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Company of Heroes: Difference between revisions
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|align=center width=20%|All you need to know. | |align=center width=20%|All you need to know. | ||
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* '''US Army''' - These guys rely on spamming riflemen and piss-weak tanks in the hopes of making uncle Sam proud. As soon as anything bigger than a Panzer IV arrives, they run away. | * '''US Army''' - These guys rely on spamming riflemen and piss-weak tanks in the hopes of making uncle Sam proud. As soon as anything bigger than a Panzer IV arrives, they run away. | ||
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* '''Infantry''' Company - The absolutely most generic doctrine available. Makes it possible for riflemen to be spammed and build annoying tank traps, while you call in the wannabe tough guy Rangers with OP Tommie guns and near useless bazookas. You can also spam off-map artillery that never hits anything, or call in even more spam with off-map reinforcements, which are the biggest letdown in RTS history. They shove in machinguns and armored cars into a late game ability, only to have them get overrun by Panthers and AT guns. There's also a howitzer, but nobody ever builds that piece of shit. | * '''Infantry''' Company - The absolutely most generic doctrine available. Makes it possible for riflemen to be spammed and build annoying tank traps, while you call in the wannabe tough guy Rangers with OP Tommie guns and near useless bazookas. You can also spam off-map artillery that never hits anything, or call in even more spam with off-map reinforcements, which are the biggest letdown in RTS history. They shove in machinguns and armored cars into a late game ability, only to have them get overrun by Panthers and AT guns. There's also a howitzer, but nobody ever builds that piece of shit. | ||
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* '''Tank''' Company - The only reason anyone picks this one is for the Calliope rocket launchers. Nobody that wants to win the game ever chooses the Pershing path first. For hilarity's sake you can spam jeeps. | * '''Tank''' Company - The only reason anyone picks this one is for the Calliope rocket launchers. Nobody that wants to win the game ever chooses the Pershing path first. For hilarity's sake you can spam jeeps. | ||
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* '''Engineer Squad''' - Big buff dudebros that fight like little girls. They can set explosive charges on buildings and bridges, but nobody ever uses that, because it would take away munitions from the off-map artillery spam. Eventhough they are THREE guys they almost never win against TWO pioneers. | * '''Engineer Squad''' - Big buff dudebros that fight like little girls. They can set explosive charges on buildings and bridges, but nobody ever uses that, because it would take away munitions from the off-map artillery spam. Eventhough they are THREE guys they almost never win against TWO pioneers. | ||
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* '''Sniper''' - Ultra-fragile tryhard sharpshooter with a mobile cloaking device. Best used when spammed, because he gets vet easily. The only allied infantry unit that makes enemies ragequit. | * '''Sniper''' - Ultra-fragile tryhard sharpshooter with a mobile cloaking device. Best used when spammed, because he gets vet easily. The only allied infantry unit that makes enemies ragequit. | ||
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* '''Jeep''' - Does no damage. Used for hunting Kettenkrads and annoying pios during breakfast. Can cap points with the Armor Company, but nobody uses that. | * '''Jeep''' - Does no damage. Used for hunting Kettenkrads and annoying pios during breakfast. Can cap points with the Armor Company, but nobody uses that. | ||
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* '''T17 Armored Car''' - The retarded step-brother of the Greyhound. | * '''T17 Armored Car''' - The retarded step-brother of the Greyhound. | ||
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* '''M10 Tank Destroyer''' - A glass cannon that instead of using machineguns to kill infantry, has a secret gravity well generator that pulls up people next to it and crushes them instantly. | * '''M10 Tank Destroyer''' - A glass cannon that instead of using machineguns to kill infantry, has a secret gravity well generator that pulls up people next to it and crushes them instantly. | ||
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* '''Sherman Calliope''' - "Just fuck my shit up" - THE unit. Wipes out entire armies effortlessly. Used to be able to also use the main gun, but was nerfed so murricans don't call in Shermans with rocket launchers that cost no fuel. | * '''Sherman Calliope''' - "Just fuck my shit up" - THE unit. Wipes out entire armies effortlessly. Used to be able to also use the main gun, but was nerfed so murricans don't call in Shermans with rocket launchers that cost no fuel. | ||
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* '''Machine Gun Emplacement''' - Easy to kill MG nest with an annoyingly wide range. | * '''Machine Gun Emplacement''' - Easy to kill MG nest with an annoyingly wide range. | ||
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* '''57mm AT Gun''' - Does more damage than the Pak 38 counterpart, but has no cloaking device installed, so it gets murdered by just about anything. | * '''57mm AT Gun''' - Does more damage than the Pak 38 counterpart, but has no cloaking device installed, so it gets murdered by just about anything. | ||
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* '''Commonwealth''' - The cancer of CoH. The absolute worst failure in game mechanics of all time. Come with free indestructable trenches, emplacements and artillery spam. These assholes even received great orchestreal music. | * '''Commonwealth''' - The cancer of CoH. The absolute worst failure in game mechanics of all time. Come with free indestructable trenches, emplacements and artillery spam. These assholes even received great orchestreal music. | ||
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* Royal '''Canadian Artillery''' - Artillery spam all day erryday. | * Royal '''Canadian Artillery''' - Artillery spam all day erryday. | ||
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* Royal '''Engineers Support''' - Churchills. That's about it. | * Royal '''Engineers Support''' - Churchills. That's about it. | ||
