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Creepypasta/Video Games and Creepypasta

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A lot of creepypasta is based around video games. These creepypastas are almost invariably shit and not scary at all. They are likely written by autistics who are completely incapable of taking an interest in anything unless they've crammed their narrow, dorky interests into it somehow and who don't possess the mental capacity to figure out when something is actually scary to other people. At a push, one or two might be actually kind of cool, but on the whole these are just crap and should be avoided.

If you're a talentless sperg and want to write a creepypasta based around that neat new vidya gaem you've bought, we here at Encyclopedia Dramatica would like to offer you the following advice. DON'T.

Examples of Video Game Creepypasta

The Possessed Super Mario 64 Game

I always liked Super Mario 64 when I was a kid. I remember playing it at my aunt's house all the time. Well, one day a pop-up appeared out of nowhere as I was watching gameplay footage on Youtube. I was a little startled, and was about to close the window, until I realized that it was a website showing off a mint condition copy of Super Mario 64 for sale. There was a picture and everything. I usually don't trust these things, but the feeling of nostalgia overpowered me, and I wanted to buy it.

The whole business was peculiar, seeing as how the owner of the game wanted the buyer to send an envelope containing $10 to and address on the site, instead of using something like PayPal. What made things even more strange was that when I tried to gain access to the website (I wrote down the URL) after encountering...problems with the game, the page was nowhere to be found.

A few days after the $10 was mailed, I got a package containing the new copy of the game. The first thing I noticed when I opened the small box was that the "official sticker" with Mario flying in the air was apparently peeled off or something. In it's place was a piece of duct tape with "Mario" crudely written on it in permanent marker. I felt a little ripped-off, but as long as the game worked, I didn't care.

I got out my Nintendo 64 and put the cartridge in. The screen turned on with the familiar Mario face that you could stretch and twist aimlessly. I remembered laughing all the time at the results as a kid and decided to mess around for old times sake. I moved the cursor over to Mario's ear and pulled it to elven proportions. I was going to do the same to the other ear, when the TV suddenly produced loud static. Mario's whole head started deforming and twisting in ways that I didn't even know were possible for the model. Random sound effects from the game started playing along with the static. As all this was occurring, I could hear a faint voice whispering in Japanese. The voice was stammering and whimpering.

I immediately shut off the game and tried again. I didn't bother with the Mario head this time. Just selected a new file and started playing.

When I selected the file, the game skipped the opening monologue by Peach and the courtyard outside. Mario was just placed right inside the castle. Creepier still, Bowser didn't say anything either. I tried to ignore it and played anyway. However I also noticed that their was no music. Just dead silence. There weren't even any Toads around to talk to. The only door I could enter was the Bob-omb Battlefield. The other doors wouldn't even respond to my button commands.

The portrait of Bob-omb Battlefield wasn't the usual picture. It was just a stark white canvas. I was still trying to convince myself that these were just minor glitches, and that they wouldn't effect the gameplay at all. Once I entered the portrait, the image suddenly went from a blank canvas to the Lethal Lava Land painting. You know, that slightly unsettling image of the flame with the evil smile? Yeah, that's when I started getting really suspicious.

The mission select menu came up, and yet another weird detail was present. Instead of "Big Bob-omb on the Summit", the mission was called "TURN BACK". I have no idea what drove me to press A, but I did.

The level seemed normal. Everything was how I remembered it. I thought I could finally enjoy my favorite childhood game. But then I saw him. Luigi. I was absolutely shocked. He was never in this game. His model wasn't even a Mario palette swap. He looked like a completely original model. Luigi just stood there until I tried to approach him. He started running at unexpected speeds. I followed suit and went through the level. Strange things happened as I pursued him. Each time I picked up a coin, the enemies and music would get slower, and the scenery would look darker in color and more morbid. It kept gradually getting worse until I collected a 5th coin. Then, the music just stopped. The enemies laid down on the ground like they were dead. I was seriously freaked out, but I kept chasing Luigi.

I went up the hill. No cannon balls rolled down trying to knock me over. I really wasn't surprised at this point. Luigi was always just out of my sight as I ran. Once I reached the summit, I saw yet another object out of place. A small cottage was all that was seen on the top of the hill. Luigi was nowhere to be found. The cottage was certainly odd looking for a Mario game. It was old, plain, and broken down. Regardless of my fears at that moment, I had Mario enter the cottage.

