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Castlevania: Difference between revisions

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[[File:Castlevania logo.gif|right|Holy fuck! Alucard is Dracula spelt backwards!]]
[[File:Castlevania logo.gif|right|Holy fuck! Alucard is Dracula spelt backwards!]]


'''''Castlevania''''' is a [[video game]] series which began life as a ''Super Mario Bros.'' [[pwn|dominating]] action-adventure for Nintendo's [[NES]] and[[SNES]] systems. Over the passing years newer installments would slowy succumb to the tsunami-wave of anorexic thirteen-year old [[animu|anime]] [[fantard|fanboys]] and [[emo]]-furfags who'd never even played an emulated version of the original series, lamentably resulting in the situation that releases such as ''Castlevania: Judgement'' appeal more to the [[Sonichu]] fanbase.
'''Castlevania''' is a video game series which began life as an action-platformer series for Nintendo's [[NES]] and [[SNES]] systems. Over the passing years newer installments would slowy succumb to the tsunami-wave of anorexic thirteen-year old anime fanboys and emo-furfags who'd never even played an emulated version of the original series, lamentably resulting in the situation that releases such as Castlevania: Judgement has more appeal to the [[Sonichu]] fanbase than to capable gamers.
 


== The Story ==
== The Story ==
[[File:Castlevania whipping slut.gif|right|thumb|Whip it, [[BDSM|whip it good...]]]]
[[File:Castlevania whipping slut.gif|right|thumb|Whip it, [[BDSM|whip it good...]]]]
All titles in the ''Castlevania'' series conform to one of these two structures:
The story of every Castlevania game is pretty much the same basic scenario with only the filling details changed between games: Dracula rises either through his own power or from some cultists reviving him because for [[God]] to be good there needs to be a supreme evil blah blah blah. This all happens for the sole purpose to [[troll]] the Belmonts and their allies.
 
 
==Level Design==
All titles in the Castlevania series conform to one of two level design philosphies:
 
===Pre-1997===
Castlevania games before [[1990s|1997]] were made in the traditional arcade style. They usually opened with a Vampire Hunter standing in front of Dracula's Castle and then presented a whole bunch of levels where you got knocked off platforms repeatedly by as many bats or medusa heads the game engine could render. The player would proceed to kill [[coronavirus|giant bats]], mummies, Frankenstein-monsters, various other mythical creatures and Death ''before'' actually fighting Dracula.


'''Pre-1997'''<br>
===Post-1997===
Castlevania games before 1997 were made in the traditional [[arcade]] style. They usually opened with a [[You|Vampire Hunter]] standing in front of Dracula's castle and then presented a whole bunch of levels where the you got knocked off platforms [[Copypasta|repeatedly]] by fucking Medusa heads and balrog testicles. The player would proceed to kill bats, mummies, Frankenstein-monsters, [[Rudy Eugene]] and Death before ''then'' finally fighting Dracula.
After 1997 all the games became a [[Metroid|Metroidvania]] and got a shit-ton of RPG elements added. The vampire hunting industry is taken over by faggots clad in name-brand fashion accessories. You then proceed to do an unholy amount of backtracking through a castle collecting better
weapons and all the other important "relics" you need to kill Dracula, just so he can stat dead for at least another 50 years.


'''Post-1997'''<br>
==A note about non-linearity in Castlevania==
After 1997 all the games became all non-linear and got a ton of RPG elements added. The vampire hunting industry is taken over by transexuals clad in name-brand fashion acessories, [[shit|shit is so cash]]. You alternate back and forth through a castle collecting kick-ass weapons and all the other important shit you need to kill Dracula.
The post SoTN (Symphony of The Night) games really are linear because the gameplay revolves around
walking between point A and B seeing items and important shit you can't get until you get find a new relic you need to reach them. If they really were non-linear then surely you could just go kill Dracula from the start and do [[sex|something more productive]]. Then again, you are reading ED; so you might as well just play Julius mode and avoid the embarrassment.
 
TL;DR - It's pretty much just [[crossover]] [[fanfiction]] of the [[Book|Bram Stoker]] novel and every B-Movie in existence.


<br>[[File:Castlevania Evolution.jpg|center|500px]]
<br>[[File:Castlevania Evolution.jpg|center|500px]]


[[TL;DR]]: It's pretty much just [[crossover]] [[fanfiction]] of the [[Book|Bram Stoker]] novel and every B-Movie in existence.
==The Games==
 
===Main Series===
 
====Castlevania (NES)====
The first offering of the onslaught of copy-pasted games to come. Its a painful trek through Dracula's emporium of skeletons and medusa heads. After struggling to beat the game you unlock Hard-Mode where your are zerg rushed by as many fucking bats as the game-engine can produce. The ability to
change direction in the middle of a jump does not exist, causing most players to die more often to misplaced jumps than to enemies. The next six million
games are like this, each with slightly better graphics. You play as Simon Belmont, a Vampire Slayer, who uses a leather whip amongst other kinky
Catholic sex-toys to rape 8-Bit skeletons. The bosses of the game are Dracula (obviously) and a couple of B-Movie monsters including [[Egypt|Mummies]] and Frankenstein's Monster.
 
====Vampire Killer (MSX2)====
This was a port of the NES and FDS (Famicom Disk System) game to the MSX, but apart from the title had almost fuck-all to do with that game. It had
Simon Belmont and Dracula, but that's where the similarities ended. It had solid controls, felt much more atmospheric than the other version.
It was not without problems however, the game was often described as "frustrating" and did possess the appearance of having been designed by a person who
having opened up a level editor randomly clicked away with their eyes sewn shut. It also included the easiest final-boss fight in the series, quite possibly in any game of it's time.
 