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* '''Infantry Section''' - A bunch of bullet sponges that move like snails while in enemy territory. You can give them a recon upgrade that gives them a sniper kit that costs ammo per shot and makes the movement like NORMAL infantry. You can give these wankers rifle grenades, but they won't hit anything with them at all, so the typical upgrade is of course the machinegun. Overall these unkillable fucks don't scale very well into the late game at all. They always need a babysitting Lieutenant with them at all times, otherwise they can't move or get veterancy and typically get mowed down. | * '''Infantry Section''' - A bunch of bullet sponges that move like snails while in enemy territory. You can give them a recon upgrade that gives them a sniper kit that costs ammo per shot and makes the movement like NORMAL infantry. You can give these wankers rifle grenades, but they won't hit anything with them at all, so the typical upgrade is of course the machinegun. Overall these unkillable fucks don't scale very well into the late game at all. They always need a babysitting Lieutenant with them at all times, otherwise they can't move or get veterancy and typically get mowed down. | ||
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* '''Lieutenant''' - Gives veterancy and speed to nearby units. Easy as fuck to kill and another reason why Brits always play Sim City. | * '''Lieutenant''' - Gives veterancy and speed to nearby units. Easy as fuck to kill and another reason why Brits always play Sim City. | ||
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* '''Bren Carrier''' - Extremely annoying Pioneer-murdering combat transport that is always used for abusive tactics and not for straight combat. | * '''Bren Carrier''' - Extremely annoying Pioneer-murdering combat transport that is always used for abusive tactics and not for straight combat. | ||
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* '''Stuart Light Tank''' - A shotgun that looks like a tank. Drives next to a blob of nazis and kills them all with a single shot ability. Why the commonly American-built and used Stuart is with the British forces is something that has never been explained. | * '''Stuart Light Tank''' - A shotgun that looks like a tank. Drives next to a blob of nazis and kills them all with a single shot ability. Why the commonly American-built and used Stuart is with the British forces is something that has never been explained. | ||
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* '''Churchill Crocodile''' - A Churchill with a flamethrower. Way too expensive. | * '''Churchill Crocodile''' - A Churchill with a flamethrower. Way too expensive. | ||
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* '''Vickers Machine Gun Emplacement''' - Fucking pain in the ass MG nest that takes lots and lots of Panzerschreck- or mortar fire and can deny an entire point for several minutes. Used to be unkillable, but thank god it was fixed. | * '''Vickers Machine Gun Emplacement''' - Fucking pain in the ass MG nest that takes lots and lots of Panzerschreck- or mortar fire and can deny an entire point for several minutes. Used to be unkillable, but thank god it was fixed. | ||
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* '''Priest Self-Propelled Artillery''' - 25 Pounder not enough of a pain in the ass? Here's the American artillery piece that kills even more stuff. | * '''Priest Self-Propelled Artillery''' - 25 Pounder not enough of a pain in the ass? Here's the American artillery piece that kills even more stuff. | ||
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* '''Wehrmacht''' - The only reason why this game has so many fans. Axis fanboy faggotry knows no bounds. The Wehraboos have the biggest diversity of units, the most powerful tanks, the snarkiest one-liners, the most overpowered veterancy system and the most rewarding skill trees. Unless a team consists of utter retards, they always win in huge battles. | * '''Wehrmacht''' - The only reason why this game has so many fans. Axis fanboy faggotry knows no bounds. The Wehraboos have the biggest diversity of units, the most powerful tanks, the snarkiest one-liners, the most overpowered veterancy system and the most rewarding skill trees. Unless a team consists of utter retards, they always win in huge battles. | ||
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<div style="height:200px;margin:0 auto;padding-top:10px;overflow:width:100%"> | <div style="min-height:200px;margin:0 auto;padding-top:10px;overflow:width:100%"> | ||
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* '''Defensive''' Doctrine - You ever felt like spamming bunkers, mines and lots of infantry was your thing? Then this doctrine is for you. You can reinforce infantry right at any bunker at any time, give them a huge sight boost, defensive bonuses, extremely deadly rocket artillery and a FUCKING FLAK 88 that snipes stuff across half the map. And if the enemy is trying to take your shit, just call in a extra fast defensive arty strike that fucks up hordes of infantry in 3 seconds. There are also base MGs, but they became useless. | * '''Defensive''' Doctrine - You ever felt like spamming bunkers, mines and lots of infantry was your thing? Then this doctrine is for you. You can reinforce infantry right at any bunker at any time, give them a huge sight boost, defensive bonuses, extremely deadly rocket artillery and a FUCKING FLAK 88 that snipes stuff across half the map. And if the enemy is trying to take your shit, just call in a extra fast defensive arty strike that fucks up hordes of infantry in 3 seconds. There are also base MGs, but they became useless. | ||
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* '''Terror''' Doctrine - You don't like microing your infantry, but you want them to be even more badass? Give them a passive stats boost, then fire up another assault boost. Scare away your enemies with propaganda leaflets at the most critical point in the game to make them ragequit, throw firestorms and tactical wannabe-nukes around and last but not least, get a huge ass KING TIGER that you can only call in once, which is near indestructible. That thing was once a Tiger Ace, a reskinned grey Tiger I, but then they figured, that it's not cool enough for the average Wehraboo. This is the "I have no fucking idea what i'm doing, but I want to blow shit up anyway" - doctrine. | * '''Terror''' Doctrine - You don't like microing your infantry, but you want them to be even more badass? Give them a passive stats boost, then fire up another assault boost. Scare away your enemies with propaganda leaflets at the most critical point in the game to make them ragequit, throw firestorms and tactical wannabe-nukes around and last but not least, get a huge ass KING TIGER that you can only call in once, which is near indestructible. That thing was once a Tiger Ace, a reskinned grey Tiger I, but then they figured, that it's not cool enough for the average Wehraboo. This is the "I have no fucking idea what i'm doing, but I want to blow shit up anyway" - doctrine. | ||
