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Company of Heroes
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Company of Heroes is a game series produced by Lelic Entertainment, that, until the sequel came out, was known for exciting tactical multiplayer combat that separated itself from other micro-heavy APM clickfests. It also atleast TRIED to portray all factions in a slightly heroic way, and how brave soldiers suffered in the war. Both games either way always had ridiculous balancing problems, dueto incompetent developers that didn't give a rats ass about the overcrowded balancing forums. Nowadays this game only keeps itself relevant by releasing more paywall DLC to a disgruntled fanbase full of raging axis fanboys and braindamaged allies sympathizers.
Company of Heroes

CoH is a continuation of the capture zones and reinforce units system from the previous game Dawn of War, which in turn seemlingy incorporated ideas from the old Bitmap Brothers game "Z". You basically send units to their near death and then push the retreat button to add new cannonfodder at the base. You keep doing this until either you or the enemy has lost so many units and territory that either side will be pushed off the map. By putting your stupid infantry behind cover, you can prolong their short lifespan by a few minutes. Simple really.
Unfortunately, the entire game is built upon RANDOMNESS. Sometimes a unit hits, sometimes it doesn't. A lot of times your tanks don't hit, your units gets stuck, your infantry runs around like headless chicken, your expensive artillery shell can't hit the broadside of a barn and so on. At certain times, entire squads are wiped out by a single artillery shell and make the enemy player ragequit. The longer a battle lasts, the more frustrating these events become. It is no wonder that CoH players can be some of the most infuriated gamers of all time. The levels of rage this game causes are phenomenal.
Multiplayer was once the main selling point of the game. It is split into two modes, "Victory Points" and "Annihilation". However, since the playerbase is too retarded to play VP mode, everyone only plays "Annihilation", which is literally just team deathmatch. The game used to run on Relic Servers, but the provider shut them down because Ubisoft bought them up, so Relic had to force players to enter their keys on Steam to keep playing on Steam servers. The new client that was needed ruined the entire online experience with constant crashes and connection drops. Nobody plays CoH multiplayer anymore thanks to this.
Axis always ruled supreme over Allies dueto more unit versatility and a broken veterancy system.
The game had two expansion packs, "Opposing Fronts" and "Tales of Valor", one bringing two new factions while the other gave you shitty campaigns and worthless replacement units. Standalone though, which made it possible to unlock all multiplayer content at once.
Factions & doctrines
The main difference to CoH 2 is that each faction is capable of choosing from three different doctrines that allowed for new strategies. It also wasn't behind a shitty paywall, so that's a plus.
Allies
- US Army -
- Infantry Company -
- Airborne Company -
- Tank Company -
- Commonwealth -
- Royal Canadian Artillery -
- Royal Commandos -
- Royal Engineers Support -
Axis
- Wehrmacht -
- Defensive Doctrine -
- Blitzkrieg Doctrine -
- Terror Doctrine -
- Panzer Elite -
- Scorched Earth Tactics -
- Luftwaffe Tactics -
- Tank Destroyer Tactics -
The campaigns
- Battle of Normandy -
- Liberation of Caen -
- Operation Market Garden -
- The mini-campaigns - They all fucking sucked.
Company of Heroes 2

