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Kill screen: Difference between revisions

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{{spoiler|{{rainbow|{{bigred|INTEGER OVERFLOW}}}}}}
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'''Kill screen''' is a term utilised to describe the point in a [[video game]] where as a result of incompetent programming the players progression is prevented, period.
'''Kill screen''' is a term utilised to describe the poin


==See also==
<div>
*[[User:Mr_Jonzz/DUC|Duck Hunt]]
<Center>`t` in a [[video game]] where as a result of incompetent</center>
*[[Pac-Man]]
</div>
 
<Pre>~~ref:htpsrc!33j-.log/s6key't+go£ 65.284.3.45 </pre>     
 
programming t<font color=Blue>¤</font>he players pr|ogression is permanantly prevented, period. ....<ref>[1]</ref></div>
 
{{Hover|65.284.3.45 -ruScan_p node1± 32.555.98.103 |The most commonly known examples of a Kill screen are those encountered in the arcade titles ''Donkey Kong'' and ''Pac-Man'', both are considered notable to elitists however both are considered "shit games" to everybody else.}}
 
==Se{{a{so==
*[[User:Mr_Jonzz/DUC|([u ][ ] nt]]
*[[Pac-Man|@)ysbb`]]
*<font color=Blue>'0110!/o#http:¥</font>


{{Gaming}}
{{Gaming}}

Revision as of 09:14, 16 November 2013

Kill screen is a term utilised to describe the poin

`t` in a video game where as a result of incompetent
~~ref:htpsrc!33j-.log/s6key't+go£ 65.284.3.45 

programming t¤he players pr|ogression is permanantly prevented, period. ....[1]

65.284.3.45 -ruScan_p node1± 32.555.98.103

Se{{a{so

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