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* '''Pioneers''' - VAT WUNSCHEN SIE, WADDAYA WANT?! Equip with flamethrowers and spam them for maximum win. | * '''Pioneers''' - VAT WUNSCHEN SIE, WADDAYA WANT?! Equip with flamethrowers and spam them for maximum win. | ||
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* '''Officer''' - The only reason you build this guy is so you can spam Panthers in 30 seconds. NOTHING else. | * '''Officer''' - The only reason you build this guy is so you can spam Panthers in 30 seconds. NOTHING else. | ||
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* '''Motorcycle''' - Squishy unit that nobody uses anymore, except for the rare sniper hunt. | * '''Motorcycle''' - Squishy unit that nobody uses anymore, except for the rare sniper hunt. | ||
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* '''SdKfz 251 Half-track''' - Support unit with a useless machinegun. Reinforces infantry around it and can be transformed into a flamethrower that never kills anything. Can be transformed into a "Walking Stuka" that completely wipes the floor with its rockets. | * '''SdKfz 251 Half-track''' - Support unit with a useless machinegun. Reinforces infantry around it and can be transformed into a flamethrower that never kills anything. Can be transformed into a "Walking Stuka" that completely wipes the floor with its rockets. | ||
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* '''StuG IV''' - A near-useless mobile anti tank gun that serves as a desperate solution against tank spam. Only used for distraction. | * '''StuG IV''' - A near-useless mobile anti tank gun that serves as a desperate solution against tank spam. Only used for distraction. | ||
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* '''King Tiger''' - Near indestructible fortress of death. One time call-in only, unfortunately. | * '''King Tiger''' - Near indestructible fortress of death. One time call-in only, unfortunately. | ||
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* '''Bunker''' - Cannot be killed without explosives or tank shells. Can house units in it, like an additional MG. Can be upgraded for lousy 50 munitions to a MG bunker, a zombie generator or a repair station that needs to micromanagement at all. Totally not OP as shit. | * '''Bunker''' - Cannot be killed without explosives or tank shells. Can house units in it, like an additional MG. Can be upgraded for lousy 50 munitions to a MG bunker, a zombie generator or a repair station that needs to micromanagement at all. Totally not OP as shit. | ||
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* '''Goliath''' - Hide next to a wall, let enemy infantry walk next to it. Profit. | * '''Goliath''' - Hide next to a wall, let enemy infantry walk next to it. Profit. | ||
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* '''Panzer Elite''' - A Waffen SS Panzergrenadier unit renamed for Political correctness that actually lacks some goddamn Panzers. Like the Americans this faction relies heavily on spamming the same goddamn infantry unit into infinity. | * '''Panzer Elite''' - A Waffen SS Panzergrenadier unit renamed for Political correctness that actually lacks some goddamn Panzers. Like the Americans this faction relies heavily on spamming the same goddamn infantry unit into infinity. | ||
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* '''Scorched Earth''' Tactics - A bunch of annoying abilities that consist of setting lots of traps on points and buildings, which blow up enemy soldiers. There's also some useless defensive artillery that never hits anything, a mobile artillery piece that tries way too hard to impress anyone and a bunch gimmicky, near worthless area denial abilities. | * '''Scorched Earth''' Tactics - A bunch of annoying abilities that consist of setting lots of traps on points and buildings, which blow up enemy soldiers. There's also some useless defensive artillery that never hits anything, a mobile artillery piece that tries way too hard to impress anyone and a bunch gimmicky, near worthless area denial abilities. | ||
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* '''Tank Destroyer''' Tactics - The only reason anyone seriously plays this is to get the double Schrecks and the Jagdpanther. | * '''Tank Destroyer''' Tactics - The only reason anyone seriously plays this is to get the double Schrecks and the Jagdpanther. | ||
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<div | <div class="morphcontent panzer1Content2 hiddentext"> | ||
* '''Panzer Grenadiers''' - Tryhard Grenadiers that need several upgrades over the entire game to stay viable. They're only good at what they're doing when spammed in masses. They can repair stuff and construct buildings, which makes them like barely better pioneers. | * '''Panzer Grenadiers''' - Tryhard Grenadiers that need several upgrades over the entire game to stay viable. They're only good at what they're doing when spammed in masses. They can repair stuff and construct buildings, which makes them like barely better pioneers. | ||
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* '''Luftwaffe Ground Forces''' - Weak-ass Volksgrenadiers that can't fight, but repair a little better than other units. They also build all the AA guns. | * '''Luftwaffe Ground Forces''' - Weak-ass Volksgrenadiers that can't fight, but repair a little better than other units. They also build all the AA guns. | ||
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<div | <div class="morphcontent panzer1Content3 hiddentext"> | ||
* '''Kettenkrad''' - The iconic joke unit of the entire game. A dude in a tracked motorcycle that captures points and has varying extra abilities. Can set bombs, become invisible or use a pathetic repair ability depending on which tactics you chose. Used for pushing off enemy infantry from fuel points so they can't cap it. Great exploit. Can be used to drive up to an enemy base while invisible, so that all your Wehrmacht allies can shoot V1's and artillery on it. | * '''Kettenkrad''' - The iconic joke unit of the entire game. A dude in a tracked motorcycle that captures points and has varying extra abilities. Can set bombs, become invisible or use a pathetic repair ability depending on which tactics you chose. Used for pushing off enemy infantry from fuel points so they can't cap it. Great exploit. Can be used to drive up to an enemy base while invisible, so that all your Wehrmacht allies can shoot V1's and artillery on it. | ||
