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Internet linguistics

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This "article" is an actual thesis paper based on regurgitated memes that have been repeated so much they are unfunny. The author is simultaneously lazy and missing the point. Memes aren't made to be analyzed and picked apart, they are supposed to be fun.

It is very TL:DR and uses citations constantly in the place of actual thought. Such laziness is to be expected by a millenial who also has Girl on the Internet Syndrome. To spare your sanity all citations have been converted into hover-overs marked by being undlerlined. Attempts have been made to link relevant articles but we seriously doubt you'll finish this page so we're not sure why we even bothered.

You have been warned.



Such LOLspeak.So analysis. Wow.
A comparative analysis of LOLspeak and dogespeak

Kirsi Kauppinen
Bachelor’s Thesis
General Linguistics
Department of Modern Languages
University of Helsinki
April 2016


Introduction

The next 33 pages of text are based on this image...
...and this image.

In this thesis I will describe two English-based Internet languages, LOLspeak and dogespeak, and analyze and compare them according to their distinctive features. The aim is to show how these Internet languages vary from each other and explain why they cannot be used interchangeably.

LOLspeak is the Internet language derived from captions of certain cat images found on different online forums. The cat images were originally a humorous hobby of Internet users but they developed into a website called I Can Has Cheezburger, where users could send various cat pictures and communicate with the language depicted in the images. The language plays with spelling conventions and morphology of English. Dogespeak also has its origins in text found in humorous pictures, but of a certain breed of dog. These pictures are usually referred to as doge memes and the language in them consists of short phrases and it plays mostly with grammar.

Internet languages are typically viewed as something completely random, even though they are not just a mix of words and expressions. Both of these languages have their own grammar rules and they can be clearly violated, so in a way LOLspeak and dogespeak behave like natural languages. Some linguists have re-searched LOLspeak and its characteristics, but there have not been any academic attempts to describe and compare both LOLspeak and dogespeak. Because these Internet languages showcase a lot of interesting features, they should definitely be analyzed properly, and that is what I intend to do in this thesis.

I base my analysis on the data collected from two different sources. For LOLspeak, I work with materials from the LOLcat Bible Project which is a wiki-based collaboration for translating the Bible in LOLspeak. Following Gawne &Vaughan (2011), I use the LOLcat Bible as my source since its content is not as limited as the original image macros. Therefore it represents the core elements of LOLspeak and is suitable for my comparative analysis. For dogespeak, I use the Doge Corpus from The League of Nerds website which was published in 2014.The corpus is a collection of dogespeak captions found in the first hundred images when searched for doge on Imgur on February 23, 2014.}}

The theoretical background of this thesis is largely based on the concept of language play and the field of Internet linguistics. The Internet is changing our language use in many different ways and Internet linguistics helps us to understand how and why these changes are happening. The effect that the Internet has on our daily language use is clearly visible, and therefore linguists have already studied different phenomena, such as languages found in emails, chat rooms and instant messages. However, there have not been any substantial studies made about languages developed by Internet users, so I will present my analysis on possibly the two most recognizable Internet languages currently used. Since the field and its phenomena are relatively new, any kind of {{Hover|linguistic description would be of interest|David Crystal, personal communication, August 1, 2015]]. As a child of the 1990s, I have grown up with the technology revolution and seen some amazing things happen online, and I felt privileged to be a part of it all. Even the tiniest details of the Internet’s fascinating features have shown me and millions of others how people can play with languages, and even invent new ones.

In the beginning of this thesis I will introduce the theoretical background (section 2) for my analysis. I will explain what Internet linguistics is all about,and also concentrate on describing Internet languages and the concept of language play. After the theoretical part I will introduce both LOLspeak (section4) and dogespeak (section 5) by establishing their origins and then portraying their grammatical features with examples from the appendices. Based on these findings I will conduct a comparative analysis of these languages (section 6) and end this thesis with an analytical discussion (section 7) and a conclusion (section 8). The appendices at the end of this thesis include the data for LOLspeak (Appendix A) and dogespeak (Appendix B).

Theoretical background

Since the Internet and its online communities is a rather new phenomenon, the subject has been approached by linguists only recently. Being able to find suitable theoretical material for this thesis turned out to be quite problematic. Essentially,there are only two books written about the languages on the Internet and about the actual field of study focusing on investigating these languages: Language and the Internet (2006) and Internet linguistics: a student guide (2011). Both of these books are written by the British linguist David Crystal and they served as the main sources for the theoretical background of my thesis.

