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Upon leaving your house, negroes and [[spics]] can be found all around town shooting you before you get the chance to see them, partially due to the poor lighting of the game. To kill them, just hold left-click in their general direction. Strafing left/right can help you dodge enemy bullets and if you're behind a chain-link fence such as at the basketball court, negroes can't see you or shoot you, however you can shoot them. Despite being in a neighborhood predominantly populated by blacks and Hispanics, large white nationalist posters can found hung up all around town.  
Upon leaving your house, negroes and [[spics]] can be found all around town shooting you before you get the chance to see them, partially due to the poor lighting of the game. To kill them, just hold left-click in their general direction. Strafing left/right can help you dodge enemy bullets and if you're behind a chain-link fence such as at the basketball court, negroes can't see you or shoot you, however you can shoot them. Despite being in a neighborhood predominantly populated by blacks and Hispanics, large white nationalist posters can found hung up all around town.  


Behind the basketball court is a secret room with a door barrier that's disabled after you kill a specialized [[Mexican]] NPC in the nearby allyway. After that, you can walk through the door indicated by a decorative algiz rune above the entrance, however the Mexican will respawn after exiting. Inside are copious ammo boxes and health pickups which you will likely need, as well as a television which displays a short clip of [[William Luther Pierce|Dr. Pierce]] stressing the importance of having [[intellectuals]] in the movement, which are clearly not the type of people who worked on this game. If you get to an opening with a bunch of negroes shooting you, you've likely reached Big Nig's antechamber. You can hide behind some crates to minimize the risk of being shot by his goons. Once they're dealt with you can walk up the stairs and into Big Nig's office. There's no strategy; just hold down left-click to shoot and tank it out. After killing him, the entrance to the subway will crumble open; killing every NPC is not required. Interacting with Big Nig's boombox will play relaxing, ambient jungle sounds.
Behind the basketball court is a secret room with a door barrier that's disabled after you kill a specialized [[Mexican]] NPC in the nearby allyway. After that, you can walk through the door indicated by a decorative Algiz rune above the entrance, however the Mexican will respawn after exiting. Inside are copious ammo boxes and health pickups which you will likely need, as well as a television which displays a short clip of [[William Luther Pierce|Dr. Pierce]] stressing the importance of having [[intellectuals]] in the movement, which are clearly not the type of people who worked on this game. If you get to an opening with a bunch of negroes shooting you, you've likely reached Big Nig's antechamber. You can hide behind some crates to minimize the risk of being shot by his goons. Once they're dealt with you can walk up the stairs and into Big Nig's office. There's no strategy; just hold down left-click to shoot and tank it out. After killing him, the entrance to the subway will crumble open; killing every NPC is not required. Interacting with Big Nig's boombox will play relaxing, ambient jungle sounds.


The second level begins with the player entering the [[New York City]] subway, ''This Time The World'' by No Remorse is the background music, and negroes and Jews are abound. There's a bathroom with negroes in every stall, but fortunately you can hide behind one of the stalls containing a health pickup and shoot their little [[foot|footsies]] from safety. Another room contains a respawning health item guarded by a respawning Jewish Defense League member. Yet another room contains a rendezvous of Jews with posters projecting total Jewish domination by [[2010]] and plans for said projection. If you actually manage to beat the final boss, kudos to you because the Jews inside your computer are determined to make sure you don't complete it with how often this shit crashes.
The second level begins with the player entering the [[New York City]] subway, ''This Time The World'' by No Remorse is the background music, and negroes and Jews are abound. There's a bathroom with negroes in every stall, but fortunately you can hide behind one of the stalls containing a health pickup and shoot their little [[foot|footsies]] from safety. Another room contains a respawning health item guarded by a respawning Jewish Defense League member. Yet another room contains a rendezvous of Jews with posters projecting total Jewish domination by [[2010]] and plans for said projection. If you actually manage to beat the final boss, kudos to you because the Jews inside your computer are determined to make sure you don't complete it with how often this shit crashes.
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===White Law===
===White Law===
A successor to Ethnic Cleansing released in 2003 that is more or less the same shit but its third-person.
A successor to Ethnic Cleansing released in 2003 that is more or less the same shit but it's third-person.


===Zog's Nightmare===
===Zog's Nightmare===

Latest revision as of 00:02, 25 December 2024

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Ethnic Cleansing is a shitty FPS game released in 2002 by Resistance Records, a record label owned by the National Alliance. The game is an obvious propaganda piece which is the only thing making the game an object of notoriety. It is set in a dystopian race war where the Jews have finally asserted their dominance over Western civilization and are dispatching their subservient nigger goons to rape and murder anyone who was unfortunate enough to not escape the suburbs before it was transformed into a Gestapo. Now it is up to you, a skinhead/Klansman to eradicate all the gangbangers and neutralize their ringleader named "Big Nig". The enemy AI is abhorrently bad, standing still in one spot and firing and being super easy to kill, correctly representing the stupidity of an IRL nigger. They also make ape noises when they are shot, which is also accurate to real life. Second order of operations is to infiltrate the subway, a series of tunnels renovated by Jews to survive the race war that they started. After playing pest control in the rat tunnels, you have a face-off with former Israeli Prime Minister Ariel Sharon.

