Registration has been disabled and the moderation extension has been turned off.
Contact an admin on Discord or EDF if you want an account. Also fuck bots.

User:Kamaloka/Sandbox: Difference between revisions

From Encyclopedia Dramatica
Jump to navigation Jump to search
imported>JanisJoplin
No edit summary
imported>JanisJoplin
Line 21: Line 21:


===Games Aren't Art===
===Games Aren't Art===
The most consistent and reoccurring criticism of YIIK on release was quite simple; Alex is a fucking asshole. The director of YIIK, Andrew Allanson, went on a podcast to defend the game, and quickly turned the show into the ramblings of a mad man in which he went on to praise 4chan for "understanding his vision.", whilst insulting "gamers" for not liking a character he claims is intentionally obnoxious. Allanson is convinced his game about a self-insert, inconsistent, angry hipster going through Scott Pilgrim fan-fiction is high art with lots to say.
The most consistent and reoccurring criticism of YIIK on release was quite simple; Alex is a fucking asshole. The director of YIIK, Andrew Allanson, went onto the [[Dick Masterson|Dick Show]] to talk about the game, and quickly turned the show into the ramblings of a mad man as he used his favour with the podcast's host to turn the episode into a defence of his game; Allanson would defend the game and Dick would nod in agreement like a bobblehead. Allanson praised 4chan for "understanding his vision.", whilst insulting "gamers" for not liking a character he claims is intentionally obnoxious. Allanson is convinced his game about a self-insert, inconsistent, angry hipster going through Scott Pilgrim fan-fiction is high art with lots to say.


{{quote|My mistake was thinking that video games are art. I wanted to make a game about a guy who’s a piece of shit unlikable character, who by the end of the game has to transform. But too many gamers, when they look at this, when they play a game, they’re so used to having to identify with the character, that if they play a game where the main character is unlikable or has to do some bad stuff, they immediately get triggered by it.
{{quote|My mistake was thinking that video games are art. I wanted to make a game about a guy who’s a piece of shit unlikable character, who by the end of the game has to transform. But too many gamers, when they look at this, when they play a game, they’re so used to having to identify with the character, that if they play a game where the main character is unlikable or has to do some bad stuff, they immediately get triggered by it.


So, the thing is, games aren’t art. They’re toys for children and it’s considered in bad form to talk about anything meaningful, or impactful or thought provoking.}}
So, the thing is, games aren’t art. They’re toys for children and it’s considered in bad form to talk about anything meaningful, or impactful or thought provoking.|''"Waah, why don't you like my self-insert?!''}}
 
{{Center|<youtube>8qDI0_XQdGM</youtube>}}


===Elisa Lam===
===Elisa Lam===

Revision as of 23:30, 23 November 2022

Hello there, Kamaloka. Welcome to your Sandbox!

The sandbox is a great place for You to practice and improve your wiki markup and general editing skills.

Please take note anyone can still edit your Sandbox. You shouldn't worry that much about that and on the bright side, it encourages collaboration and improvement.

  • If you accidentally deleted what you worked on, do not worry! Check your page history in order to retrieve your previous work!
  • You may do whatever you want here, but do not turn this page into a redirect or remove this template, it would be counterintuitive.
  • To Admins/EDitors: This page should not be locked at any time.


YIIK: A Post-Modern RPG is as the name implies, an RPG that takes place in the 90s. YIIK is notable for being extremely poorly written and pretentious. The main character is an extremely unlikable ginger hipster (a very 1990s stereotype) named Alex who often goes into long, pseudointellectual monologues about shit no one cares about. YIIK was inspired greatly by the Earthbound series. It took the format Shigesato Itoi perfected for the SNES but replicated it terribly.

Characters

The Funniest Joke of All Time

Games Aren't Art

The most consistent and reoccurring criticism of YIIK on release was quite simple; Alex is a fucking asshole. The director of YIIK, Andrew Allanson, went onto the Dick Show to talk about the game, and quickly turned the show into the ramblings of a mad man as he used his favour with the podcast's host to turn the episode into a defence of his game; Allanson would defend the game and Dick would nod in agreement like a bobblehead. Allanson praised 4chan for "understanding his vision.", whilst insulting "gamers" for not liking a character he claims is intentionally obnoxious. Allanson is convinced his game about a self-insert, inconsistent, angry hipster going through Scott Pilgrim fan-fiction is high art with lots to say.

   
 
My mistake was thinking that video games are art. I wanted to make a game about a guy who’s a piece of shit unlikable character, who by the end of the game has to transform. But too many gamers, when they look at this, when they play a game, they’re so used to having to identify with the character, that if they play a game where the main character is unlikable or has to do some bad stuff, they immediately get triggered by it.

So, the thing is, games aren’t art. They’re toys for children and it’s considered in bad form to talk about anything meaningful, or impactful or thought provoking.
 


 
 

"Waah, why don't you like my self-insert?!

Elisa Lam

Nothing says respectful like making the video even more disturbing.

Early in the game, Alex meets Sammy, a girl that accidently seduces Alex with her being Asian. She mysteriously disappears and Alex makes it his quest to find her so he can awkwardly ask her to join his poly-cube. Later, Alex is sent a video on his computer of Sammy in an elevator, being dragged into a psychedelic-void. Even later, you can find Sammy being chased by ghostly-void monsters, bleeding from her eyes and begging for Alex's help. All of this seems pretty normal for a game with a paranormal story, sure it's dark and edgy as all hell, but hardly offensive on its own.

Until you realise this was all inspired by the Elisa Lam murder video, and that the developers thought this was a respectful way to acknowledge the inspiration of Sammy's character. Quriky games appeal to children, teens, man-children, artsy-types, people who tend to be sensitive, progressive types, the kind of people who need trigger warnings if a video on a morning routine has fruit in case it's fatphobic. Seeing an Elisa Lam reference, especially one as explicit and shocking as this, was not going to go down well with them. Hundreds of threads started to appear, demanding the creators apologise and repent for their sins. However, as previously mentioned, Allanson the director believes he's created a profound piece of art with lots to say, and didn't change a thing, lest it compromise his artistic vision.

A comprehensive list of images of both the real video and the game's recreation, complete with an angry rant of how much this offends the OP.

Toby Fox

Quirky earthbound inspired-rpg Undertale had released 4 years ago and had been smothered in praise from underage children and theatre kids across the world, so when Toby caught wind that another quirky earthbound inspired-rpg was coming along, he made sure his name was stapled on in some form to ensure he remained king of ugly nostalgia-bait. Providing a song for one of the mid-game levels, Toby helped promote the game through Twitter. But the moment YIIK started getting in trouble for being a bit shit, Toby immediately deleted his tweets and ignored anyone who asked about the game.


Kamaloka/Sandbox is part of a series on

Gaming

Visit the Gaming Portal for complete coverage.