the most apt comparison of Jason's code would be that of YandereDev, who also has been spending years to make one game... the difference however is that YandereDev didn't claim 20ish years experience in the gaming industry.

What's It All About

OK hey, the game can be coded like shit... but it doesn't matter if the game is good, fun and engaging... right? I mean, Undertale and the Pokémon games have shit code but it would be a stretch for anyone to consider them "bad, unengaging games" right? So let's watch Heartbound in action and judge for ourselves!

Pirate Software's Game is WORSE Than You Could Imagine - Lord Frogmire
Heartbound - A Waste of Effort and Time - MangaKamen
Is PirateSoftware's Game that Bad? - Boss Door
Pirate Software's Game is Trash - HeyPalski

Pirate Software's Game Is Genuinely Awful - Clinic

EEGGGHHHHHHHH. OK this game thinks it's hot shit but it's just cold diarrhea.

As mentioned, Heartbound is simply one of your typical trauma dumping, mental health games (like Undertale, Sea of Solitude, Tell Me Why, etc)... although calling Heartbound a "game" is far too generous than it deserves. The "gameplay" itself consists of:

  • talking to NPC
  • walking to this location
  • talking to more NPCs
  • walking to that location
  • talking to your talking dog
  • choosing between one of three scenarios
  • talking to characters who seem important but will never appear again
  • walking between two really obvious locations in the "puzzle" sections
  • talking to an enemy who instigates one of like three actual battles (if you've ever played Simon, the computer controlled game of following lights and flashes, then you've already played Heartbound's battles)
  • playing a falling item puzzle
  • reading awful Reddit-tier dialogue
 
Heartbound in a nutshell: a little kid having to deal with how bad things in real life exist

There is no character motivation beyond "where's my dog", no tension, no payoff... it just... it's a walking simulator. Also, the Mom is the bad guy in one of the three scenarios, even though she's only ever shown once prior to her BIG REVEAL (and barely at that). "...you're only going to hurt them..." "Delicious food pods!" It reads like a 15 year old girl wrote this, not someone who spent seven years working for Blizzard. In fact, the trauma dumping makes a hell of a lot more sense when you learn more about Jason's life and discover that everything about this game has ties to his life. For example, you play as the character "Lore", which sounds an awful like "Thor". Hmmmm....

The three scenarios of the game (thus far) are:

  • Act 2 - The Tower: this represents a "deteriorating office building in an empty void", where Lore has to sit at cubicles, performing mindless chores, and eventually meet the BOSS of the whole office building: his Mother.
  • Compare with Jason's life at Blizzard, where he eventually quit because he felt corpo life was boring and unfulfilling (undoubtedly "forcing" him to perform "mindless chores") and one of the top execs of the whole company was is Dad.
  • Act 3 - Animus: this is a "village of anthropomorphic animals", where they talk, and talk, and talk and talk and talk and talk...
  • Compare with Jason's life as a furry, who also liked to talk and talk and talk and talk about UWUs and their nuzzles
  • Act 4 - Jotunheim: depending on how curious you are, you can get sent to one of two places. However, this act remains unfinished and unplayable.
  • Compare with Jason's obvious bi-curiosity, his desire to gamify his life, including the fact that he is incapable of finishing anything. Super meta.

So in essence: Heartbound is actually just "Jason the Video Game", programmed by "Jason the Programmer". I made an actual game with actual gameplay back in college using OpenGL, and that technically makes me a more successful game developer than Jason. How about that?

So Now What

Since Coding Jesus put a big fat target on Jason for his shitty programming, Jason has started doing minor tweaks to Heartbound. Compunding matters is that Valve auto-noticed that Heartbound hasn't been updated in like 13 months, and put a big fat notice to everyone about it:

 
Lies, Jason said he was coding Heartbound every day.

Thanksfully Jason discovered a cheatcode: all he has to do is change a bit of useless code here, tweak a few unnecessary graphic files there, and TADAH! he's pushed out a new patch update. See, he IS coding afterall!

Will Heartbound ever be finished? Maybe, maybe not. But one thing is for sure: the Undertale audience Jason was aiming for has grown up and moved on. Too bad he hasn't.

