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User:JanisJoplin/Sandbox: Difference between revisions
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Revision as of 09:57, 10 May 2022
| Hello there, JanisJoplin. Welcome to your Sandbox! | |
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The sandbox is a great place for You to practice and improve your wiki markup and general editing skills. Please take note anyone can still edit your Sandbox. You shouldn't worry that much about that and on the bright side, it encourages collaboration and improvement.
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Overwatch is a desperate attempt to simplify Team Fortress 2 into a game so easy to play that babies out of the womb could pick it up. Since MMORPGs no longer made the headlines or the big bucks, Blizzard Entertainment were convinced that easy-to-approach class shooters were the next big thing. Creating a cast of colourful characters that wouldn’t look out of place on a kids tv show, Overwatch on release had every sperg, autist and caveman captivated by the bright colours and loud noises, which distracted from how little content the game actually had. To really bring in as many players as possible the game was made as approachable as possible, so despite being a shooter there's no blood or graphic imagery to reach the lowest age rating. The characters themselves range from Avengers knock-offs for the kiddies, edgy Batman villains wearing trench coats for the teens, and tiny barely-legal Korean girls for the adults.
Blinded by how big of a success Overwatch became, Blizzard quickly lost sight of what the game was and what the fans wanted. What followed was years of mishandling, controversy and company politics that managed to turn the games reputation from the next big thing that everyone was playing, into a messy first-person MOBA that alienated new commers, and pissed off veterans.
In a desperate attempt to revive the game, mainly its image, Overwatch 2 was announced, putting the final nail in Overwatch’s coffin as development for the game slowed to a snail’s pace. The legacy of Overwatch is mostly porn, as well as what happens when everyone gets hypnotised by clever advertising and flashy visuals.