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Open Game License

From Encyclopedia Dramatica
This is an old revision of this page, as edited by imported>Ld3105 at 18:11, 23 January 2023. It may differ significantly from the current revision.
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HOLD IT! STEP THE FUCK OFF!
Open Game License looks like shit but it is NOT a {{crapstub}}. It is a work in progress!
If you require assistance beefing up this article, then hit up the experts on our IRC.


At least 100 years ago, Wizards of the Coast purchased the then floundering TSR and came into possession of the Dungeons and Dragons IP. Their first two tasks were to replace the unbalanced, non-playtested 2e and to guide a box-office bomb to market, and they accomplished both with surgical precision in 2000. In order to ensure wide adoption of the new 3e d20 system, they licensed their System Reference Document to others under the semi-free Open Game License. This allowed third-party RPG developers to published new works without going to the trouble of writing their own rules, which led to the spread of 3e (and later 5e).

OGL 1.0a

It should be noted that game mechanics falls under the realm of ideas, and ideas can be patented but not copyrighted. Only the expression of those ideas (e.g. through text, audio, code, etc.) can be copyrighted. As anyone using a thesaurus and changing word order in order to avoid looking too much like that online article he or she just read can tell you, coming up with one's own way of expressing an idea, or a large web of RPG rules and mechanics in this case, can be troublesome and time-consuming; hence, the appeal of the Open Game License.

3e grew in popularity, yet Wizards weren't satisfied; they wanted a larger portion of the pie, so they created 4e but devised a new, more restrictive license for it: the Game System License (GSL). Wizards expect everyone to switch over the shiny, new system; instead, third-party publish stuck to 3e and the freer OGL 1.0a.

Wizards learned from this mistake and released 5e (DnD Next) under the OGL 1.0a again. In a eerie reflection of the old Star Trek movie curse, it also became evident that even-numbered editions were bound to be horseshit while odd-numbered edition would restore fan confidence…

OGL 1.1

…Speaking of which, 6e (One DnD) is approaching, and a new edition means new licensing drama. Wizards decided to unlearn the lesson of the 4e-GSL debacle and once again pursue a more restrictive license.

See also