====Castlevania 2: Simon's Quest (NES)====
This game existed solely to sell copies of [[Nintendo]] Power so people could find out just what to do with the "[[Meth|Red Crystal]]". In an attempt to revolutionize all gaming Konami tried their best to integrate RPG elements into the Medusa-head-dodging simulator's sequel. Of course, they fucked it all up and it had all the usual problems of JRPGs: a poor translation, a useless EXP system to pad out gameplay, random uses for random items and in an attempt to be unique it had a day and night cycle, with a 20 second transition. THE MORNING SUN HAS VANQUISHED THE HORRIBLE NIGHT.
 
====Castlevania: The Adventure/ReBirth (GB/Wiiware)====
The first Castlevania game for handheld systems. This may possibly be the only Castlevania game serious fans of this series will not play. This is because the graphics are [[shit]], the game runs at 12 frames a second, and the music is high pitched beeping in the shape of a musical tune. The plot is as usual for early video games, its in the manual. It has four levels and after you beat the game you loop again, but everything does double damage; this process will repeat until every hit is an instant kill. ReBirth, fixes all the problems this game had, added color graphics and sub weapons back in and is pleasant on the ears this time around. [[Wii|Good luck getting a way to play this today]].
 
====Castlevania 3: Dracula's Curse (NES)====
Finally comprehending the abomination they had produced, Konami went back and shuffled around the sprites from the first Castlevania. They then
added some new characters; most notably [[emo|Alucard]]. Other than that, it's the same game as the first one, commencing a long-standing tradition that the series would just reuse graphics, music, and the exact same plot. This pattern would only reset with Symphony of the Night.


====Castlevania II: Belmont's Revenge (GB)====
This is only slightly better than the last Gameboy Castlevania. While it did add back sub weapons (only the axe and holy water), the game still runs at
a slow frame rate. It had one more level than Adventure did, but the levels are more distinct this time. It features a: cloud, plant, crystal, and rock
castles; with Dracula's Castle as the Belmont of the day's final challenge. Some parts of the game change depending on which regional version of the ROM you are playing.


''A note about non-linearity in Castlevania - The post SoTN games really are linear as all they really are is a series of fetch quests to get items and beat bosses then fornicate with other men so that whichever Belmondo you are controlling can have the [[Lolwut|story]] pushed forward. If they really were non-linear then surely you could just go kill Dracula and then go outside to find ''[[women]]'' to have sex with. Then again, you are reading ED; so you might as well just play [[Faggot|Julius]] mode and avoid the embarrassment.''
====Super Castlevania IV (SNES)====
In order to appease twelve-year olds who wanted to see Castlevania in 16-bit graphics, Konami proceeded to produce the shittiest side-scrolling
Castlevania to date. Seen by some fans to be the definitive version of the original it really is nothing more than Konami trolling its fanbase because,
every side-scrolling Castlevania is a remake of the original. It included one of the worst uses of Mode7 SNES graphics, for the sole purpose of using said features. Most fans considered it God's gift to man because of the eight directions you can whip in.


== The Games ==
====Castlevania: Chronicles (Sharp X68000/PS1)====
First released for some Japanese computing machine in 1993, it was later released on the PS1 in [[2001]], scaring long-time fans that the series was
reverting to its prior suck. All you need to know is its the first game, remade yet again.


[[Image:Castlevan1game.gif|thumbnail|NES Castlevania. That's right, in the 80s [[zombies]] were pink.]][[Image:Sotn1.gif|thumbnail|Symphony of the Night]][[Image:CastleL.jpg|thumbnail|H-H-H-HOLY CROSS]]
====Castlevania: Rondo of Blood (PC-Engine CD-ROM)====
*'''Castlevania'''<br>
Features one of the fan favorite Belmonts, Richter. Trek through nine levels with four alternate paths to get to Dracula, who this time switched up the
The first offering of the [[shitstorm]] yet to come. It consists of getting you getting knocked off ledges and dying. After struggling to beat the game you unleash [[Erection|Hard-Mode]] where your are CONSTANTLY [[zerg rush|zerg rushed]] by as many fucking bats as the game-engine can produce. The ability to change direction in the middle of a jump does not exist, causing most players to uncontrollably <font color="red">'''RAGE'''</font>. The next 3 million games are like this, each with slowly improving graphics.
game plan: He has kidnapped multiple maidens including Richter's future wife. This also marks the first appearance of the evil [[Jew|Jewish]] lawyer Shaft, who uses his Kabbalah satanist magiks to cheat death, not once, but three times. This game also features item crashes, which uses more hearts to do more damage with your sub-weapons usually with cool flashy animation.


You play as Simon Belmont, a Vampire Slayer, who uses a leather whip amongst other kinky [[Catholic]] sex-toys to rape 8-Bit skeletons. The bosses of the game are Dracula (obviously) and a couple of B-Movie monsters including Mummies and Frankenstein.<br>
====Castlevania: Bloodlines (Genesis)====
After fucking-up everything that could have been fucked with Super Castlevania IV, Konami lept forth to put right what once went wrong with the first
and only Castlevania for the Sega Genesis. In it you play as two distinguished gentlemen in the forms of John Morris, your typical whip-wielding
protagonist, and Eric Lecarde, a guy with a spear. These guys apparently were in the Bram Stoker novel as this game takes place right after its events,
making it the only Castlevania in canon with the original Dracula story and therefore the only one that matters.
Konami finally realized that it was fucking stupid collecting hearts to power your weapons so instead you collect gems as this makes more sense.
You can also perform an "ITEM-CRASH" with your weapons like you could do in Rondo of Blood. Also carried over from Rondo is the ability to jump on-and-off those fucking stairs finally, making the controls the best in the entire series. Despite all these improvements, Bloodlines manages to be the hardest
Castlevania game to date making it another textbook example of how it sucks ass no matter what "improvements" are made to the formula.