 
That little girl is more of an adult than Jason is.

Wikipedia Article Removed

Recently on Wikipedia, the article for Heartbound was removed after fierce debate[1], as it simply is not notable. In fact, one user ragequit from Wikipedia editing due to "wikistress".

If you don't have time to read the arguments for or against deletion, basically it boiled down to:

  • KEEP: Look at all these third party articles that gush about Heartbound!
  • DELETE: lol no they're all interviews with Jason; they don't count as independent third party sources... also no one plays the game

Offbrand Games

He was working with this third party but had to quit because the Stop Killing Games people were being mean to him :(

 

Idle Streaming Bonanza

So there's this game on Steam called "Idle Streaming Bonanza" about idle streaming or something, and as a joke the developer did a mockup of a roach-like character with Jason's voice and posted it on Reddit.

 
WITH WIZARD HAT!

Jason got butthurt about it and attempted to sue the developer. Of course the jokes is that it never was in the game, it was a mockup... but Jason was just SOOOOO butthurt that the only solution was to threaten a lawsuit.

I added Pirate Software to my indie game! (He DMCA'd my game!!!)
Pirate Software Almost Killed My Indie Game Idle Streaming Bonanza

PirateSoftware False DMCA'd Indie Dev and Threatened to Sue

Stop Killing Games

 
Stop Killing Games vs. Jason Hall, in a nutshell
 

Here's the thing, even after the World of Warcraft thing happened, the fallout from that was limited solely to them turbonerds who play WOW, not the normal, regular people who were Jason's audience. As far as his audience was concerned, Jason was still the same wholesome seven-year employee of Blizzard he's always been. At least, that was the case before Jason threw his hat into the whole Stop Killing Games initiative.

So around August 2024, Jason shared two videos about how he grossly misunderstood SKG's goals. Now, US GAMERS RISING UP!! movements tends to be pretty cringe because that shit never goes anywhere... but Jason's shitty views were so cringe that it somehow made SKG look like a Holy Mission from God by comparison. But the thing is, Jason made those videos before his WOW roach-out, so they not only flew under the radar of most people, but it actually encouraged his audience to just accept his backwards opinions at face-value. Afterall, Jason worked for Blizzard for seven years and outsmarted the writers of Mr. Robot... surely his opinions are as educated as Thor's Hammer itself is earth-shatteringly powerful!

However, once his WOW roach-out AND his refusal to take any accountability from it got Jason digging himself into a deeper and deeper and deeper hole, it ensured that all the other hot takes he tried to bury would be dug up as well. Enter Ross, creator of the SKG initiative: he posted a video in late June 2025 about how the SKG initiative was woefully undersigned, and at that current rate it probably wouldn't get the necessary signatures in time for it's 31st July 2025 deadline in Europe... and that Jason's videos about it probably doomed it.

The end of Stop Killing Games - June 23, 2025

Big update on Stop Killing Games! - July 3, 2025

If there was anything that Jason did that put a gigantic spotlight onto him, it was this. Not the degenerate gay furry shit, not the fact that Heartbound has taken eight years to program (and it's still not even finished), and not even the turbonerd World of Warcraft shit. This moment is when Jason's wholesome mask came off and the roach was revealed.

But hey, maybe we were all wrong, maybe Jason got a whiff of something and mistakenly misunderstood the whole thing. We can make mistakes, right? Especially considering that the last couple years of Jason's YouTube shorts showed him to be a smart, intelligent, experienced person who understand the value of game preservation and trying to ensure unemployed gamers can keep playing the same games they bought 40 years ago while they're living in their mother's basement. That's where two of the most influential YouTubers—Charlie (penguinz0) and Mutahar (SomeOrdinaryGamers)—got into a chat with Jason, just to talk some sense into him. It's a good thing they did because that was enough to convince Jason the errors of his way.

