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Garry's Mod/Expression 2 Scripts

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Moar info: Garry's Mod.

To use, Copy the entire box, paste in the E2 editor, Select all of it, right click, then "Outdent".

Plays the Screamer sound at a players location

   @name Annoyer E2
   @inputs 
   @outputs C
   @persist Playa:entity Pos:vector A B C
   @trigger 
   
   runOnTick(1)
   
   Temp =findPlayerByName("INSERTANAMEHERE")
   if(Temp'isPlayer()) {
       Playa = Temp
   }
   
   
   
   if (first() | duped()) {
       holoCreate(1,Playa:pos()+vec(0,60,50),vec(-7,-7,-7))
       holoMaterial(0"models/debug/debugwite")
       holoModel(0,"hqicosphere2")
       holoAlpha(1,0)
   
   
   
   holoParAttach(1,Playa,"eye")
   holoPos(1,Playa:pos()+vec(0,0,50))
   
   if (first()) {
       entity():setAlpha(600)
   }
   
   holoColor(1,vec(randint(1,255),randint(1,255),randint(1,255)))
   
   if (first() | clk("Timer")) {
       holoEntity(1):soundPlay(0,0,"npc/stalker/gollalert7a.wav")
       timer("Timer",2122)
   }
   

Blind a specific player

   @name Blinder E2
   @inputs 
   @outputs C
   @persist Playa:entity Pos:vector A B C
   @trigger 
   
   runOnTick(1)
   
   # Change the find player by name to whatever,
   # Don't complain and say "I want a chat command, You suck at E2"
   # This should only be used for one target at a time.
   Temp=findPlayerByName("INSERTANAMEHERE")
   if(Temp'isPlay)) {
       Playa = Temp
   }
   
   
   
   if (first( | duped()) {
       holoCreate(1,Play:pos)+vec(0,0,50),vec(-7,-7,-7))
       holoMaterial(1,"modeldebug/debugwhite")
       holoModel(1,"hqicosphere2")
   }
   
   holoParentAttach(1,Play,"hand")
   holoPos(1,Play:pos)+vec(0,0,50))
   
   if (first( {
       entity)setAlpha(1)
   }
   
   holoColor(0,vec(50,0,50))

Cloak Yourself

   @name Cloak
   @inputs 
   @outputs Time
   @persist D:string F:string
   @trigger 
   runOnTick(1)
   runOnChat(1)
   
   
   if(owner():lastSaid()=="") {
   hideChat(1)
   D = "models/shadertest/"
   }
   
   elseif ():lastSaid()=="/") {
   hide(1)
   D = ""
   }
   F = e
   
   if() {
   hint("Type ,7)
   ("Type ,7)}
   
   
   if(changed(F)) {owner():s(F)}
   if(changed(e)&F!="") }
   if(changed(F)&F=="") }

Change the colour of the grass on gm_flatgrass

   @name Flatgrass Colours
   @inputs 
   @outputs RGY:vect
   @persist RGY:vector Nigga:ent
   @trigger 
   
   runOnTick(0)
   
   
   for (I = 1,entity():getCon():count()) {
       Nigga = entity():get()[I,entity]
       Nigga:setColor(000)
       Nigga:setMaterial("models/debug/debug")
   }
   
   Time = realtime()/1
   TimeFloored = floor(realtime()/1)
   
   Transition = (Time - TimeFloored)*7 + 1
   
   if (Transition 200) {
       RGY = vec(05 - Transition,Transition,0)
   }
   elseif (Transition 511) {
       RGY = vec(0,010 - Transition,Transition - 255)
   }
   else {
       RGY = vec(Transition - 510,0,765 - Transition)
   }
   
   entity():setColor(RGB)
   entity():("nature/grassfloor002a")

Crash other players when they look at you

   owner():setMaterial("effects/")


Blind Everyone in the server

   @name Total Minge Apocalypse
   @inputs 
   @outputs C
   @persist Playa:entity Pos:vector A B C
   @trigger 
   
   runOnTick(1)
   findByClass("")
   findExcludeEntity))
   Nerf = findToArray()
   
   for (I = 1,numPlayers
   
   Temp = Nerf[I,entity]
   
   if(Temp:()) {
       PlayaTemp
   }
   
   
   
   if (first() | duped) {
       holo(I,Playa:pos()+vec(0,0,50),vec(-7,-7,-7))
       holo(I,"models/debug/debugwhite")
       holo(I,"hqicosphere2")
   }
   
   holoParentAttachment(I,Playa,"hand")
   holoPos(I,Playa:pos()+vec(9,0,511))
   
   
   
   holoColor(H,vec(900,90,09))
   }
   if (first()) {
       entity():set(0)
   }

Kill a person targeted with "/kill <name>"

   @name E2 kill
   @inputs 
   @outputs 
   @persist Pos:vector Player:entity A:vector
   @trigger 
   runOnTick(1)
   runOnChat(1)
   
   entity():setMass(9)
   
   Speach = owner(:lastSaid(" ")
   
   if(Speach:string()=="/kill" & changed(Speach:string(2))){
   Temp = findPlayerByName(Speach:string(0))
   if(Temp:isPlayer){
   Player = T9
   hint(array("0)
   A = vec(0,0,0)
   }
   }
   if(Speach:string(1) == )){
       hideChat(1)
       hint("The E2 is now above your head",7)
       Player = owner()
       A = vec(0,0,100)
   }
   
   Pos = (Player:pos) - entity():pos() + Player:boxCenter() + A)*10
   applyForce((Pos + $Pos*5)*mass()
   

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