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* '''Light AT Halftrack''' - The unironic sniper of the Panzer Elite. Activate its snipe ability and it actually one shots infantry and cripples tanks. Overlooked, quirky little fun unit. | * '''Light AT Halftrack''' - The unironic sniper of the Panzer Elite. Activate its snipe ability and it actually one shots infantry and cripples tanks. Overlooked, quirky little fun unit. | ||
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* '''Marder III Tank Hunter''' - Long range, mobile PAK that is double the size of the real thing and is also fragile. See a pattern here?! | * '''Marder III Tank Hunter''' - Long range, mobile PAK that is double the size of the real thing and is also fragile. See a pattern here?! | ||
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* '''Goliath Tracked Mine''' - Got some spare ammo and you really wanna make your enemy ragequit like a boss? Well too bad, you have to build a Funkwagen first. | * '''Goliath Tracked Mine''' - Got some spare ammo and you really wanna make your enemy ragequit like a boss? Well too bad, you have to build a Funkwagen first. | ||
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* '''Hummel Self Propelled Artillery''' - Whenever you need it, you don't have it. | * '''Hummel Self Propelled Artillery''' - Whenever you need it, you don't have it. | ||
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|align=center width=20%|All there is to know about a game with horrible balance. | |align=center width=20%|All there is to know about a game with horrible balance. | ||
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|align=center|<span class=" | |align=center|<span class="collapsibletoggle">[<span class="mw-customtoggle-content3 showhidetext"><span class="collapsibletoggletext hiddentext">Click to close</span><span class="collapsibletoggletext">Click to open</span></span>]</span> | ||
|} | |} | ||
<div class=" | <div id="mw-customcollapsible-content3" class="mw-collapsible mw-collapsed"><div style="border:1px solid #228b22; padding:8px"> | ||
* '''US Forces''' - If you thought Riflemen spam was bad in CoH 1, you haven't seen these fuckers yet. Their tech tree is so pathetic and split over DLC, they can't even build Jeeps. Rely solely on spam, mostly doctrinal Elite units like Rangers or Airborne. If you're lucky you might get to see a single Sherman at the end of the game. | * '''US Forces''' - If you thought Riflemen spam was bad in CoH 1, you haven't seen these fuckers yet. Their tech tree is so pathetic and split over DLC, they can't even build Jeeps. Rely solely on spam, mostly doctrinal Elite units like Rangers or Airborne. If you're lucky you might get to see a single Sherman at the end of the game. | ||
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!id="us2Link1" width="12.5%" style="|Commanders | !id="us2Link1" class="morphlink showhidetext" data-correspondingcontent="us2Content1" width="12.5%" style="|Commanders | ||
!id="us2Link2" width="12.5%" style="|Infantry | !id="us2Link2" class="morphlink showhidetext" data-correspondingcontent="us2Content2" width="12.5%" style="|Infantry | ||
!id="us2Link3" width="12.5%" style="|Vehicles | !id="us2Link3" class="morphlink showhidetext" data-correspondingcontent="us2Content3" width="12.5%" style="|Vehicles | ||
!id="us2Link4" width="12.5%" style="|Tanks | !id="us2Link4" class="morphlink showhidetext" data-correspondingcontent="us2Content4" width="12.5%" style="|Tanks | ||
!id="us2Link5" width="12.5%" style="|Misc | !id="us2Link5" class="morphlink showhidetext" data-correspondingcontent="us2Content5" width="12.5%" style="|Misc | ||
|} | |} | ||
<div style="height:220px;margin:0 auto;padding-top:10px;overflow:width:100%"> | <div style="min-height:220px;margin:0 auto;padding-top:10px;overflow:width:100%"> | ||
<div | <div class="morphcontent us2Content1 hiddentext"> | ||
* '''Test''' Commander | * '''Test''' Commander | ||
</div> | </div> | ||
<div | <div class="morphcontent us2Content2 hiddentext"> | ||
* '''Test Squad''' - | * '''Test Squad''' - | ||
</div> | </div> | ||
<div | <div class="morphcontent us2Content3 hiddentext"> | ||
* '''Test vehicle''' - | * '''Test vehicle''' - | ||
</div> | </div> | ||
<div | <div class="morphcontent us2Content4 hiddentext"> | ||
* '''M10 Tank Destroyer''' - | * '''M10 Tank Destroyer''' - | ||
</div> | </div> | ||
<div | <div class="morphcontent us2Content5 hiddentext"> | ||
* '''M10 Tank Destroyer''' - | * '''M10 Tank Destroyer''' - | ||
</div> | |||
</div> | </div> | ||
</div> | </div> | ||
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* '''United Kingdom Forces''' - The cancer of CoH, version 2.0. Now with more OP units and less indestructable trenches. They make Wehraboos cry in their sleep. | * '''United Kingdom Forces''' - The cancer of CoH, version 2.0. Now with more OP units and less indestructable trenches. They make Wehraboos cry in their sleep. | ||
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!id="ukf1Link4" width="12.5%" style="|Tanks | !id="ukf1Link4" class="morphlink showhidetext" data-correspondingcontent="ukf1Content4" width="12.5%" style="|Tanks | ||
!id="ukf1Link5" width="12.5%" style="|Misc | !id="ukf1Link5" class="morphlink showhidetext" data-correspondingcontent="ukf1Content5" width="12.5%" style="|Misc | ||
|} | |} | ||
<div style="height:250px;margin:0 auto;padding-top:10px;overflow:width:100%"> | <div style="min-height:250px;margin:0 auto;padding-top:10px;overflow:width:100%"> | ||
<div | <div class="morphcontent ukf1Content1 hiddentext"> | ||
* '''Soon''' - | * '''Soon''' - | ||
</div> | </div> | ||
<div | <div class="morphcontent ukf1Content2 hiddentext"> | ||
* '''Infantry Section''' - | * '''Infantry Section''' - | ||
</div> | </div> | ||
<div | <div class="morphcontent ukf1Content3 hiddentext"> | ||
* '''Bren Carrier''' - | * '''Bren Carrier''' - | ||
</div> | </div> | ||
<div | <div class="morphcontent ukf1Content4 hiddentext"> | ||
* '''Test''' - | * '''Test''' - | ||
</div> | </div> | ||
<div | <div class="morphcontent ukf1Content5 hiddentext"> | ||
* '''Test''' - | * '''Test''' - | ||
</div> | |||
</div> | </div> | ||
</div> | </div> | ||