Stop Killing Games - penguinz0
PirateSoftware Situation - penguinz0
Stop Killing Games... - SomeOrdinaryGamers
Why PirateSoftware Is Wrong About Stop Killing Games... - SomeOrdinaryGamers

Pirate Software is a very unlikable person - RGOnax

 

lol of course not, you should know by know that Jason isn't going to "bend at the knee" and apologize just to appease the unwashed masses. He's a man of principle: Jason will gladly die on the hill of "I'm right, you're not", and he's not gonna let anyone tell him he's wrong about anything! Let alone Ross, who Jason refused to talk to in order to make sure they understood one another... even tho Jason said that he was open to a discussion about SKG. Hell, Jason will just outright ban users who barely sneeze anything about SKG: he even has a running counter for every user banned over it. What a wholesome guy... who would've thought an ex-Blizzard employee with seven years experience there would be such an asshole?

What's ironic in all this is: Jason not only—at best—misinterpreted SKG's goals, but he still outright stated that he would do everything he could to STOP it. And he might've gotten away with it too if it weren't for the pesky fact that Jason simply cannot stop engaging with the mob. For someone so "logical", he has no clue how much engaging with his ops creates a feedback loop. Jason got people SO PISSED OFF that they managed to go from barely over 400k signatures in late-June to nearly 1.4 million by mid-July. Take a look!

 
Holy interest spike, Batman!

Of course everyone was expecting Jason to claim victory, like how this was actually a 5D chess move to be the villian SKG needed to help signal boost it to new heights... but naw, Jason isn't THAT smart (despite his seven years of real world experiences from working at Blizzard). Jason's most recent statement on the matter ultimately was the following, but it did little to help his refresh his image... not that he cares:

   
 
I'm gonna be honest with you: I hope your initiative gets everything you asked for, but nothing you wanted.
 

 
 

—Jason Hall, butthurt after the initiative passed 1 million signatures.

 
Actually lol he did give himself a gold star for his part in trying to tear SKG down.

The Fall of Pirate Software

 
SLOPTUBERS ARE EATING WELL

We're still seeing the full effects of Jason's growing lolcow status, but it's clear it's starting to take a toll. But who knows how low he can go! Maybe he'll claim that peanut butter doesn't exist. But hey, if you're a reaction and/or commentary streamer, then you have been EATING WELL! I pray Jason keeps being a lolcow for your sake.

 

So What's His Major Malfunction?

He's a fuckin' insecure egotist. .... Thank you for listening to my TED Talk, be sure to tip your valet.

But seriously...

 
How Jason sees the world

Jason clearly is a person who built their entire identity on being right, admired, and/or in-control. But this in turn created an insecure man child who can never admit he is wrong. He feels the need to lash out when that image is threatened, or risk shutting down... but regardless of either case, he is driven by a deep fear of vulnerability which he tries to disguise as authority. And as "logical" as he claims to be, he never sussed out a "Plan B" for when his apparent authority becomes challenged. He has been propped up in a sort of eternal croud surf by random chatters and people clicking "Like" on his shorts that he reached a point where be began to believe his own bullshit that his knowledge is factually unchallengeable.

And for a while it worked! For many years Jason was treated as the authority on a number of topics, and any criticism about him was poo-poo'd away as being from someone who was jealous or simply couldn't accept Jason's experience was beyond their own. But little by little, as Jason reached the limits of his actual real world experiences... that's when the cracks began to form. First it was a few slip ups and lapses in judgement. Then it became a recurring pattern of defensiveness and poor communication when called out. Now it's exploded into toxic behavior like banning people in chat (and thinking it's a win), attempting to dominate debates, and—the most classic of egotistical behavior—refusing to apologize for anything he's ever said only to DOUBLE DOWN, despite how the lack of apologizing actually undermines his credibility.

The thing is, there is nothing wrong with Jason himself, at least when it comes his skillset. There is nothing wrong with having a successful father who got you a foot into the door to start your career. There is nothing wrong with writing shitty code and taking eight years to produce something. There is nothing wrong with simply being a QA person who never actually developed a video game. Shit, there's nothing wrong with using MS Paint to illustrate your ideas to your audience. The real problem comes from building up this persona of someone who has never done that, could never do that, and is above all that... only to then double down when a push come to shove when actual experts in the field call you out. If Jason had simply been "yeah, I guess I wasn't all that", he would not only stop the bleeding but also give his audience something they can work together with.