As soon as the door closed. A disturbing picture of a hanged Luigi immediately popped up along with a very frightening scare chord. It sounded like a violin screech accompanied by loud piano banging. Mario fell to his knees and sobbed for roughly 5 minutes, then the screen irised-out.

I returned to the castle. Mario just slumped out of the painting. The image switched from the Lethal Lava Land portrait to the image of Luigi hanging himself. The room was different this time. It was now a small hallway. Toads with blank expressions and white robes lined the sides of the hallway. There was another painting at the opposite end that just completely and utterly scared me. It was a picture of my family. It wasn't even a photo from the time Super Mario 64 was released. It was a very, very recent photo. I remembered posing for it last weekend.

I reached for the on/off switch on the N64. There was no way I was going to play this anymore. However, when I flipped the switch, the game was still on. I flipped it back and forth, but to no avail. I tried unplugging the whole system, but it never left the screen. I was even still able to control Mario. I couldn't just leave it on forever...so I kept playing. I went to the photo of my family, and jumped in. Only one mission was available, of course. This one was called "Run, Don't Walk". I selected the mission. 'Let's-a-go'...

The level started in a flooded hallway with platforms floating on the water. Mario landed on one of these, and the camera turned to show what was behind. A silent black void was slowly approaching Mario. It didn't look like anything. It didn't even look like finished graphics. Just a giant, blocky, black blob. I started jumping from platform to platform. With no goal in sight, I kept running, the darkness slowly but surely gaining speed. This kept going on for what felt like hours. I was really doubting there would ever be an end. Mario was just going in circles. Finally, the black blob/void/thing caught up with Mario, and enveloped him in darkness. He didn't scream or resist at all. It just consumed him.

Mario fell out of the painting and back into the castle. I lost one of my 3 lives. The room was different now. Some of the Toads were gone, and the painting looked different. My family and I were in the same positions, but our bodies were partially decomposed. It looked too real to be photoshopped. It looked more like someone just took our dead bodies and posed them.

Regardless, I jumped into the painting again. Mario was in a small room. There was still only one mission available. It was called "I'm right here." spelled just like that. I selected the mission and prepared for the worst. Mario landed in a small, dark room. There no visible way out. The room was empty except for a piano in the corner. I knew what that meant. i was stuck in there with the Mad Piano. I approached it and it started chasing me as always. There was no way to damage it, so I had no choice but to let Mario take damage.

When he lost all his health, the usual death animation didn't happen. Mario just got mauled by the piano. He fell as his blood and guts spilled on the floor, and the camera panned to a top down view of his corpse. A distorted version of the merry-go-round music from Big Boo's Haunt played as the screen slowly transitioned from the in-game shot to a photo-realistic sketch of Mario's dead body in the same view as the shot. It was very unsettling. I was crying softly as I gazed upon the image. I lost another life.

The photo of my family was shown again. We were even more rotten then before. The view zoomed into the painting, like I was warping again. I was greeted with a shot of Peach's castle from the outside. The castle was crumbling in ruin. The fields were on fire. The sky was pitch black. Bowser's laugh played on a loop in the background as children mockingly chanted "You couldn't save her!". This went on for a long time, until, a close-up of of Peach's face accompanied by an extremely loud screech interrupted the loop without notice. Peach's mouth was wide open as if she was screaming, and her eyes were empty, black holes.

Suddenly, I was back in the hallway as Mario was once again ejected out of the painting. Now all of the Toads were gone, and me and my family looked positively repulsive. Maggots were wriggling around in holes in our flesh. Guts were spilling out of our bodies. My dad's eyeball was hanging loose from its socket. It was too much to bear, but something still urged me to trudge on. I jumped into the painting, with only one life remaining.

This time, there was no name for the mission. Just a blank space where the title would be. I selected the mission, and Mario landed on a very small island in the middle of the ocean. There was a solitary sign. It only read "DIVE". I did just as it said and entered the water.

The ocean was dark and empty. There were no fish. I wasn't even able to see anything in the water besides Mario. I swam downwards. I kept going for quite some time, yet Mario never ran out of breath. I counted roughly 10 minutes of swimming until I decided to go back up. Just as I turned Mario around, it came. A huge, and I mean huge Unagi the Eel came out of nowhere and swallowed Mario whole. I was dumbfounded. It went by so fast I wasn't even sure what I saw. The Game Over screen didn't show up. All that happened was a fade-out.