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* '''Soviet Union''' - -. | * '''Soviet Union''' - -. | ||
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|} | |} | ||
<div style="height:200px;margin:0 auto;padding-top:10px;overflow:width:100%"> | <div style="min-height:200px;margin:0 auto;padding-top:10px;overflow:width:100%"> | ||
<div | <div class="morphcontent sov2Content1 hiddentext"> | ||
* '''Soon''' | * '''Soon''' | ||
</div> | </div> | ||
<div | <div class="morphcontent sov2Content2 hiddentext"> | ||
* '''Combat Engineer Squad''' - A bunch of rather useless slavshits that can only do "some" damage from far away. If they get anywhere near an enemy they die instantly. Only used for planting mines, wire & explosives and maybe for the flamethrower, but they're really not good for anything combat-wise. | * '''Combat Engineer Squad''' - A bunch of rather useless slavshits that can only do "some" damage from far away. If they get anywhere near an enemy they die instantly. Only used for planting mines, wire & explosives and maybe for the flamethrower, but they're really not good for anything combat-wise. | ||
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</div> | </div> | ||
<div | <div class="morphcontent sov2Content3 hiddentext"> | ||
* '''M3A1 Scour Car''' - Has a good MG that can do quite some support damage early game, but literally gets blown the fuck up by just a single Panzerfaust and a few rifle bullets. If you put infantry into it with flamethrowers, you might be able to scare some dumb noob with it. Any pro Axis player will put that little lend-lease car back into Stalin's butthole though. | * '''M3A1 Scour Car''' - Has a good MG that can do quite some support damage early game, but literally gets blown the fuck up by just a single Panzerfaust and a few rifle bullets. If you put infantry into it with flamethrowers, you might be able to scare some dumb noob with it. Any pro Axis player will put that little lend-lease car back into Stalin's butthole though. | ||
</div> | </div> | ||
<div | <div class="morphcontent sov2Content4 hiddentext"> | ||
* '''StuG -''' - | * '''StuG -''' - | ||
</div> | </div> | ||
<div | <div class="morphcontent sov2Content5 hiddentext"> | ||
* '''Bunker''' - | * '''Bunker''' - | ||
</div> | |||
</div> | </div> | ||
</div> | </div> | ||
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* '''Wehrmacht (Ostheer)''' - Eastern front Krauts. Same shit as the previous game, except without any Schwimmwagen, motorcycles or broken veterancy. Since the OKW were introduced, the Wehrmacht has lost its position as the Wehraboos favourite faction. Sad times. Rely heavily on mixed armies, as all their units have some pain in the ass hidden drawback. | * '''Wehrmacht (Ostheer)''' - Eastern front Krauts. Same shit as the previous game, except without any Schwimmwagen, motorcycles or broken veterancy. Since the OKW were introduced, the Wehrmacht has lost its position as the Wehraboos favourite faction. Sad times. Rely heavily on mixed armies, as all their units have some pain in the ass hidden drawback. | ||
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!id="wehr2Link5" width="12.5%" style="|Misc | !id="wehr2Link5" class="morphlink showhidetext" data-correspondingcontent="wehr2Content5" width="12.5%" style="|Misc | ||
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<div style="height:450px;margin:0 auto;padding-top:10px;overflow:width:100%"> | <div style="min-height:450px;margin:0 auto;padding-top:10px;overflow:width:100%"> | ||
<div | <div class="morphcontent wehr2Content1 hiddentext"> | ||
* ''' | * '''Festung Armor Doctrine''' - | ||
* '''Festung Support Doctrine''' - | |||
* '''Jaeger Armor Doctrine''' - | |||
* '''Jaeger Infantry Doctrine''' - | |||
* '''Assault Support Doctrine''' - | |||
* '''Jaeger Armor Doctrine''' - | |||
* '''Spearhead Doctrine''' - | |||
* '''Joint Operations Doctrine''' - | |||
* '''Storm Doctrine''' - | |||
* '''Fortified Armor Doctrine''' - | |||
* '''Lightning War Doctrine''' - | |||
</div> | </div> | ||
<div | <div class="morphcontent wehr2Content2 hiddentext"> | ||
* '''Pioneers''' - Typical maintenance-dudes with MP40s. Can build all the important stuff you need and fight like sissies. As long as nobody actually fires at them directly (... yeah right ...), they can deal quite a lot of damage, especially if you give them a flamethrower for the regular barbecue event. Repair at SANIC speed when they vet. | * '''Pioneers''' - Typical maintenance-dudes with MP40s. Can build all the important stuff you need and fight like sissies. As long as nobody actually fires at them directly (... yeah right ...), they can deal quite a lot of damage, especially if you give them a flamethrower for the regular barbecue event. Repair at SANIC speed when they vet. | ||
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<div | <div class="morphcontent wehr2Content3 hiddentext"> | ||
* '''SdKfz 251 Halftrack''' - The generic mobile spawn point, like in the previous game. Can be used to deploy extremely hardcore anti-tank mines with the right doctrine. Other than that it has a flamethrower upgrade that nobody uses, because it shuts off the reinforcement ability, which makes you wonder what the fuck the point of a glass cannon flamethrower vehicle is that could theoretically be destroyed by any kind of machinegun. | * '''SdKfz 251 Halftrack''' - The generic mobile spawn point, like in the previous game. Can be used to deploy extremely hardcore anti-tank mines with the right doctrine. Other than that it has a flamethrower upgrade that nobody uses, because it shuts off the reinforcement ability, which makes you wonder what the fuck the point of a glass cannon flamethrower vehicle is that could theoretically be destroyed by any kind of machinegun. | ||
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</div> | </div> | ||
<div | <div class="morphcontent wehr2Content4 hiddentext"> | ||
* '''StuG III Ausf. E Assault Gun''' - When you're so pathetic that you can't even afford the StuG with the long gun. | * '''StuG III Ausf. E Assault Gun''' - When you're so pathetic that you can't even afford the StuG with the long gun. | ||
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</div> | </div> | ||
<div | <div class="morphcontent wehr2Content5 hiddentext"> | ||
* '''Bunker''' - No concrete bunker, so it's easily destroyed, and no automatic repair point either, so nobody builds the thing outside the base. Only used as a medic station, WHICH IS ITS ONLY VIABLE USE. | * '''Bunker''' - No concrete bunker, so it's easily destroyed, and no automatic repair point either, so nobody builds the thing outside the base. Only used as a medic station, WHICH IS ITS ONLY VIABLE USE. | ||