*'''Castlevania 2: Simon's Quest'''<br>
====Castlevania: Symphony of the Night (PS1)====
The game existed solely to sell copies of [[Old media|Nintendo Power]] so people could find out just ''[[How do I shot web|what to do]]'' with the [[Bath salts|Red Crystal]]. In an attempt to revolutionize all gaming ''[[Konami]]'' tried their best to integrate RPG elements into the Medusa-head-dodging simulator's sequel. Of course, they fucked it all up and it had all the usual problems of [[AIDS|JRPGs]]; poor translation, a useless levelling system to pad out gameplay, random uses for random items and in an attempt to be unique THE MORNING SUN HAS VANQUISHED THE HORRIBLE NIGHT.
The sprites are cooler and the game system has been RPG-ified. The storyline is the epitome of failure but the gameplay is so great you won't give a fuck. There are shitloads of weapons/items/collectables to run around discovering and this serves to make the game a lot less boring. You play as the [https://en.wikipedia.org/wiki/Dhampir half vampire] Alucard and plow through the castle to find the owner is Richter Belmont. You receive magic Goggles from an adult Maria after you collect two rings that are purposefully made hard to find. This leads to the discovery that he's being controlled by the evil lawyer, Shaft. This creates a loophole in his contract allowing Dracula to be revived yet again. But here's the good part: You have to go through the same castle, BUT UPSIDE-DOWN; the shitty idea of exploring a second castle would be recycled again, further proving Castlevania and original concepts don't belong in the same sentence.


*'''Castlevania (MSX)'''<br>
====Castlevania: Legends (GB)====
This was a port of the NES and FDS game to the MSX, but apart from the title had almost fuck-all to do with the game. It had Simon Belmont and Dracula, but that's where the similarities ended. It had solid controls and some posit, felt much more [[Emo|atmospheric]] than the other version. It was not without problems however, the game was often described as "frustrating" and did possess the appearence of having been designed by a person who having opened up a level editor randomly clicked away with their eyes sown shut. It also included the easiest ''Final-Boss'' fight in the series, quite possibly in any game of it's time. If you don't believe us, [http://www.youtube.com/watch?v=9YHGZrJjwo4    just look at this shit.]
All you need to know is too much was changed and not enough problems were fixed in this Gameboy game. It tried to make a woman the lead character as the  
"first" Belmont to fight Dracula. No longer canon, Konami must know that women don't go out and fight evil, but rather they never leave the kitchen.


*'''Castlevania 3: [[Faggotry|Dracula's Curse]]'''<br>
====Castlevania and Castlevania: Legacy of Darkness (N64)====
Finally comprehending the abomination they had produced, ''Konami'' went back and shuffled around the sprites from the first Castlevania. They then added some new characters; most notably [[Fag|Alucard]]. Other than that, it's the same game as the first one, commencing a long-standing tradition that the series would only reset with ''Symphony of the Night''.
Amazed at the continued success of the least innovative series to date, Konami decided it was time to troll their fans and see if there was something
they wouldn't buy. In both instances on the N64, they succeeded.


*'''Super Castlevania IV'''<br>
====Castlevania: Circle of the Moon (GBA)====
In order to appease twelve-year olds who wanted to see Castlevania in glorious 16-bit color, ''Konami'' proceeded to produce the shittiest side-scrolling Castlevania to date. Seen by some fans to be a remake of the original it really is nothing more than ''Konami'' trolling its fanbase because, let's face it... ''every'' side-scrolling Castlevania is a remake of the original. Most fans considered it God's gift to man because OH MY FUCKING GOD YOU CAN WHIP IN [[Serious business|8 DIFFERENT DIRECTIONS]].
The first Castlevania game to bring the exploration based gameplay style to a handheld system. This one attempted to be different by adding magic trading
cards which can change your stats, your main attacks, or your character's appearance. The plot is as follows: You are not a Belmont and you must stop Camilla from
fully reviving Dracula. Has too many extra modes, which only change your stats and thats it. No longer canon in the timeline.


*'''Bloodlines'''<br>
====Castlevania: Harmony of Dissonance (GBA)====
After fucking-up everything that could have been fucked with ''Super Castlevania IV'', ''Konami'' lept forth to put right what once went wrong with the first and only ''Castlevania'' for the [[Sega|Sega]] [[Genesis]]. In it you play as two distinguished gentlemen in the forms of [[wrestling|John Morris]], your typical whip-wielding [[gimp|protagonist]], and [[France|Eric Lecarde]], a guy with the best fucking spear in any video game. These guys apparently were in the Bram Stoker novel as this game takes place right after its events, making it the only ''Castlevania'' in canon with the original ''Dracula'' story... and therefore [[win|the only one that matters.]] Konami finally realized that it was fucking stupid collecting hearts to power your weapons so instead you collect gems, this makes so much more sense. You can also perform an "[[ZOMG|ITEM-CRASH]]" with your weapons like you could do in ''Dracula X''. Also carried over from ''Dracula X'' is the ability to jump on-and-off those fucking stairs finally, making the controls the best [[Truth|in the entire series.]] Despite all these improvements, ''Bloodlines'' manages to be the hardest ''Castlevania'' game to date making it another textbook example of how it sucks ass no matter what console.
Reuses two ideas from past Castlevania games, this is the proof that Castlevania games are boring and repeatitive. Features the most piss easy gameplay
that takes less than five minutes to fully master. The only thing that could challenge you are the bosses and how to get the "best" ending. This one has a
slightly less cut-and-paste plotline: your friend Maxim has went off on a training mission and returns with wounds and says your mutual "friend" (the girl you both
want to rape) Lydie has been kidnapped. Reuses the two castles idea from Symphony and collecting Dracula's remains from Simon's Quest. Also has the six millionth
appearance of Simon Belmont as a playable character.