The photo of my family and I was shown again. We were plain skeletons now. Once again, it looked very real. I couldn't move the camera at all. It just stayed focused on the picture. I shut off the game and turned it on again. I chose my file, but it just went to the skeleton photo of my family. I tried this about 3 more times before giving up. I desperately wanted to stop, but some force kept me from walking away. I decided to select the only other saved file. The camera once again focused on the skeleton picture, but this time they were in a different position. As if they were a different family.

Dagon the Dark

Most people don't see this, but Bethesda put a strange feature in The Elder Scrolls: Skyrim. Well, it's not really a feature, it's just a thing that happens. You see, when you use the wait feature, you can see the world move around you really fast.

The wait feature works on an hour-by-hour basis. That is, you can choose to wait a certain number of hours of in-game time. This is different from sleeping because it doesn't heal your wounds. It doesn't put you in a bed during those hours, you just stand there. Most people use this feature for little things, like, for example, if you get out of a dungeon or a building and it's night time, and it's hard to see, you might choose to wait till morning.

The thing about the wait feature that differs from previous Elder Scrolls games, such as Oblivion, is that in between the hours passing you can still see the world around you moving, albeit with an extremely modified frame rate.

Mostly, nothing interesting happens. You see the shadows of trees moving through the day, but nothing of real note. One night I came across something strange happening in between the hours.

I had previously assumed that people and living things didn't even render during Wait time, but it would appear I was wrong. It was about 11 pm, and i was drowsy. I was waiting from 3am in-game to 8am in-game, just waiting for the merchants in Whiterun to open. That's when I noticed something strange pass right by me. I saw some kind of shadowy figure dip out of the ground, up so it's head was showing, then fall back in, all within about half a second. I was shocked at first, and I almost jumped out of my seat. I tried to remember, and decided that the figure must have been the model of a dragon, preforming a flying animation a tad bit lower than it should have been, and missing its texture, just appearing as a black model.

I went on the Bethesda forums to ask about the dragon, but in writing my post, I misspelled "dragon" as "dagon", and we all affectionately dubbed the monster as Dagon the Dark. Even with about three people willing to help me speculate, we were clueless. A person under the alias of "Cylinder-dude" pointed out to me that if Dagon were simply missing his texture files, he wouldn't appear all black, he wouldn't appear at all. he'd be invisible. That's something. He told me he'd dig around in the game files for some all-black dragon textures.

I went back to my game and found something horrible had happened-- there were no more dragons in Skyrim. I searched far and wide for some sort of dragon to fight, but for the life of me, I couldn't find one. Over six in-game days of just wandering around, I didn't encounter one dragon. I even tried summoning Odahviin to fight with me, but nothing came. I did the shout successfully, but no dragon came. I figured something was wrong with my save file, but no-- Dragons were now completely gone.

I tried to start a new game, but that's when it got creepy.

Instead of starting out in the opening prisoner sequence and getting the Unbound quest, the game started off in Whiterun, at Dragonsreach. I searched the whole place and the Jarl was missing. All that happened was I appeared in the hall, and I heard the Jarl's voice say, "You have to slay the beast". I remember questioning weather I had actually heard that audio in-game or not. If you stick around in the hall for a while, you can hear him say, "Please", then the music stops until you leave.

I assumed that by "beast", he meant the drgon you meet in the Dragon Rising quest. I went outside and found Irileth and the rest of the guards waiting for me. I tried talking to Irileth, but all she said was "Please slay the beast".

So, I went down to the tower where you fight the dragon, only to find no dragon. The tower was still wrecked, but nothing was on fire like it usually is. I got close, and suddenly I got pulled into a conversation with one of the guards cowering in the tower. He said, again, with dialogue I had never heard in-game before, "Please... you have to kill it... it's only you... you can save us from it... you have to kill it... Please!" I'm pretty sure that wasn't the voice that guard usually talks in too. I got a dialogue choice; Yes or No. I chose yes, eagar to face the dragon and whatever else my clearly fucked-out game could throw at me.

It was then that the guard looked down at me and scared me. He said something, and it was bit louder than usual. My speakers must have messed up the stereo placement. because it sounded like it was coming from behind me. He said, "Don't just stand there!" in a suprisingly convincing dispair. Then, it happened.