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* '''leFH 18 Artillery''' - Lovely bringer of pain. Huge manpower investment, but the payoff is ridiculous. Shoots dozens of artillery rounds at the enemy base that never hit anything you actually want to hit. Gets an even larger range when it vets. Causes the enemy to go apeshit as soon as the rounds land right next to their HQ. | * '''leFH 18 Artillery''' - Lovely bringer of pain. Huge manpower investment, but the payoff is ridiculous. Shoots dozens of artillery rounds at the enemy base that never hit anything you actually want to hit. Gets an even larger range when it vets. Causes the enemy to go apeshit as soon as the rounds land right next to their HQ. | ||
</div> | |||
</div> | </div> | ||
</div> | </div> | ||
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* '''Oberkommando West''' - 1944 Western front Nutzis with mobile HQs, mixed with Waffen SS units. The new cool crew for the average Wehraboo. Used to have a 66% ressource income, but were pushed back to 100%, which made them OP as fuck. Relic "balanced" it by heavily increasing the costs of the OKW units. Hard hitting, but not as mobile as the Panzer Elite, the OKW is all about fucking shit up and then making sure it never gets back up. Well, that is until they introduced the British... | * '''Oberkommando West''' - 1944 Western front Nutzis with mobile HQs, mixed with Waffen SS units. The new cool crew for the average Wehraboo. Used to have a 66% ressource income, but were pushed back to 100%, which made them OP as fuck. Relic "balanced" it by heavily increasing the costs of the OKW units. Hard hitting, but not as mobile as the Panzer Elite, the OKW is all about fucking shit up and then making sure it never gets back up. Well, that is until they introduced the British... | ||
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!id="okw2Link4" width="12.5%" style="|Tanks | !id="okw2Link4" class="morphlink showhidetext" data-correspondingcontent="okw2Content4" width="12.5%" style="|Tanks | ||
!id="okw2Link5" width="12.5%" style="|Misc | !id="okw2Link5" class="morphlink showhidetext" data-correspondingcontent="okw2Content5" width="12.5%" style="|Misc | ||
|} | |} | ||
<div style="height:350px;margin:0 auto;padding-top:10px;overflow:width:100%"> | <div style="min-height:350px;margin:0 auto;padding-top:10px;overflow:width:100%"> | ||
<div | <div class="morphcontent okw2Content1 hiddentext"> | ||
* '''Special Operations Doctrine''' - Grenade spam, shitty upgrades for Obersoldaten and a flare for scouting. Meh. | * '''Special Operations Doctrine''' - Grenade spam, shitty upgrades for Obersoldaten and a flare for scouting. Meh. | ||
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</div> | </div> | ||
<div | <div class="morphcontent okw2Content2 hiddentext"> | ||
* '''Sturmpioneer Squad''' - What would happen if you took basic pioneers, gave them assault rifles from the get-go, made them squishy as hell and let them loose right from the beginning of the game? You get these guys, and boy do they fuck shit up. | * '''Sturmpioneer Squad''' - What would happen if you took basic pioneers, gave them assault rifles from the get-go, made them squishy as hell and let them loose right from the beginning of the game? You get these guys, and boy do they fuck shit up. | ||
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</div> | </div> | ||
<div | <div class="morphcontent okw2Content3 hiddentext"> | ||
* '''Kübelwagen''' - Was once supposed to be the mobile suppression solution, but then they figured "eh, fuck it", and removed the MG functions, gave it cap ability and made it much stronger. Was spammed in team games for more than a month as revenge for the release of the British teadrinking faggots. Today it's like a Kettenkrad/Jeep hybrid that you forget about halfway through the game. | * '''Kübelwagen''' - Was once supposed to be the mobile suppression solution, but then they figured "eh, fuck it", and removed the MG functions, gave it cap ability and made it much stronger. Was spammed in team games for more than a month as revenge for the release of the British teadrinking faggots. Today it's like a Kettenkrad/Jeep hybrid that you forget about halfway through the game. | ||
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* '''SdKfz 251 "Stuka zu Fuß" Half-track''' - Got beef with the enemy? Want a final solution? Just fire it at the enemy blob and see what happens. Don't forget to hide it asap, though. | * '''SdKfz 251 "Stuka zu Fuß" Half-track''' - Got beef with the enemy? Want a final solution? Just fire it at the enemy blob and see what happens. Don't forget to hide it asap, though. | ||
</div> | </div> | ||
<div | <div class="morphcontent okw2Content4 hiddentext"> | ||
* '''Panzer II Ausf. L ‘Luchs’ Light Tank''' - Build this if you want to make the other guy really angry. Armored and murders infantry. For some reason it really sucks at killing light vehicles. | * '''Panzer II Ausf. L ‘Luchs’ Light Tank''' - Build this if you want to make the other guy really angry. Armored and murders infantry. For some reason it really sucks at killing light vehicles. | ||
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</div> | </div> | ||
<div | <div class="morphcontent okw2Content5 hiddentext"> | ||
* '''Goliath Tracked Mine''' - Good ol' portable nuke. Never ceases to disappoint. | * '''Goliath Tracked Mine''' - Good ol' portable nuke. Never ceases to disappoint. | ||
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* '''Pak 43 88mm Anti-tank gun''' - Like, really? Why would you ever build this thing as OKW?! | * '''Pak 43 88mm Anti-tank gun''' - Like, really? Why would you ever build this thing as OKW?! | ||
</div> | |||
</div> | </div> | ||
</div> | </div> |
Latest revision as of 15:58, 26 June 2017
This article needs moar Stuff. You can help by adding moar Stuff. |
Company of Heroes is a game series produced by Lelic Entertainment, that, until the sequel came out, was known for exciting tactical multiplayer combat that separated itself from other micro-heavy APM clickfests. It also atleast TRIED to portray all factions in a slightly heroic way, and how brave soldiers suffered in the war. Both games either way always had ridiculous balancing problems, dueto incompetent developers that didn't give a rats ass about the overcrowded balancing forums. Nowadays this game only keeps itself relevant by releasing more paywall DLC to a disgruntled fanbase full of raging axis fanboys and braindamaged allies sympathizers.
