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Victim loop: Difference between revisions
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Latest revision as of 22:20, 21 November 2012
The Victim Loop is not so much a Flame War in of itself, but a technique used in a Flame War.
Essentially, this is a fail-safe device to ensure that your victim will never cease to come up with the lulz. After all, who wants to set up a perfectly good target if they're just going to shut down at the first moment?
The answer, of course, is nobody.
Background
- Prima has targeted Secunda. Secunda is the Perfect Victim in every sense of the term.
- Prima chooses his method of attack. In this example, let us presume that she choses to use the Inane Flame style. She's obviously a clever Flame Warrior.
- Prima flames Secunda and extracts many lulz.
- Secunda begins to catch on to the fact that she is being milked like a big, fat cow. Mooooooooo.
- Secunda begins to pull out of the Flame War, despite its efficacy.
- OH NOEZ!!! What will Prima do??
- ?????
- PROFIT
Initiation
- Prima makes an open post on her LJ or an open comment on somebody else's LJ where Secunda is sure to find it. The post/comment will gloat that Secunda has become the Perfect Victim and is being used as Prima's plaything. It dehumanizes Secunda into becoming a cheap source of entertainment.
- Secunda will instantly set about defending themselves.
- Prima merely needs to use dehumanizing imperative verbs like 'perform' or debasing metaphors such as 'wind-up toy' and 'puppet' to continue the Victim Loop.
Result
- If Prima maintains the Victim Loop by continually dehumanizing Secunda as a cheap source of lulz, Secunda will always defend herself regardless. Secunda will always attempt to show that she's better than being little more than Prima's cheap source of lulz by being Prima's cheap source of lulz. It's a crazy system.
- Secunda can only save herself by being a better Flame Warrior than Prima. If Prima is using the Inane Flame technique, this will be difficult, if not impossible.