- Portals
- The Current Year
- ED in the News
- Admins
- Help ED Rebuild
- Archive
- ED Bookmarklet
- Donate Bitcoin
Contact an admin on Discord or EDF if you want an account. Also fuck bots.
Aliens: Colonial Marines: Difference between revisions
imported>MJ2.0 No edit summary |
imported>2MB No edit summary |
||
Line 1: | Line 1: | ||
'''Aliens: Colonial Marines''' is a videogame by Gearbox, the development team responsible for shitting all over the perfection that should have been ''[[Duke Nukem Forever]]''. The single-player portion was passed off to TimeGate Studios for development because Gearbox | '''Aliens: Colonial Marines''' is a videogame by Gearbox, the development team responsible for shitting all over the perfection that should have been ''[[Duke Nukem Forever]]''. The single-player portion was passed off to TimeGate Studios for development because Gearbox, even after saying yes to SEGA regarding making the game, gave zero fucks about it, as they were more interested in their own projects such as Borderlands 1 and 2. | ||
==Oh noes, ALIAMS!== | ==Oh noes, ALIAMS!== | ||
Line 14: | Line 13: | ||
Gameplay consists of running around in dimly lit corridors blasting the ALIAMS as they come out of ''“the goddamn walls!”'' Some stuff happens. More ALIAMS come out of ''“the goddamn ceiling!”'' Rinse, repeat until credits roll. The game can also be played in cooperative, and generally speaking a heavy emphasis on cooperative, as seen in ''[[FPS|Fear 3]]'', ''[[Dead Space|Dead Space 3]], & ''[[Borderlands]] is a strong indicator that a game is going to succ dikz. | Gameplay consists of running around in dimly lit corridors blasting the ALIAMS as they come out of ''“the goddamn walls!”'' Some stuff happens. More ALIAMS come out of ''“the goddamn ceiling!”'' Rinse, repeat until credits roll. The game can also be played in cooperative, and generally speaking a heavy emphasis on cooperative, as seen in ''[[FPS|Fear 3]]'', ''[[Dead Space|Dead Space 3]], & ''[[Borderlands]] is a strong indicator that a game is going to succ dikz. | ||
==PecanGame.PecanSeqAct_AttachPawnToTeather== | |||
One of the major criticisms for the game was that the AI was dumb as bricks. One minute, the aliens would do what they were supposed to do and then the next minute would just say "fuck it" and do whatever the fuck it wanted to do, even ignore the player. Four years after the game launched, a modder decided to dig into the game files to find out why this was a thing and came across a specific line of code. To clarify, TEATHER is not a real word. It's supposed to be TETHER, meaning that the one "a" that wasn't supposed to be there was what broke the entire game regarding how the AI is supposed to function. The fact this wasn't spotted in QA is further proof that Gearbox really didn't give two shits about it. | |||
==[[X in my Y|Wimmins? In my Aliams?]]== | ==[[X in my Y|Wimmins? In my Aliams?]]== |
Revision as of 01:34, 15 February 2023
Aliens: Colonial Marines is a videogame by Gearbox, the development team responsible for shitting all over the perfection that should have been Duke Nukem Forever. The single-player portion was passed off to TimeGate Studios for development because Gearbox, even after saying yes to SEGA regarding making the game, gave zero fucks about it, as they were more interested in their own projects such as Borderlands 1 and 2.
Oh noes, ALIAMS!
Colonial Marines takes the worst Alien film in the series and tries to make a canonical sequel to James Cameron's Aliens with Ridley Scott's “blessing and guidance”. The fact that Ridley Scott wrote and directed Prometheus should have tipped them off to what a shitty idea this was.
The XBOX 360 leak
A few days before the game's official release, the Xbox 360 version was leaked but nobody bothered to download it. Perhaps if Gearbox had tried giving away copies of the game with a popular breakfast cereal they could have been forgiven.
Gameplay
Gameplay consists of running around in dimly lit corridors blasting the ALIAMS as they come out of “the goddamn walls!” Some stuff happens. More ALIAMS come out of “the goddamn ceiling!” Rinse, repeat until credits roll. The game can also be played in cooperative, and generally speaking a heavy emphasis on cooperative, as seen in Fear 3, Dead Space 3, & Borderlands is a strong indicator that a game is going to succ dikz.
PecanGame.PecanSeqAct_AttachPawnToTeather
One of the major criticisms for the game was that the AI was dumb as bricks. One minute, the aliens would do what they were supposed to do and then the next minute would just say "fuck it" and do whatever the fuck it wanted to do, even ignore the player. Four years after the game launched, a modder decided to dig into the game files to find out why this was a thing and came across a specific line of code. To clarify, TEATHER is not a real word. It's supposed to be TETHER, meaning that the one "a" that wasn't supposed to be there was what broke the entire game regarding how the AI is supposed to function. The fact this wasn't spotted in QA is further proof that Gearbox really didn't give two shits about it.
Wimmins? In my Aliams?
Some fanbois were butthurt about the lack of wimmins in the footage and photoshopped screengrabs of Colonial Marines they were shown during development, and started a petition to change this. Since Gearbox are politically correct pansies with no spine this gross offence against humanity was rectified immediately.
Alien 3 had no female characters besides Ripley, and it was awesome.
DLC
Gearbox's games are like their children. Children they only spawned with the intention of exploiting them until they die a miserably wretched and unloved death.
The first DLC was called Bug Hunt, which only served to remind die hard fans of Alien & Alien 3 that "bugs" is only used as a term to describe the Xenomorphs as a result of James Cameron being a pathetic Starship Troopers fanboi butthurt over the fact he couldn't direct his very own 'Troopers movie.
See also
Aliens: Colonial Marines is part of a series on Visit the Gaming Portal for complete coverage. |