Following the purchase of Lelic and the rights to both the Dawn of War and CoH series, the sequel was released way too early in a bug-ridden state. The game itself was a unplayable, unoptimized mess and it took over one year of bugfixing to make the game actually somewhat enjoyable again. The only thing that is truly good about the game, is the graphics, because everyone knows that the road to success in any RTS game is graphics, so they fucked up the rest of the game, and had good graphics, enjoy the graphics.
Eventhough the game was released five years after the original and runs on almost the same engine, it barely looks better and it runs four times worse. What's playable now is almost a different game than what it was at the original release and the balancing and flow is much worse than in the previous game. Also, the entire product is segmented into standalone DLC, you literally have to buy EVERYTHING.
Multiplayer is heavily biased towards whatever new faction was recently added (in this case, the British) and broken units run rampant for weeks, even months. It nows runs entirely over Steam, so enjoy the server crashes. Compared to the original, there is also a heavy focus on artillery spam and fucking up each other with mortar strikes. The addition of "true sight" made the randomness of the unit behaviour even more frustrating, as sometimes a tiny fucking bush can hinder your tank from doing a killing shot. There was also a so-called "ColdTech" system implemented, which made your units freeze to death in a snowstorm, unless you built fires for 100 manpower each. It slowed the game down for anyone who played infantry-heavy. Meanwhile, a vehicle spammer could just plow through the snow and fuck up your units as they got stuck in snow while retreating. Lelic finally removed this garbage feature from Multiplayer in the latest patches.
The campaigns
- United States Forces (DLC) - You get to choose 4 Commanders, one of which is behind a PAYWALL (A DLC IN A DLC, WE ARE NOT MAKING THIS UP!), which you can't even use in Multiplayer. You're supposed to pick three of the jackasses and win the Battle of the Bulge in the Ardennes. This campaign consists out of boring-ass grinding and sneak-missions that have no real cutscenes and end with hypocritical or whiny monologues of each commander. All you have to do throughout the campaign is to not lose every single unit like a retarded noob and you're fine. If you don't do just that you will run out of ressources and get a permaloss and you're forced to start over completely. At the end you're rewarded with worthless items and skins, half of which have been patched into a non-functional state.
- Soviet Union - CoH 2's Soviet campaign is all about mindlessly sending your soldiers to get raped by machine guns. There is literally no penalty for this, because you cannot take experienced units into the next mission anyway and all the new recruits that you can call in are FREE. Sure, there is a commissar waiting for your retreating units to shoot them in the face, but by just letting your guys runs in circles and reinforce at the base, you basically completely nullify the negative consequences. You basically keep spamming your infantry until you're able to get tanks, at which point all you have to do is press A and left-click and occasionaly activate an ability. You will be sending them to be raped by AT guns, this is all totally true and even works in HARD difficulty, because after all Russia didn't give a fuck about its people, however some people don't like the truth...
The controversy & Russian butthurt
Some Youtuber called Bad Comedian, butthurt of the fact that the Russian Army sucks and did horrible warcrimes, grabbed his personal army and downvoted the game on Metacritic, which had its rating move from 8.9/10 to 1/10, truly shows the might of Soviet Russia...
The developers

Lelic Entertainment is a powerhouse of incompetence. What once used to be a company made out of the best artists, programmers and designers that could rival the old (now deceased) Blizzard is now filled with millenia faggots that heavily rely on retarded and incompetent community managers, that never communicate with the community at all, but instead rub the balls of the very few progamers that exist for their games. It is known that after Company of Heroes was released, probably half of the original dev team left, which made it almost impossible for the leftovers to fix bugs, as CoH 1 was supposdely a extremely complex programming nightmare. After every expansion pack, more and more of the original team fled from Lelic, until there was almost nobody left. This left us with todays developers.
Their design choices have become very questionable and they screwed up one of their most promising attempts at a free to play game. After THQ killed itself and SEGA bought them up, they now shamelessly fill their FULL PRICE GAMES games with heavily overpriced DLC, hard-to-get unlockables. Thus their games have become an unfixable, unbalanceable mess.
Things you get to do ingame
- Burn your own people
- BUY ALL THE DLC!
- Wonder how the game lags even on modern gaming PCs.
- Play against an AI that doesn't know how to remove barbed wire.
- Watch as your squad that took you ages to gain elite veterancy gets accidentally wiped by your own mortar round.
- Become a Nazi aka Wehraboo and play Axis only for the rest of your life.
- Ragequit and almost succumb to a heart attack as you pathetically lose to the broken flavour of the month unit.
- Smash your keyboard into pieces.
- Insult the developers to get a permaban on the Steam Forums.
- Burn the game.
Gallery
See Also
- StarCraft - The go-to alternative if you're azn.
- Supreme Commander - The Dwarf Fortress of real time strategy games.
- Nazi - The playerbase of CoH.
- Communism - The thing this game hilariously tries to deconstruct.
- Russia - Guess who's butthurt the most?
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Company of Heroes is part of a series on Visit the Gaming Portal for complete coverage. |