Bam. Dagon the dark dove right the fuck out of the tower, this time without wings (a dragon without wings), swallowed up the guard, and dragged his body into the ground. I jumped, because it made this otherworldly, echo-y grunt that made my speakers buzz and my desk vibrate. From there, it became chaos. All the guards and Irileth started scrambling, running faster than they should have been able to, unarmed and hopeless. One by one, Dagon, a wingless ground dragon came up and swallowed up all of the people, one by one, until there was just me left. And then Dagon came up from out of the darkness and swallowed me. My character got sucked down into the ground, and everything was white. I looked down and the worst part happened. I saw dagon's face. My character's model was inside dagon's model, which was white from the inside, and at the bottom were two piercing, small black eyes and a big black mouth; like a dog's. It stared at me and I couldn't look away, which I initially registered to the game's fault, but soon realized was a deeper problem. I actually couldn't move the mouse. I was paralyzed at my desk, looking at this terrible face. This lasted for what seemed like an eternity, and then I woke up near my bed, standing.

It was insane. I just skipped through time to the next morning, completely blanking out on everything that happened that night. I'm really scared at this point, and I go to my computer to consult Cylinder-Dude about it. I find that he's sent me about five "where are you" messages over the night. I inform him of the events that happened the night prior, then he tells me he can't find the face texture or the dagon "wingless dragon" model anywhere in the game's directory.

He asks me to send him a copy of my game directory so he can patch his game with my buggy files and check it out. I send him the files and over the next few weeks, we both experiment with the game.

First, he played my save file again. He played a few times, and turns out the game has rules:

Rule 1: You need to kill Dagon. How exactly you do that is not certain, but Cylinder-Dude (Who has identified his name as Sam) thinks you may need to get an in-game item to kill him.

Rule 2: You can't let Dagon kill you. Now, this seems impossible at first, but me and Sam gradually found out that the thing that triggers Dagon attacking you is Irileth getting eaten. There is, in fact, a way to save Irileth and, by extension, yourself. Dagon makes a sreetching sound about 1 half-second before he attacks Irileth; If you can sucessfully hear that and start a conversation with her in time, you'll save her from getting eaten.

Rule 3: fast travel and Wait are disabled.

The initial plan was to - Get this - Simply run all over every inch of Skyrim's world, all whilst talking to Irileth every five seconds (we'd used the console to make her follow us), and just keep wandering and searching everywhere for this random item that kills Dagon, somehow. It was a crazy and painstaking plan, but noone can obsess over these things like internet losers.

Sam, understanding my concerns with the game after my black-out episode, offered to try it out for me. (I sent him a thank-you e-mail and he said he was going to work.

And that's the last I heard from Cylinder-Dude.

He was gone. No more e-mails. Nothing. I even scanned the forums for his posts, he just dropped off the map. Nonexistent.

I got scared; so scared I didn't even turn on my computer for a while. I scanned the news for mentions of search parties or something, and eventually succeeded in pushing it to the east-back of my mind. I just tried to forget about Sam and his fate. Of course, it didn't work. As soon as i went to sleep, I hovered over my bed and thought about Sam and what happened to him. It ate me up like; well, like a wingless dragon.

Over the course of a week, I gained the drive to try the game again. I decided that the omputer game ouldn't hurt me-- it was nothing more than a few billion lines of code. I started it up to the opening screen.

"Apples."

I swear to christ, they were chanting, "apples". The home screen music had switched to just a chant of "apples". I disregard my insanity and plunge further into my game.

There are approximately just over 4,000 apples in Skyrim, across barrels and other things. One of them is poison. One of them can kill Dagon. One of them can slay the beast.

I manage to save Irileth for the first few times. I walk backwards, keeping the crosshairs on her in case I need to save her, checking the map every so often to make sure I'm walking in the right direction.

I made it from Whiterun to a fort just outside it before I fucked up and let her die. Which means I had to stare into Dagon's piercing eyes again. Which means I blacked out again. I arose, standing in front of my bed. Angry. Violated. Filled with the kind of strange curiosity that created the first pedophiles. Still determined.

So this is what I did every night. Every night, making it a little further, but blacking out a little longer. This went on for about 2 weeks. Then I found what I made.