In addition, I wanted to link the Internet languages in question to the concept of language play. Language play is the manipulation of languages, almost in any imaginable manner. It can result in humorous rhymes and sounds, modified words and meanings and even distinctive play languages, for example Pig Latin. BothLOLspeak and dogespeak play with the rules of English so their manipulation can be defined as “the manipulation of the linguistic system for play”. In the following sections I will introduce the theoretical materials used in this thesis more thoroughly.

Internet linguistics

An Internet Linguist.

Internet linguistics is the study of the languages used on the Internet. It is one of the newest fields of study within linguistics and research in it involves finding out what is happening on the Internet linguistically and how the Internet is affecting our language use. The effects might include features we do not even consider coming from the Internet, for example the use of certain acronyms. One the of goals of Internet linguistics is to describe how language is used in new and interesting ways on the Internet. For example, it helps us understand how languages work on this new communication platform, and also how grammar and vocabulary can be manipulated to suit this new domain.

A key figure in this field is the well-known British linguist David Crystal. He understands the enormous potential which the Internet has as a massive resource for linguists and is keen to explore its possibilities. Nevertheless, as a field Internet linguistics is quite recent so there has not been a lot of research about languages used on the Internet. The problems in the published studies lie in the ever-changing characteristics of the Internet: The information presented may already be outdated at the time of the publication. Crystal predicts that future studies about the Internet will relate to several linguistic subfields, ranging from syntax to psycholinguistics.

During the late 20th century and the early 21st century, the Internet became a“global medium” and an essential part of our daily lives. Crystal notes that the Internet provides new ways to express ourselves with different languages, and that has led to interesting unique phenomena. After this so called Internet revolution, linguists have realized its excessive possibilities: The research opportunities might be endless because of the continuous nature of the Internet,meaning that the Internet could be defined as a renewable information database.

Internet language

   
 
Language is at the heart of the Internet [...]
 

 
 

—Crystal, 2006: 271

The new frontier of linguistics despite being over 20 years old.
There are actually more than two languages in this article. Learn to count.
Internet Linguists hard at work.

  Whether you call it Internet slang, Internet language or Internet speak, this new phenomenon is a significant part of the Internet and its new developments. In this thesis I decided to use the term Internet language, since the word “language” refers to a system of communicating thoughts and feelings and that is exactly what many Internet users want to do with these varieties. With these concepts I’m referring to the language of Internet users who want to express their feelings, thoughts and experiences in more suitable ways than before and for this purpose, they have created entirely new vocabulary and terminology. They are under a lot of pressure as they have to adapt their language and keep up-to-date due to the demanding new situation son the Internet (Crystal 2006: 257). However, it is clear that Internet language,with its new words and phrases, is able to spread quickly and effortlessly mainly through informal Internet forums and image boards, such as 4chan, Reddit and Tumblr.

Crystal(2006: 20) defines Internet language as “a type of language displaying features that are unique to the Internet”. Yet it is difficult to describe this type of language within certain ready-made parameters because of its diverse and varying nature. So since it is the sum of many different qualities and expressions, it is not possible to describe just one characteristic of Internet language. In comparison,there are a few distinct features between languages found in emails, chat groups,  instant messages and also in social media. These types of languages have been studied intensely (for example by Baron 2008 and Thurlow & Mroczek 2011) but the languages created by different subcultures of the Internet has not produced lot of research.

Internet language is a form of language play and conscious breaking of gram-mar rules. Notably, it is more than just acronyms (for example LOL, “laughing out loud”) because it is a formation of language patterns which users can adopt repeatedly for their own purposes.The key features include intentional spelling mistakes in whatever form. One of the most well-known typing mistakes is the deliberate misspelling of the English definite article “the”, written as teh  which has its origins in different message boards and in the world of online gaming. Also essential to this form of language is phonetic translation which means representing aword or a part of a word with a single letter or number, like this:

  • b4 (before)
  • 2  (to/too)
  • gr8  (great).

A famous sublanguage is called  Leetspeak , or betterknown as 1337speak , and it is based entirely on phonetic translations. Nowadays one of the most recognized features of Internet language is the over-flowing use of “Internet idioms” which are so called colloquial catch phrases. The understanding of these idioms is quite difficult because of their ungrammaticality and their specific reference to the Internet. For example, to be able to under-stand the idiom I can’t even, you must know how it is used and be able to ignore its ungrammatical nature.