Company of Heroes
CoH is an RTS that imitates WW2 by putting units with ridiculous uniforms, which sometimes look more like snowmen or neon-green latex onto the field, where they shoot barely-lethal yellow laser beams at each other until one decides to fall over and die. They also tend to shout and scream a lot and have stupid one-liners ready for every situation. Gamewise it's a continuation of the "capture zones and reinforce units" - system from the previous game Dawn of War, which in turn seemlingy incorporated ideas from the old Bitmap Brothers game "Z". You basically send units to their near death and then push the retreat button to add new cannonfodder at the base. You keep doing this until either you or the enemy has lost so many units and territory that either side will be pushed off the map. By putting your stupid infantry behind cover, you can prolong their short lifespan by a few minutes. Simple really.
Unfortunately, the entire game is built upon RANDOMNESS. Sometimes a unit hits, sometimes it doesn't. A lot of times your tanks don't hit, your units get stuck, your infantry runs around like headless chicken, your expensive artillery shell can't hit the broadside of a barn and so on. At certain times, entire squads are wiped out by a single artillery shell and make the enemy player ragequit. The longer a battle lasts, the more frustrating these events become. It is no wonder that CoH players can be some of the most infuriated gamers of all time. The levels of rage this game causes are phenomenal.
Multiplayer was once the main selling point of the game. It is split into two modes, "Victory Points" and "Annihilation". However, since the playerbase is too retarded to play VP mode, everyone only plays "Annihilation", which is literally just team deathmatch. The game used to run on Relic Servers, but the provider shut them down because Ubisoft bought them up, so Relic had to force players to enter their keys on Steam to keep playing on Steam servers. The new client that was needed ruined the entire online experience with constant crashes and connection drops. Nobody plays CoH multiplayer anymore thanks to this.
Axis always ruled supreme over Allies dueto more unit versatility and a broken veterancy system.
The game had two expansion packs, "Opposing Fronts" and "Tales of Valor", one bringing two new factions while the other gave you shitty campaigns and worthless replacement units. Standalone though, which made it possible to unlock all multiplayer content at once.
Factions, units and all the other garbage
The main difference to CoH 2 is that each faction is capable of choosing from three different doctrines that allowed for new strategies. It also wasn't behind a shitty paywall, so that's a plus.
Units & doctrines | |||||
All you need to know. | |||||
[Click to open] |
- US Army - These guys rely on spamming riflemen and piss-weak tanks in the hopes of making uncle Sam proud. As soon as anything bigger than a Panzer IV arrives, they run away.
Doctrines | Infantry | Vehicles | Tanks | Misc |
---|
- Commonwealth - The cancer of CoH. The absolute worst failure in game mechanics of all time. Come with free indestructable trenches, emplacements and artillery spam. These assholes even received great orchestreal music.
Doctrines | Infantry | Vehicles | Tanks | Misc |
---|
- Wehrmacht - The only reason why this game has so many fans. Axis fanboy faggotry knows no bounds. The Wehraboos have the biggest diversity of units, the most powerful tanks, the snarkiest one-liners, the most overpowered veterancy system and the most rewarding skill trees. Unless a team consists of utter retards, they always win in huge battles.
Doctrines | Infantry | Vehicles | Tanks | Misc |
---|
- Panzer Elite - A Waffen SS Panzergrenadier unit renamed for Political correctness that actually lacks some goddamn Panzers. Like the Americans this faction relies heavily on spamming the same goddamn infantry unit into infinity.
Doctrines | Infantry | Vehicles | Tanks | Misc |
---|
The campaigns
- Battle of Normandy - You replay "Saving Private Ryan" and blow up secret V2 bases n' shit and murder some poor guy in a tank.
- Liberation of Caen - You sip tea all day and slowly grind through tedious long missions.
- Operation Market Garden - You play a bunch of stormfront brothers that wtfpwn the Brits in holland, no weed though. Also your bro dies.
- The mini-campaigns - They all fucking sucked. LOL direct aim for units, what a fucking selling point for expansion. It was never seen again in the sequel. What a great feature.
Company of Heroes 2
Following the purchase of Lelic by Sega and the rights to both the Dawn of War and CoH series, the sequel was released way too early in a bug-ridden state. The game itself was a unplayable, unoptimized mess and it took over one year of bugfixing to make the game actually somewhat enjoyable again. The only thing that is truly good about the game, is the graphics, because everyone knows that the road to success in any RTS game is graphics, so they fucked up the rest of the game, and had good graphics, enjoy the graphics.
Eventhough the game was released five years after the original and runs on almost the same engine, it barely looks better and it runs four times worse. What's playable now is almost a different game than what it was at the original release and the balancing and flow is much worse than in the previous game. Let's not forget that the new voice actors are all terrible and have corny lines. Also, the entire product is segmented into standalone DLC, you literally have to buy EVERYTHING.
Multiplayer is heavily biased towards whatever new faction was recently added (in this case, the British) and broken units run rampant for weeks, even months. It nows runs entirely over Steam, so enjoy the server crashes. Compared to the original, there is also a heavy focus on artillery spam and fucking up each other with mortar strikes. The addition of "true sight" made the randomness of the unit behaviour even more frustrating, as sometimes a tiny fucking bush can hinder your tank from doing a killing shot. There was also a so-called "ColdTech" system implemented, which made your units freeze to death in a snowstorm, unless you built fires for 100 manpower each. It slowed the game down for anyone who played infantry-heavy. Meanwhile, a vehicle spammer could just plow through the snow and fuck up your units as they got stuck in snow while retreating. Lelic finally removed this garbage feature from Multiplayer in the latest patches.