Sam is dead. I saw the news that his body had been found naked in the woods. His teeth had been ripped out-- and replaced. With a dog's teeth. This was the morning I woke up in front of my closet, not in front of my bed. I opened my closet.

I swear to Jesus H. Christ that for a mere milisecond - Maybe shorter - I saw Dagon's face in my closet. Did I jump? Of course I jumped. The face went away and at least 40 apples - All with a bite out of them - Some rotting, some fresh - fell out of my closet. Right onto my feet. Apples. Apples. Apples.

"Don't just stand there."

Sam was right behind me. It had to be him. I felt that it was him. I felt what I owed him. He was behind me one instant, and gone in the next. I fell into the apples. They ate me.

He died. He died because of me. He said please. I just stood and did nothing.

There are over 2,000 apples in Skyrim.

Don't just stand there.

You can save us. You can slay the beast.

Please.

Apples.

Pokémon Black

I’m what you could call a collector of bootleg Pokémon games. Pokémon Diamond & Jade, Chaos Black, etc. It’s amazing the frequency with which you can find them at pawnshops, Goodwill, flea markets, and such.

They’re generally fun; even if they are unplayable (which they often are), the mistranslations and poor quality make them unintentionally humorous.

I’ve been able to find most of the ones that I’ve played online, but there’s one that I haven’t seen any mention of. I bought it at a flea market about five years ago.

 

Here’s a picture of the cartridge, in case anyone recognizes it. Unfortunately, when I moved two years ago, I lost the game, so I can’t provide you with screencaps. Sorry.

The game started with the familiar Nidorino and Gengar intro of Red and Blue version. However, the “press start” screen had been altered. Red was there, but the Pokémon did not cycle through. It also said “Black Version” under the Pokémon logo.

Upon selecting “New Game”, the game started the Professor Oak speech, and it quickly became evident that the game was essentially Pokémon Red Version.

After selecting your starter, if you looked at your Pokémon, you had in addition to Bulbasaur, Charmander, or Squirtle another Pokémon — “GHOST”.

The Pokémon was level 1. It had the sprite of the Ghosts that are encountered in Lavender Tower before obtaining the Sliph Scope. It had one attack — “Curse”. I know that there is a real move named curse, but the attack did not exist in Generation 1, so it appears it was hacked in.

Defending Pokémon were unable to attack Ghost — it would only say they were too scared to move. When the move “Curse” was used in battle, the screen would cut to black. The cry of the defending Pokémon would be heard, but it was distorted, played at a much lower pitch than normal. The battle screen would then reappear, and the defending Pokémon would be gone. If used in a battle against a trainer, when the Pokéballs representing their Pokemon would appear in the corner, they would have one fewer Pokéball.

The implication was that the Pokémon died.

What’s even stranger is that after defeating a trainer and seeing “Red received $200 for winning!”, the battle commands would appear again. If you selected “Run”, the battle would end as it normally does. You could also select Curse. If you did, upon returning to the overworld, the trainer’s sprite would be gone. After leaving and reentering the area, the spot [where] the trainer had been would be replaced with a tombstone like the ones at Lavender Tower.

The move “Curse” was not usable in all instances. It would fail against Ghost Pokémon. It would also fail if it was used against trainers that you would have to face again, such as your Rival or Giovanni. It was usable in your final battle against them, however.

I figured this was the gimmick of the game, allowing you to use the previously uncapturable Ghosts. And because Curse made the game so easy, I essentially used it throughout the whole adventure.

The game changed quite a bit after defeating the Elite Four. After viewing the Hall of Fame, which consisted of Ghost and a couple of very under leveled Pokémon, the screen cut to black. A box appeared with the words “Many years later…” It then cut to Lavender Tower. An old man was standing, looking at tombstones. You then realized this man was your character.

The man moved at only half of your normal walking speed. You no longer had any Pokémon with you, not even Ghost, who up to this point had been impossible to remove from your party through depositing in the PC. The overworld was entirely empty — there were no people at all. There were still the tombstones of the trainers that you used Curse on, however.

You could go pretty much anywhere in the overworld at this point, though your movement was limited by the fact that you had no Pokémon to use HMs. And regardless of where you went, the music of Lavender Town continued on an infinite loop. After wandering for a while, I found that if you go through Diglett’s Cave, one of the cuttable bushes that normally blocks the path on the other side is no longer there, allowing you to advance and return to Pallet Town.