*'''Symphony of the Night'''
====Castlevania: Aria of Sorrow (GBA)====
The sprites are [[Awesome|cooler]] and the game system has been [[STD|RPG]]-ified. The storyline is the epitome of failure but the gameplay is so [[Shit|great]] you won't give a fuck. There are shitloads of weapons/items/collectables to run around discovering and this serves to make the game a lot less boring. You play as a vampire named [[Luka Magnotta||Alucard]] and plow through the castle to find the owner is a [[Queer|Belmont]]. You receive magic Beer-Goggles and discover that he's [[date rape|controlled]] by the evil [[Jew|lawyer]], Shaft. This creates a loophole in his contract allowing Dracula to be revived ''yet again''.
Prior to the events of this game, in the year 1999 Dracula is killed forever. In the current year of 2035, you are Soma Cruz an exchange student living in Japan.  
You and your totally not girlfriend get sucked into the solar eclipse where Dracula's Castle was sealed. You then go around collecting monsters' souls and  
better weapons in order to murder some retarded "missionary" who thinks he is the reincarnation of Dracula. Once that is done, you find out that Soma IS
Dracula's reincarnation. Then fight the castle's "power source" Chaos. Features the bonus mode where you get to play through the whole game as Julius Belmont,
except for the final area after the fight against Graham.


{{co|qwerty|[Collapse Me]|[More shit games]|0|
====Castlevania: Lament of Innocence (PS2)====
*'''Castlevania and Castlevania: Legacy of Darkness'''<br>
After fucking up Castlevania 64 they decided to give another go at a 3D Castlevania in the series. The end product wasn't half bad. It wasn't half good,
Amazed at the continued success of the least innovative series to date, ''Konami'' decided it was time to troll their fans and see if there was something they ''wouldn't'' buy. It took them two tries on the N64, but they succeeded.
either. Also, featuring the first Belmont in this series "timeline". Basically you play as Leon Belmont, a knight who fought in the  
crusades who has to save his wench from some ginger vampire named Walter. To make his whip strong enough to fuck Walter he has to murder his wife with it.
He does so and it creates the whip "Vampire Killer". You go back after Walter and kill him, then there is a crazy twist revealing how Dracula came to be.


*'''Castlevania Chronicles'''<br>
====Castlevania: Dawn of Sorrow (NDS)====
First released for some Japanese computing machine in 1993, it was later released on the PS1 in 2001, scaring [[virgin|long-time fans]] that the series was reverting to its prior suck. It's essentially a remake-of-a-remake, or maybe just a remake of the first game directly... actually, yes it ''is'' that game again.
Basically the same gameplay from Aria, but with improvements to how souls work. Almost the same plot, where cultists plan on making a new "dark lord" to
replace the dead Dracula. Features Julius Mode where it attempts to recreate the four player characters from Dracula's Curse. This would have worked had the
replacement for Grant wasn't removed.


*'''Lament of Innocence'''
====Castlevania: Curse of Darkness (PS2/XBOX)====
After fucking up ''Castlevania 64'' they decided to give another go at a [[3D]] ''Castlevania'' in the series. The end product wasn't half bad. It wasn't half good, either.
A fucking retarded bonus scene added onto the events of Dracula's Curse. Also features similar gameplay to Lament of Innocence. Some characters from this game show up
in the Castlevania "anime" on Netflix.


Basically you play as Leon Belmont, a knight who fought in the Crusades who has to save his [[wench]] from some [[ginger]] vampire named Walter. [[irony|To make his whip strong enough to fuck Walter he has to murder his wife with it]]. He does so and it creates teh whip "Vampire Killer". You go back after Walter and kill him, then there is a crazy twist revealing how Dracula came to be.
====Castlevania: Portrait of Ruin (NDS)====
Probably the worst Castlevania ever made. You play as Jonathan Morris and Charlotte Aulin (Aulin meaning All-in in reference to her huge fucking
vagina, the prick-teasing bitch). The castle is now full of paintings which serve as portals leading to Egypt, England, some random forest mansion, and a
WW1 era circus; and then the same 4 paintings with barely different settings as well as, and an arena like painting with a shit ton of reused assets.
The Final Boss is none other than the mysterious bald-headed man who paints them, who became a vampire out of pure rage. Then, as predicted Dracula gets
revived again. After you beat the game you can play as "Richiter" Belmont, two magic bitches, or a suit of rusty armor. If you speak English don't
bother playing the NA version, just emulate the PAL version since all the typos are fixed as well as a soft lock at the halfway point of the game. This one had so
much potential to be a less cut and paste game with the paintings but Konami wanted the game out before the twentieth anniversery so shit had to get rushed.


