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User:Kamaloka/Sandbox

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This is an old revision of this page, as edited by imported>JanisJoplin at 22:16, 23 November 2022. It may differ significantly from the current revision.
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Hello there, Kamaloka. Welcome to your Sandbox!

The sandbox is a great place for You to practice and improve your wiki markup and general editing skills.

Please take note anyone can still edit your Sandbox. You shouldn't worry that much about that and on the bright side, it encourages collaboration and improvement.

  • If you accidentally deleted what you worked on, do not worry! Check your page history in order to retrieve your previous work!
  • You may do whatever you want here, but do not turn this page into a redirect or remove this template, it would be counterintuitive.
  • To Admins/EDitors: This page should not be locked at any time.


YIIK: A Post-Modern RPG is as the name implies, an RPG that takes place in the 90s. YIIK is notable for being extremely poorly written and pretentious. The main character is an extremely unlikable ginger hipster (a very 1990s stereotype) named Alex who often goes into long, pseudointellectual monologues about shit no one cares about. YIIK was inspired greatly by the Earthbound series. It took the format Shigesato Itoi perfected for the SNES but replicated it terribly.

Characters

The Funniest Joke of All Time

Games Aren't Art

The most consistent and reoccurring criticism of YIIK on release was quite simple; Alex is a fucking asshole. The director of YIIK, Andrew Allanson, went on a podcast to defend the game, and quickly turned the show into the ramblings of a mad man in which he went on to praise 4chan for "understanding his vision.", whilst insulting "gamers" for not liking a character he claims is intentionally obnoxious. Allanson is convinced his game about a self-insert, inconsistent, angry hipster going through Scott Pilgrim fan-fiction is high art with lots to say.

   
 
My mistake was thinking that video games are art. I wanted to make a game about a guy who’s a piece of shit unlikable character, who by the end of the game has to transform. But too many gamers, when they look at this, when they play a game, they’re so used to having to identify with the character, that if they play a game where the main character is unlikable or has to do some bad stuff, they immediately get triggered by it.

So, the thing is, games aren’t art. They’re toys for children and it’s considered in bad form to talk about anything meaningful, or impactful or thought provoking.
 


 
 

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