Despite the fact that these catch phrases are being coined somewhat irregularly, the most captivating ones continue their lives on the Internet..The Internet languages described in this section are all based on English, as are the two languages analysed in this thesis. Obviously there are a lot of different languages used on the Internet, and the aforementioned features do not depict every Internet language out there. LOLspeak, dogespeak and other humorous language variations are mainly used in certain specific speech communities around the Internet.Leet is derived from the English word “elite” and it is used as an adjective to describe the superior skills of other players. These speech communities exist in several informal Internet forums where users can play with these languages in every imaginable way.

When talking about Internet language and about the different types of catchphrases it has produced, the concept of Internet memes is an important feature. The term meme was originally coined by the British evolutionary biologist Richard Dawkins. He wrote in his 1976 book The Selfish Gene about the gene-centred view of evolution. He explained that various aspects of human culture replicate like genes, and that these units are being transmitted throughout our culture. Dawkins wanted to find a suitable term for this unit of culture, and he chose the word meme, which is an abbreviation from the Greek word “mimeme”, meaning an ‘imitated thing’. In his view memes can be anything from ideas and catch phrases to other products of culture. Currently, the concept of meme is used when referring specifically to a certain viral phenomenon. At first Internet memes were mostly image macros, which are captioned pictures with a humorous message or a catch phrase. Recent developments have broadened the concept of Internet memes and so now in addition to images, it can also refer to GIFs,certain catch phrases, single words and even some songs.

Language play

Language play in action.

Generally language play refers to “the manipulation of elements and components of language”. Sherzer also points out how language play can occur at every level of language, so therefore these manipulations can be almost anything imaginable from spelling alterations to semantic changes. With these manipulations we are making languages behave in totally new, almost obscure ways, and like Crystal mentions, language play is also “a source of enjoyment”. As this thesis will later specify, both LOLspeak and dogespeak areplayful variations of the English language. This amusing language manipulation is exactly how Internet languages can be interpreted as types of language play. These two Internet languages in question play especially with the rules of English in order to acquire their humorous characteristics.

People have been playing with languages for a long time, but the Internet has served as a great platform for developing new ways of manipulation. Cook describes the function of language as “distinguishing between those who are in and those who are out”. That is exactly what Internet languages areal about. Several users adopted the language depicted in the captions of images,and started experimenting with it. By this language play users found means to express themselves in a way others could not. So in a way, manipulating the linguistic system of English was not only for the amusement of Internet users,but it had a greater function: To bring them together.

Description of the data

At least they didn't pick the book of desu, desu.

As there is almost an endless resource of suitable material for my thesis on the Internet, I had to make sure I would choose the most appropriate ones. The material should have to be easily accessed and most of all, it should have to represent the language phenomena in question in an understandable way and include all kinds of variations.

For the representation of LOLspeak, I am using the LOLcat Bible Project which is a wiki-based collaboration of several users. The project started in 2007and its main goal was to translate the entire Bible into LOLspeak. After several years it succeeded in translating most of the Bible, both the Old and the New Testament. One of the main reasons why I settled upon this Bible as my main source of material is the fact that since it is a collaborative effort from many different users, it is the most acceptable representation of LOLspeak. The online wiki page has even got common guidelines in order to keep the style of the LOLcat Bible consistent. Like Gawne & Vaughan state, “the LOLcat Biblerepresents the most agreed-upon example of what LOLspeak is”.

Since using the entire Bible as my source material would be too excessive, I decided to narrow my data including only Chapter 1 from the book of Genesis. It can be considered as one of the most well-known parts of the Bible and therefore the structure and the style could be easily compared to the LOLspeak version. As for dogespeak, I was able to find an online Doge Corpus from a website called The League of Nerds and was granted permission to use it in my thesis.The corpus was compiled by Leah Nodar, who is the “Language Nerd” on thesite, and it consists of the most popular search results for “doge” on the image sharing platform Imgur. The collected data is from the first 100 doge macros which is a sufficient amount in order to give a proper linguistic description of the different features of this particular Internet phenomenon.

Agreeing with Nodar, I did not see any reason to include all the “wow” in-terjections from the images in the corpus. In addition I have also deleted the“other” category from the corpus which included all the other words found in the doge images, mostly consisting of random words connected to the original theme of the picture. I find that the words from this category are not relevant in my analysis of dogespeak since I am mainly interested in the peculiarities of its grammar.

With appropriate examples from this extensive material I will be able to identify and represent all the essential grammatical elements of these two languages. The materials will also help me pinpoint different facts and support the comparative analysis. Both Chapter 1 of the book of Genesis from the LOLcat Bible and the Doge Corpus can be found as appendices in this thesis.



Appendices