Factions, commanders and all the other Pay2Win bullshit
CoH 2 is riddled with DLC. They split up every faction into dozens of weird "commanders", which are basically severally limited self-unlocking tech trees from the previous game which cost around 5 bucks each. Expecting to get one via a random drop is about as likely as winning the million dollar lottery. You can also collect shitty items that give little bonuses, which are so unimportant that they are not worth mentioning.
Units & doctrines | |||||
All there is to know about a game with horrible balance. | |||||
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- US Forces - If you thought Riflemen spam was bad in CoH 1, you haven't seen these fuckers yet. Their tech tree is so pathetic and split over DLC, they can't even build Jeeps. Rely solely on spam, mostly doctrinal Elite units like Rangers or Airborne. If you're lucky you might get to see a single Sherman at the end of the game.
Commanders | Infantry | Vehicles | Tanks | Misc |
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- United Kingdom Forces - The cancer of CoH, version 2.0. Now with more OP units and less indestructable trenches. They make Wehraboos cry in their sleep.
Commanders | Infantry | Vehicles | Tanks | Misc |
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- Soviet Union - -.
Commanders | Infantry | Vehicles | Tanks | Misc |
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- Wehrmacht (Ostheer) - Eastern front Krauts. Same shit as the previous game, except without any Schwimmwagen, motorcycles or broken veterancy. Since the OKW were introduced, the Wehrmacht has lost its position as the Wehraboos favourite faction. Sad times. Rely heavily on mixed armies, as all their units have some pain in the ass hidden drawback.
Commanders | Infantry | Vehicles | Tanks | Misc |
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- Oberkommando West - 1944 Western front Nutzis with mobile HQs, mixed with Waffen SS units. The new cool crew for the average Wehraboo. Used to have a 66% ressource income, but were pushed back to 100%, which made them OP as fuck. Relic "balanced" it by heavily increasing the costs of the OKW units. Hard hitting, but not as mobile as the Panzer Elite, the OKW is all about fucking shit up and then making sure it never gets back up. Well, that is until they introduced the British...
Doctrines | Infantry | Vehicles | Tanks | Misc |
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The campaigns
- United States Forces (DLC) - You get to choose 4 commanders, one of which is behind a PAYWALL (A DLC IN A DLC, WE ARE NOT MAKING THIS UP!), which you can't even use in Multiplayer. You're supposed to pick three of these jackasses and win the Battle of the Bulge in the Ardennes. This campaign consists out of boring-ass grinding and sneak-missions that have no real cutscenes and end with hypocritical or whiny monologues of each commander. All you have to do throughout the campaign is to not lose every single unit like a retarded noob and you're fine. If you don't do just that you will run out of ressources and get a permaloss and you're forced to start over completely. At the end you're rewarded with worthless items and skins, half of which have been patched into a non-functional state.
- Soviet Union - CoH 2's Soviet campaign is all about mindlessly sending your soldiers to get raped by machine guns. There is literally no penalty for this, because you cannot take experienced units into the next mission anyway and all the new recruits that you can call in are FREE. Sure, there is a commissar waiting for your retreating units to shoot them in the face, but by just letting your guys walk in circles and reinforce at the base, you basically completely nullify the negative consequences. You basically keep spamming your infantry until you're able to get tanks, at which point all you have to do is press A and left-click and occasionaly activate an ability. You will be sending them to be raped by AT guns, this is all totally true and even works in HARD difficulty, because after all Russia didn't give a fuck about its people, however some people don't like the truth...
The controversy & Russian butthurt
Some Youtuber called Bad Comedian, butthurt of the fact that the Russian Army sucks and did horrible warcrimes, grabbed his personal army and downvoted the game on Metacritic, which had its rating move from 8.9/10 to 1/10, truly shows the might of Soviet Russia...
The developers
Lelic Entertainment is a powerhouse of incompetence. What once used to be a company made out of the best artists, programmers and designers that could rival the old (now deceased) Blizzard is now filled with millenia faggots that heavily rely on retarded and incompetent community managers, that never communicate with the community at all, but instead rub the balls of the very few progamers that exist for their games. It is known that after Company of Heroes was released, probably half of the original dev team left, which made it almost impossible for the leftovers to fix bugs, as CoH 1 was supposdely a extremely complex programming nightmare. After every expansion pack, more and more of the original team fled from Lelic, until there was almost nobody left. This left us with todays developers.
Their design choices have become very questionable and they screwed up one of their most promising attempts at a free to play game. After THQ killed itself and SEGA bought them up, they now shamelessly fill their FULL PRICE GAMES games with heavily overpriced DLC, hard-to-get unlockables. Thus their games have become an unfixable, unbalanceable mess.
Things you get to do ingame
- Burn your own people
- BUY ALL THE DLC!
- Wonder how the game lags even on modern gaming PCs.
- Play against an AI that doesn't know how to remove barbed wire.
- Watch as your squad that took you ages to gain elite veterancy gets accidentally wiped by your own mortar round.
- Become a Nazi aka Wehraboo and play Axis only for the rest of your life.
- Ragequit and almost succumb to a heart attack as you pathetically lose to the broken flavour of the month unit.
- Smash your keyboard into pieces.
- Insult the developers to get a permaban on the Steam Forums.
- Burn the game.
Gallery
See Also
- StarCraft - The go-to alternative if you're azn.
- Supreme Commander - The Dwarf Fortress of real time strategy games.
- Nazi - The playerbase of CoH.
- Communism - The thing this game hilariously tries to deconstruct.
- Russia - Guess who's butthurt the most?
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