*'''[[DeviantART|Portrait of Ruin]]'''
====Castlevania: Order Of Ecclesia (NDS)====
Probably the [[fact|worst]] ''Castlevania'' ever made. You play as Jonathan Morris and Charlotte Aulin (Aulin meaning All-in in reference to her huge fucking vagina, the prick-teasing bitch). The castle is now full of paintings which serve as portals leading to Egypt, England or wherever the hell they please, the ''Final Boss'' is none other than the mysterious bald-headed man who paints them. Yeah, it's Dracula, like we didn't see that coming. To kill the ''Final Boss'' you must embark upon training [[srsly|under the tutelage of a ghost]]. After you beat the game you can play as "Richiter" Belmont. The remainder of the game has its share of typos.
The final Castlevania game for the Nintendo DS, it had realistic art for character portraits and was really fucking hard, which is important to
Castlevaniatards. It let the fans play as a half naked emo with magic tattoos who gets her brain fucked by an oldfag magician. She spends half her time
not getting her surprisingly fuckable ass killed by being raped by lesbians (both human and monster). Eventually, she kills the oldfag, Dracula  
drools into his wineglass until she cockblocks him, then he tries to kill her by prancing back and forth like a faggot. She owns his ass using his own
powers. Then you unlock Albus mode which is this game's alternate character mode. Seeing as this game has one alternate mode compared to the three of its
predesscor shows that this series can't make any improvements despite its changes between games. Also has a level 999 cap that you unlock AFTER beating
a hard mode level 1 cap mode.


*'''Curse of Darkness'''
A really weird game where you play as a character named Hector who [[Retard|chooses to place his trust in a weird monk]] instead of a spiffy time-traveler. There's also some dumb witch who's the sister of the psychotic ginger you're trying to kill the whole fucking time, I mean seriously wouldn't you stop a guy from killing your brother? But noooo, she says he's CUUURSED. Anyway, you go through the game, getting furries and fighting really weird and easy enemies, kinda like every other single ''Castlevania'' game without the gathering of furries and shit. Weapons include a Lightsaber, a Power-Glove and even Death's scythe, but you often have to sacrifice already collected weapons in order to receive the newer ones, once you've upgraded you've cast your lot.
Your rival is Isaac, a medieval [[Why so serious|Joker]] but really fucking gay with red hair. He owns Trevor Belmont then kisses him right before finishing him off. The furry monsters comprise of a fairy, a gay dog-giant, a golem who can turn into a weeaboo, a blob that resembeles Chaos from ''Sonic Adventure'' and THE JUGGERNAUT, BITCH.
Then there's a black Mage that's pretty badass but one of its final forms is some princess who spams stars at shit.
Then you get a bird which is just.. a bird. One of it's forms is a mass of meat on a pair of wings.
Then you get the devil type... innocent devil. Real creative, huh? Then, after you go through all the boring shit you fight the last boss, DRACULA. (OMG!) After Hector pusses out on killing Isaac, that weird monk faggot reveals that he's Death and that he'ss gonna rape your ass, right after he puts Isaac into a coffin to turn into Dracula, however that works. You then fight Death and he turns out to be the slowest most miserable fuck you could ever possibly hope to fight in a game. After you beat him you can go into ''Boss Rush'' mode for a material which you couldn't before to get the Power-Glove which is really just t3h l33t h@x. Utilised correctly you can create your very own volcano.


tl;dr: Just another Castlevania, except you summon monsters and there's a time-traveller that has nothing to do with the story.


*'''Order Of Ecclesia'''
The final Castlevania game for the Nintendo DS, it had "[[Shit|realistic art for character portraits]] and was really fucking hard, which is important to Castlevaniatards since many of them were pissed ''Dawn Of Sorrow'' and ''Portrait Of Ruin'' were more easy than an auditorium full of nymphomaniacs. It also let the fans play as a half naked emo with magic tattoos who gets her brain fucked by an oldfag, is forced to kill off some guy screams every goddamned shot he fires likes a [[retard]] who had feelings for or some shit, and spends half her time not getting her surprisingly fuckable ass killed being hit on by ronery lesbians (both humans and monsters). Eventually, she kills the oldfag, Dracula drools into his wineglass until she cockblocks him, then [[Seriously|he tries to kill her by prancing back and forth like a faggot]]. She pwns his ass using his own powers and finishes off the screaming guy's soul in the process. She cracks a smile, then later becomes an even more emo nun after the ending.


*'''Castlevania: Judgement'''
[[File:ERIC REDISIGN.png|250px|thumb]]
One day [[Konami]] was on LSD and they thought that "hey, why we don't make a fighting game while all those fans are making indie fighting games that nobody cares about?" and they decided to make this horrid abomination of a fighting game. And because it's a fighting game the character designs had to be more cooler, so they decided to release the artist who drewn [[Death Note]] and set him free of his rampage against the series without any restriant on how he designs. As a result, [[Simon Belmont]] turns into a light yagami ripoff in a hard gay outfit, Maria turns into a sailor moon ripoff who attacks with magical animals, while Eric Lecarde is a [[Shota]] [[Trap]]. It also turns out that Trevor Belmont had ran into a love triangle with Grant and Sypha And Maria [[Lesbian|Cannot get enough of boobs]]. This has officially ruined the franchise with a massive pile of faggotry and fail that slowly spun the franchise to it's own grave.
|color: black; background-color: white; padding: 5px;}}


== Characters ==
== Characters ==

Revision as of 04:00, 9 April 2021

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You can help by adding moar input from Castlevania scholars.