The designer and coder behind this atrocity of a video game is D. Bryan Ringer, while Bob Hawthorne is credited with providing additional videos (load screens consisting of small red text on a black background) and additional voices/sounds, including those for the Jewish NPCs. The voice for the black NPCs are credited as "Recorded Live On Location With Real Negroes!". Resistance Records sold copies of the game for $14.88 each, which thanks to Jewish inflation, is actually $25 in today's money.

Gameplay

Warning!
This game is prone to crash at any moment for no reason and will also put you on a watch list.

The game starts with spawning the player on the second story of a traphouse while When The Boat Comes In by Skrewdriver plays in the background. The first challenge met by the player is to figure out how the fuck to actually move. On top of having super choppy movement and the tendency for the player to get stuck on walls, the controls are just something else: SZXC to move, D to jump, and A to crouch. You can also press Shift to sprint, but the choppy, sluggish movement essentially ensures there's no difference either way. There are two collectibles: ammo boxes, which you'll probably never have a supply issue with anyways, and Algiz runes (ᛉ), which act as health-replenishing pickups.

Upon leaving your house, negroes and spics can be found all around town shooting you before you get the chance to see them, partially due to the poor lighting of the game. To kill them, just hold left-click in their general direction. Strafing left/right can help you dodge enemy bullets and if you're behind a chain-link fence such as at the basketball court, negroes can't see you or shoot you, however you can shoot them. Despite being in a neighborhood predominantly populated by blacks and Hispanics, large white nationalist posters can found hung up all around town.

Behind the basketball court is a secret room with a door barrier that's disabled after you kill a specialized Mexican NPC in the nearby allyway. After that, you can walk through the door indicated by a decorative Algiz rune above the entrance, however the Mexican will respawn after exiting. Inside are copious ammo boxes and health pickups which you will likely need, as well as a television which displays a short clip of Dr. Pierce stressing the importance of having intellectuals in the movement, which are clearly not the type of people who worked on this game. If you get to an opening with a bunch of negroes shooting you, you've likely reached Big Nig's antechamber. You can hide behind some crates to minimize the risk of being shot by his goons. Once they're dealt with you can walk up the stairs and into Big Nig's office. There's no strategy; just hold down left-click to shoot and tank it out. After killing him, the entrance to the subway will crumble open; killing every NPC is not required. Interacting with Big Nig's boombox will play relaxing, ambient jungle sounds.

The second level begins with the player entering the New York City subway, This Time The World by No Remorse is the background music, and negroes and Jews are abound. There's a bathroom with negroes in every stall, but fortunately you can hide behind one of the stalls containing a health pickup and shoot their little footsies from safety. Another room contains a respawning health item guarded by a respawning Jewish Defense League member. Yet another room contains a rendezvous of Jews with posters projecting total Jewish domination by 2010 and plans for said projection. If you actually manage to beat the final boss, kudos to you because the Jews inside your computer are determined to make sure you don't complete it with how often this shit crashes.

Videos

Sequels

Turner Diaries: The Game

A video game adaptation of The Turner Diaries that was planned by Resistance Records but was never to be.

White Law

A successor to Ethnic Cleansing released in 2003 that is more or less the same shit but it's third-person.

Zog's Nightmare

A spiritual successor made by some skinhead known as Jim Ramm (Mathew Ramsey) in 2006, who had done work for Resistance Records in the past. Allegedly regarded as shit, it is still better than Ethnic Cleansing and has more levels including a black box with the same Star of David texture plastered everywhere.

Zog's Nightmare 2

More or less the same shit but is probably the only decent game in the Ethnic Cleansing extended franchise and somewhat resembles Postal 2. In the 2nd level, there are blades of grass that are non-permeable objects, meaning they're completely solid objects that you can't walk through.

Zog's Nightmare 3

At first glance this game looks like it has potential but all the enemies are easier to defeat than the enemies from Ethnic Cleansing—at least until you reach a very unfair boss level that takes place in a very small and compact room with an armed Jew that is pretty much impossible to defeat, as he fires at you and kills you before you can even get the chance to pull one of your own guns out.

See Also

External Links

Downloads

(this appears to be an incomplete and inferior release of the game. A new download like would be desired.)


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