Complicating matters is that his behavior is attracting a massive mob against him. He could've still doubled down and refused to "bend at the knee" by giving an apology... but if he simply shut up about it and not engage with the mob who want a "pound of flesh" from him... none of this would've been a problem. The crazy thing about this is, as "logical" as Jason claims to be, he still hasn't figure this shit out. He hasn't realize that humans are NOT logical by default and the human condition is rooted in emotions. Jason doesn't even realize that HIS OWN ACTIONS—refusing to apologize, doubling tripling quadrupling quintupling sextupling down, feeling attacked—are absolutely emotional, not logical. Otherwise he would've quickly reasoned out that the mob reaction against him was proportionally and directly connected to his own actions. All he had to do was SHUT UP, but he refused to. But hey, it's everyone else's fault, not his, so he doesn't have to do anything. Good luck with that, bro!

Don't Be A Jason

You can't change Jason, he's clearly a lost cause. But YOU can change yourself! Of course you can trust this Encyclopedia Dramatica article to explain ALL of your problems, but if you want to avoid becoming a Jason yourself and thus ensure you don't lose in one month what has taken you years to build up... then try these simple solutions:

  • DON'T become defensive when your identity is challenged! — this doesn't mean becoming a doormat, but there is nothing wrong in accepting that maybe you don't know as much as you thought you knew, and instead be open to learning something new (maybe even about yourself!)
  • DON'T double down on your stance instead of apologizing. — you can have values you stand up for, but if it doesn't survive scrutiny, then maybe you should find some other hill to die on.
  • DON'T use power moves—like banning dissenting voices—to retain control. — we aren't always in control, not even in our own lives. You can try to control others to keep them in your life, but you also give them no reason for them to want to stick around.
  • DON'T claim expertise to reinforce authority or prestige, even if evidence is lacking. — even rocket scientists and brain surgeons can be wrong about things. Know the limits of your craft and either push through it with the help of others, or accept that someone else may know more than you. Nothing wrong with either!
  • ACCEPT we are all emotional beings. — learn that being online involves a lot of pushback for percieved wrongs from others, or others feeling jilted that the person they looked up to as a smart and caring person was anything but that. If you're in that situation, SHUT UP and move on... and the mob will eventually disappear (let alone feel compelled to write an Encyclopedia Dramatica article about you).

A Professional Psychiatrist Tries To Convince Jason Has Problems (any% speedrun: IMPOSSIBLE)

If you want a more in depth look at just what the fuck is wrong with this guy, feel free to watch Jason's interviews with Dr. K, a fully licensed and practising psychiatrist:

Dr. K Tells Pirate Software He’s Arrogant (clip)
Dr. K Talks With ‪@PirateSoftware‬ (FULL INTERVIEW; May 24, 2024)

An Honest Conversation With @PirateSoftware (with Dr. K; May 2, 2025)

[Collapse GalleryExpand Gallery]

Videos

Pirate Software when he tries to apologise to the entire gaming community
PirateSoftware: The Streamer Who Faked His GameDev Career - Ted's Cabin (archived[2])

A Deep Dive Into PirateSoftware's Game... - SomeOrdinaryGamers

See Also

  • Tom Preston — someone else who refused to admit he was ever wrong about anything and that he had nothing to learn from anyone, only to double down until his career crashed and burned.

References

Pirate Software
is part of a series on
Second Life
 

People

Anshe ChungBoyd DoghouseBritbongReturnsChristoph NaumovaFelinoidHardstylennoHarrison DigfootIntLibJaSonicKalel VenkmanKopyboatKrispupLemonade CoyoteMaldavious FigtreeMircea KitsuneMrDisambiguationProkofy NevaRalph PootawnSkueeTamias the ChipmunkUrizenus SklarVolandYiffy YaffleYoko Beaumont

Groups

Justice League UnlimitedLost FurestPatriotic NigrasFurNationW-HatThe Wrong Hands

 

Pirate Software is part of a series on

Gaming

Visit the Gaming Portal for complete coverage.

Pirate Software
is part of Gaming on
Blizzard Entertainment

[RagequitWaste $$$]

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