Holy fuck! Alucard is Dracula spelt backwards!
Holy fuck! Alucard is Dracula spelt backwards!

Castlevania is a video game series which began life as an action-platformer series for Nintendo's NES and SNES systems. Over the passing years newer installments would slowy succumb to the tsunami-wave of anorexic thirteen-year old anime fanboys and emo-furfags who'd never even played an emulated version of the original series, lamentably resulting in the situation that releases such as Castlevania: Judgement has more appeal to the Sonichu fanbase than to capable gamers.


The Story

Whip it, whip it good...

The story of every Castlevania game is pretty much the same basic scenario with only the filling details changed between games: Dracula rises either through his own power or from some cultists reviving him because for God to be good there needs to be a supreme evil blah blah blah. This all happens for the sole purpose to troll the Belmonts and their allies.


Level Design

All titles in the Castlevania series conform to one of two level design philosphies:

Pre-1997

Castlevania games before 1997 were made in the traditional arcade style. They usually opened with a Vampire Hunter standing in front of Dracula's Castle and then presented a whole bunch of levels where you got knocked off platforms repeatedly by as many bats or medusa heads the game engine could render. The player would proceed to kill giant bats, mummies, Frankenstein-monsters, various other mythical creatures and Death before actually fighting Dracula.

Post-1997

After 1997 all the games became a Metroidvania and got a shit-ton of RPG elements added. The vampire hunting industry is taken over by faggots clad in name-brand fashion accessories. You then proceed to do an unholy amount of backtracking through a castle collecting better weapons and all the other important "relics" you need to kill Dracula, just so he can stat dead for at least another 50 years.

A note about non-linearity in Castlevania

The post SoTN (Symphony of The Night) games really are linear because the gameplay revolves around walking between point A and B seeing items and important shit you can't get until you get find a new relic you need to reach them. If they really were non-linear then surely you could just go kill Dracula from the start and do something more productive. Then again, you are reading ED; so you might as well just play Julius mode and avoid the embarrassment.

TL;DR - It's pretty much just crossover fanfiction of the Bram Stoker novel and every B-Movie in existence.


The Games

Main Series

Castlevania (NES)

The first offering of the onslaught of copy-pasted games to come. Its a painful trek through Dracula's emporium of skeletons and medusa heads. After struggling to beat the game you unlock Hard-Mode where your are zerg rushed by as many fucking bats as the game-engine can produce. The ability to change direction in the middle of a jump does not exist, causing most players to die more often to misplaced jumps than to enemies. The next six million games are like this, each with slightly better graphics. You play as Simon Belmont, a Vampire Slayer, who uses a leather whip amongst other kinky Catholic sex-toys to rape 8-Bit skeletons. The bosses of the game are Dracula (obviously) and a couple of B-Movie monsters including Mummies and Frankenstein's Monster.

Vampire Killer (MSX2)

This was a port of the NES and FDS (Famicom Disk System) game to the MSX, but apart from the title had almost fuck-all to do with that game. It had Simon Belmont and Dracula, but that's where the similarities ended. It had solid controls, felt much more atmospheric than the other version. It was not without problems however, the game was often described as "frustrating" and did possess the appearance of having been designed by a person who having opened up a level editor randomly clicked away with their eyes sewn shut. It also included the easiest final-boss fight in the series, quite possibly in any game of it's time.

Castlevania 2: Simon's Quest (NES)

This game existed solely to sell copies of Nintendo Power so people could find out just what to do with the "Red Crystal". In an attempt to revolutionize all gaming Konami tried their best to integrate RPG elements into the Medusa-head-dodging simulator's sequel. Of course, they fucked it all up and it had all the usual problems of JRPGs: a poor translation, a useless EXP system to pad out gameplay, random uses for random items and in an attempt to be unique it had a day and night cycle, with a 20 second transition. THE MORNING SUN HAS VANQUISHED THE HORRIBLE NIGHT.

Castlevania: The Adventure/ReBirth (GB/Wiiware)

The first Castlevania game for handheld systems. This may possibly be the only Castlevania game serious fans of this series will not play. This is because the graphics are shit, the game runs at 12 frames a second, and the music is high pitched beeping in the shape of a musical tune. The plot is as usual for early video games, its in the manual. It has four levels and after you beat the game you loop again, but everything does double damage; this process will repeat until every hit is an instant kill. ReBirth, fixes all the problems this game had, added color graphics and sub weapons back in and is pleasant on the ears this time around. Good luck getting a way to play this today.

Castlevania 3: Dracula's Curse (NES)

Finally comprehending the abomination they had produced, Konami went back and shuffled around the sprites from the first Castlevania. They then added some new characters; most notably Alucard. Other than that, it's the same game as the first one, commencing a long-standing tradition that the series would just reuse graphics, music, and the exact same plot. This pattern would only reset with Symphony of the Night.

Castlevania II: Belmont's Revenge (GB)

This is only slightly better than the last Gameboy Castlevania. While it did add back sub weapons (only the axe and holy water), the game still runs at a slow frame rate. It had one more level than Adventure did, but the levels are more distinct this time. It features a: cloud, plant, crystal, and rock castles; with Dracula's Castle as the Belmont of the day's final challenge. Some parts of the game change depending on which regional version of the ROM you are playing.

Super Castlevania IV (SNES)

In order to appease twelve-year olds who wanted to see Castlevania in 16-bit graphics, Konami proceeded to produce the shittiest side-scrolling Castlevania to date. Seen by some fans to be the definitive version of the original it really is nothing more than Konami trolling its fanbase because, every side-scrolling Castlevania is a remake of the original. It included one of the worst uses of Mode7 SNES graphics, for the sole purpose of using said features. Most fans considered it God's gift to man because of the eight directions you can whip in.