Upon entering your house and going to the exact tile where you start the game, the screen would cut to black.

Then a sprite of a Caterpie appeared. It was the replaced by a Weedle, and then a Pidgey. I soon realized, as the Pokémon progressed from Rattata to Blastoise, that these were all of the Pokémon that I had used Curse on.

After the end of my Rival’s team, a Youngster appeared, and then a Bug Catcher. These were the trainers I had Cursed.

Throughout the sequence, the Lavender Town music was playing, but it was slowly decreasing in pitch. By the time your Rival appeared on screen, it was little more than a demonic rumble.

Another cut to black. A few moments later, the battle screen suddenly appeared — your trainer sprite was now that of an old man, the same one as the one who teaches you how to catch Pokémon in Viridian City.

Ghost appeared on the other side, along with the words “GHOST wants to fight!”.

You couldn’t use items, and you had no Pokémon. If you tried to run, you couldn’t escape. The only option was “FIGHT”.

Using fight would immediately cause you to use Struggle, which didn’t affect Ghost but did chip off a bit of your own HP. When it was Ghost’s turn to attack, it would simply say “…” Eventually, when your HP reached a critical point, Ghost would finally use Curse.

The screen cut to black a final time.

Regardless of the buttons you pressed, you were permanently stuck in this black screen. At this point, the only thing you could do was turn the Game Boy off. When you played again, “NEW GAME” was the only option — the game had erased the file.

I played through this hacked game many, many times, and every time the game ended with this sequence. Several times I didn’t use Ghost at all, though he was impossible to remove from the party. In these cases, it did not show any Pokémon or trainers and simply cut to the climactic “battle with Ghost.

I’m not sure what the motives were behind the creator of this hack. It wasn’t widely distributed, so it was presumably not for monetary gain. It was very well done for a bootleg.

It seems he was trying to convey a message; though it seems I am the sole receiver of this message. I’m not entirely sure what it was — the inevitability of death? The pointlessness of it? Perhaps he was simply trying to morbidly inject death and darkness into a children’s game. Regardless, this children’s game has made me think, and it has made me cry.

D R E A M

Hello. I have to admit that I am a fan of LBP2. Which, at the time of writing, has only recently been released. Having only had the game for the first 6 days of release, you would expect the servers would be flooded with buzz from new users. But, surprisingly, apart from the well-respected authors of the site and some horrible generic levels I probably have played before in another guise, traffic was slow. On 2 March, 2011, I decided that I may as well route for anything which may just interest me. After scrolling to the bottom of the "Cool wall" for nearly 2 minutes, I come to the very end. There was something which caught my eye. It was a level, and I was immediately interested. It was a level called "D R E A M", the username who posted under it was clearly japanese as it was entirely consisted of Japanese symbols I could not re-produce. Its description was entirely in Japanese, and seemingly took up all the available space in the description. But what was odd was that, if it was a true Japanese origin level, it would come produced automatically as "[JPN]" for english readers. Ignoring this odd un-inclusion, I noticed it had exactly 138 plays, 43 comments and 5 hearts, which for some reason stayed with me. I noticed it was one of those new "Movie levels", so I wan't expecting much use of the controller. But what I saw next really chilled me. The image for the level showed a sackboy screaming, but it had no eyes. This just didn't look right to me, so I decided to head over to the comments section. Nearly all of them where in Japanese, exept for one, which simply said "Lol JK .... yoU decided to include the kill in the and kill the ONe." . This freaked me out somewhat, so I decided to just load up the level and play it, out of curiosity. Big mistake.


It took nearly 4 minutes to load, and by the time it was finished I thought my PS3 had crashed due to the probable complexity of the level. The level then started abruptly, and I jumped backwards and almost screamed, probably because I wasn't expecting it. It first displayed a still, IRL image of a dog, possibly a terrier, looking at the camera. This lasted for nearly 5 seconds, and then it suddenly cut to the inside of a dark room, where a woman ( her face is not revealed ), is trying desperately to stand up, but something hidden in the darkness is oppressing her. I was disturbed at this, as she made increasingly loud grunting noises, and then followed with a shreak. 32 seconds in, a man starts shouting random profanity, and then screamed something weird in Japanese. Even though I know little Japanese and am hoping to learn it some time soon, I knew from the sound of his tone of voice that it was something freaky, that I would rather not hear. It then, very slowly, shows a reddish figure rise up from the darkness, presumably the man. The video starts to look amateurish, and to the point where you can't even see his basic visual features, which really disturbed me. After roughly 56 seconds, he is fully standing up, looking roughly like some sort of weird blob, and then seemingly runs towards the woman who was screaming. Or maybe it was the opposite. Its hard to tell. But now, the visuals look corrupted, and then displays one of the most horrifying images I have ever seen.