Castlevania: Chronicles (Sharp X68000/PS1)

First released for some Japanese computing machine in 1993, it was later released on the PS1 in 2001, scaring long-time fans that the series was reverting to its prior suck. All you need to know is its the first game, remade yet again.

Castlevania: Rondo of Blood (PC-Engine CD-ROM)

Features one of the fan favorite Belmonts, Richter. Trek through nine levels with four alternate paths to get to Dracula, who this time switched up the game plan: He has kidnapped multiple maidens including Richter's future wife. This also marks the first appearance of the evil Jewish lawyer Shaft, who uses his Kabbalah satanist magiks to cheat death, not once, but three times. This game also features item crashes, which uses more hearts to do more damage with your sub-weapons usually with cool flashy animation.

Castlevania: Bloodlines (Genesis)

After fucking-up everything that could have been fucked with Super Castlevania IV, Konami lept forth to put right what once went wrong with the first and only Castlevania for the Sega Genesis. In it you play as two distinguished gentlemen in the forms of John Morris, your typical whip-wielding protagonist, and Eric Lecarde, a guy with a spear. These guys apparently were in the Bram Stoker novel as this game takes place right after its events, making it the only Castlevania in canon with the original Dracula story and therefore the only one that matters. Konami finally realized that it was fucking stupid collecting hearts to power your weapons so instead you collect gems as this makes more sense. You can also perform an "ITEM-CRASH" with your weapons like you could do in Rondo of Blood. Also carried over from Rondo is the ability to jump on-and-off those fucking stairs finally, making the controls the best in the entire series. Despite all these improvements, Bloodlines manages to be the hardest Castlevania game to date making it another textbook example of how it sucks ass no matter what "improvements" are made to the formula.

Castlevania: Symphony of the Night (PS1)

The sprites are cooler and the game system has been RPG-ified. The storyline is the epitome of failure but the gameplay is so great you won't give a fuck. There are shitloads of weapons/items/collectables to run around discovering and this serves to make the game a lot less boring. You play as the half vampire Alucard and plow through the castle to find the owner is Richter Belmont. You receive magic Goggles from an adult Maria after you collect two rings that are purposefully made hard to find. This leads to the discovery that he's being controlled by the evil lawyer, Shaft. This creates a loophole in his contract allowing Dracula to be revived yet again. But here's the good part: You have to go through the same castle, BUT UPSIDE-DOWN; the shitty idea of exploring a second castle would be recycled again, further proving Castlevania and original concepts don't belong in the same sentence.

Castlevania: Legends (GB)

All you need to know is too much was changed and not enough problems were fixed in this Gameboy game. It tried to make a woman the lead character as the "first" Belmont to fight Dracula. No longer canon, Konami must know that women don't go out and fight evil, but rather they never leave the kitchen.

Castlevania and Castlevania: Legacy of Darkness (N64)

Amazed at the continued success of the least innovative series to date, Konami decided it was time to troll their fans and see if there was something they wouldn't buy. In both instances on the N64, they succeeded.

Castlevania: Circle of the Moon (GBA)

The first Castlevania game to bring the exploration based gameplay style to a handheld system. This one attempted to be different by adding magic trading cards which can change your stats, your main attacks, or your character's appearance. The plot is as follows: You are not a Belmont and you must stop Camilla from fully reviving Dracula. Has too many extra modes, which only change your stats and thats it. No longer canon in the timeline.

Castlevania: Harmony of Dissonance (GBA)

Reuses two ideas from past Castlevania games, this is the proof that Castlevania games are boring and repeatitive. Features the most piss easy gameplay that takes less than five minutes to fully master. The only thing that could challenge you are the bosses and how to get the "best" ending. This one has a slightly less cut-and-paste plotline: your friend Maxim has went off on a training mission and returns with wounds and says your mutual "friend" (the girl you both want to rape) Lydie has been kidnapped. Reuses the two castles idea from Symphony and collecting Dracula's remains from Simon's Quest. Also has the six millionth appearance of Simon Belmont as a playable character.

Castlevania: Aria of Sorrow (GBA)

Prior to the events of this game, in the year 1999 Dracula is killed forever. In the current year of 2035, you are Soma Cruz an exchange student living in Japan. You and your totally not girlfriend get sucked into the solar eclipse where Dracula's Castle was sealed. You then go around collecting monsters' souls and better weapons in order to murder some retarded "missionary" who thinks he is the reincarnation of Dracula. Once that is done, you find out that Soma IS Dracula's reincarnation. Then fight the castle's "power source" Chaos. Features the bonus mode where you get to play through the whole game as Julius Belmont, except for the final area after the fight against Graham.

Castlevania: Lament of Innocence (PS2)

After fucking up Castlevania 64 they decided to give another go at a 3D Castlevania in the series. The end product wasn't half bad. It wasn't half good, either. Also, featuring the first Belmont in this series "timeline". Basically you play as Leon Belmont, a knight who fought in the crusades who has to save his wench from some ginger vampire named Walter. To make his whip strong enough to fuck Walter he has to murder his wife with it. He does so and it creates the whip "Vampire Killer". You go back after Walter and kill him, then there is a crazy twist revealing how Dracula came to be.

Castlevania: Dawn of Sorrow (NDS)

Basically the same gameplay from Aria, but with improvements to how souls work. Almost the same plot, where cultists plan on making a new "dark lord" to replace the dead Dracula. Features Julius Mode where it attempts to recreate the four player characters from Dracula's Curse. This would have worked had the replacement for Grant wasn't removed.

Castlevania: Curse of Darkness (PS2/XBOX)

A fucking retarded bonus scene added onto the events of Dracula's Curse. Also features similar gameplay to Lament of Innocence. Some characters from this game show up in the Castlevania "anime" on Netflix.

Castlevania: Portrait of Ruin (NDS)

Probably the worst Castlevania ever made. You play as Jonathan Morris and Charlotte Aulin (Aulin meaning All-in in reference to her huge fucking vagina, the prick-teasing bitch). The castle is now full of paintings which serve as portals leading to Egypt, England, some random forest mansion, and a WW1 era circus; and then the same 4 paintings with barely different settings as well as, and an arena like painting with a shit ton of reused assets. The Final Boss is none other than the mysterious bald-headed man who paints them, who became a vampire out of pure rage. Then, as predicted Dracula gets revived again. After you beat the game you can play as "Richiter" Belmont, two magic bitches, or a suit of rusty armor. If you speak English don't bother playing the NA version, just emulate the PAL version since all the typos are fixed as well as a soft lock at the halfway point of the game. This one had so much potential to be a less cut and paste game with the paintings but Konami wanted the game out before the twentieth anniversery so shit had to get rushed.

Castlevania: Order Of Ecclesia (NDS)

The final Castlevania game for the Nintendo DS, it had realistic art for character portraits and was really fucking hard, which is important to Castlevaniatards. It let the fans play as a half naked emo with magic tattoos who gets her brain fucked by an oldfag magician. She spends half her time not getting her surprisingly fuckable ass killed by being raped by lesbians (both human and monster). Eventually, she kills the oldfag, Dracula drools into his wineglass until she cockblocks him, then he tries to kill her by prancing back and forth like a faggot. She owns his ass using his own powers. Then you unlock Albus mode which is this game's alternate character mode. Seeing as this game has one alternate mode compared to the three of its predesscor shows that this series can't make any improvements despite its changes between games. Also has a level 999 cap that you unlock AFTER beating a hard mode level 1 cap mode.



Characters

Look familiar?
Whenever someone mentions that this is the real Alucard, an army of whiny fanboys will make pained rebuttals, and claim that Ayami Kojima's is the real one.
Left: Sypha before his sex change. Right: After sex change.


Vampire Hunters

  • Simon: The Belmont everyone knows and loves, and starred in the original, which is always the best. Konami loves him so much that they recycled his game several times. Truly all that is man, Simon can do fucking anything with the whip. The only thing that sucks about Simon is that he can't do shit on the stairs (except in Super Castlevania IV). ED hopes he kills Stephanie Meyer in the next Castlevania.

  • Trevor: An ancestor of Simon. He needed friends to kill Dracula. What a pussy. He also married a transsexual witch. He pops up again in one of the newer 3D games, where he does nothing but troll the player. He gets his comeuppance, however, when he's taken down and molested by the game's villain.

  • Richter: Fought alongside Maria Renard and Alucard. He was controlled by Dracula, but only after getting his shit packed in by Alucard did he come to his senses. He originally looked like Ryu, but was updated for Symphony of The Night and the Dracula X Chronicles to look like every other Belmont, with the added bonus of greasy, unkempt hair. May be related to Richiter Belmont, who you can play as in Portrait of Ruin.

  • Julius: A modern Belmont, Julius is the most powerful Belmont to date and the only one to have facial hair, which may or may not be related to his powers.

  • Alucard: The son of Dracula, and his pseudonym is Dracula spelt backwards. His real name is "Adrian Farenheit Tepes". He hates his dad, probably because he was not given enough hugs as a child. In the future he pretends to be Japanese, calling himself Vagina Alucardo. He is the most fapped-to person in the series by fanboys and fangirls alike, due to his cool powers and hawt looks. Suggestions have been made of just going ahead and making a game where you play as Alucard to rescue Alucard from Alucard in a castle that's made of nothing but high-resolution images of Alucard.





File:Carmilla.jpg
You'd hit that.

Dracula and his Bitches


  • Dracula: The constant villain of the series. In every game, he gets brought back from the dead, and a Belmont has to kill him again. His usual tactics include breaking a large number of wine glasses and transforming into his true form, which is never the same thing in any game, possibly the only variety in the series. Supposedly destroyed once and for all by Julius Belmont in 1999. HE'S BACK!!!


  • Death: Before death, a nigga. no, really. thats all you need to know.



The Music


It's overrated.

The Fandom

There's little information available about the Castlevania fandom currently, as it rarely escapes it's parent's basement.

There is multiple fandom for Castlevania such as the knockoff JKA Mod being developed by omegasigma from FileFucks. There are now multiple ways to troll the fandom.

  • In a poll about who's the best character, point out that Alucard is a shitty hero and Simon Belmont is moar manly.
  • If you want an easy way to troll a Castlevania forum, find a thread about fans that really likes "realistic" looking character art in the games (like what was found in Aria Of Sorrow and Order Of Ecclesia), and tell them you like animu style art instead. That'll piss them off or really irritate them at the least. Specify that you liked the art in Portrait of Ruin the best to further piss them off. For the finishing touch, call everyone who doesn't agree with you a faggot or something similar.
    • Alternatively, praise the art style of Castlevania Judgment unironically and be an insulting dick to everyone who disagrees with you.
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See also


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