It looks like a dog with its skin turned inside out. It has a noose over its neck. It has no eyeballs in its sockets, and covered in black hair from top to bottom. The camera then pans out.... closer to the dog. Until it eventually gets to the point where the dog's anus is clearly visible. It then attempts to go into the dog's innards, almost as if the man was trying to fist the dog with the camera. It was almost humorous, if it wasn't for the disturbing situation it was placed in. It then goes to a shutter screen, as if it went so far in, its camera lens got caught in the dog's large intestine and the person had to manually remove the physical damage caused by this. The video is now 1 minutes 38 seconds into the video, with just over 30 seconds left in the video. But what happens next is horrible. It was hard to describe what it was, but it was like a constantly distorted image of the video repeated in reverse, and sped up x2. The motion, and the images made me literally vomit onto the floor. I had never in my life ever been subjected to such disgusting horrible images.

After 2 minutes 68 seconds, the level ends briefly. I decide to choose the "exit" option as fast as I could. Now I was just back in my pod, happy as usual, and now traffic was booming. Hundreds of levels where being published every minute in the short time I had been playing the level. But afterwards, I couldn't sleep for 5 days. Luckily I've recovered from this near-traumatic experience, and have decided to upload a level on it, which roughly has about 5000 plays now and 300 hearts. Although recently, I decided to try and track the level down as hard proof of it, but when I typed it in to the search engine, nothing came up. when I tried this several times, I just assumed it had been deleted. I have been trying for nearly 3 months now to find the 5 people who have hearted the level, but to no avail. If you find anything about a level called "D R E A M", message me as soon as possible.

In fact, my information level I posted became popular enough, that some malicious bloke recently posted a level called "D R E A M [Unseen REAL level]". However, the level, which was 6 minutes and 30 seconds long, looked and felt more like a cadbury's dairy milk advert than the level I know so vividly. But one more thing, is that if this was recorded, instead of made, we could be on to something BIG.

The Scariest Video Game Ever

I just got done playing one of the SCARIEST video games ever. Now, hear me out before saying, "Oh, he's probably just a fag that gets scared of everything." I don't get scared of video games or movies. I've played many survival horror games and have seen many horror movies in my day. The only thing that made me just a tiny bit scared were some parts of Penumbra and Condemned. Amnesia was pretty good. Everything else was just boring. This game was different. VERY different.

You aren't given any sort of backstory to the game at all. As soon as you press play, it throws you right into the game. However, I was able to piece together what the story basically is through finally beating this little brick shitter. Apparently, you're a madman. We're never given the name, but you can guess what it is if you pay attention to the title screen. For some reason, you escaped from whatever mental hospital room you were hiding in. Now, the very horrid state of your mind has transformed the halls of the hospital into nothing but a pitch black maze with the only light being the walls, which glow a deathly blue.

Your character is apparently some type of mad cannibal that you can barely control. You can force him to turn corners in the creepy hallway, but not much else can be done. Your character seems to grab anything and try to eat it; whatever is in front of him is thrown into his mouth and he munches it down.

While playing the game, you're being chased by four hideous and fucking scary ghost monsters. You cannot hurt them at all, and to come even close to one is instant death, in which the ghost latches onto you and rips you inside all, all while you hear the horrible noise of your body being torn.

You can, however, eat some odd objects hidden in the maze, after which your character goes into an even more unstable state. You can literally EAT the ghost monsters. Your character runs right up to them and devours them, only leaving their eyes.

There aren't any words to describe how horrific and terrifying this game is, and I don't want to spoil the surprises for you. Just go ahead and try it for yourself. Google the word Pac-Man and you'll find it on the first search.

Creepypasta/Video Games and Creepypasta is part of a series on Creepypasta

[2spoopy4meScared?]