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Happy Wheels: Difference between revisions

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Created page with " frame|Jew '''Happy Wheels''' is a singleplayer motocross game made in flash, notable for it's unique gameplay, superb [[g..."
 
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moved Happy wheels to Happy Wheels: caps
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Revision as of 04:11, 30 April 2011

File:Totaljerkface.png
Jew

Happy Wheels is a singleplayer motocross game made in flash, notable for it's unique gameplay, superb gibbing system, and and ability to create humorous situations. It's yet another instance of an obscure game instantly becoming popular upon being mentioned by someone who is moderately well-known, it this case Adam Kovick. It is decent as a timewaster, but not deserving of the 50 page threads it has spawned in a number of gaming forums.

Gameplay

File:Happywheelssatan.png
Final boss of Happy wheels

The goal of Happy Wheels is simple: get to the finish alive. You are permitted to lose any nonessential body parts and even your vehicle, as long as you are not killed in the process. A wide variety of deadly obstacles can be found along the way, from everyday deathtraps like spike pits or landmines, to more unconventional things like a giant shotgun or satan's mouth. Most people ignore the goal and simply try to get their character killed in funny ways. The controls are fairly standard, with the exception of the ability to let go of the vehicle and subsequently flail around on the floor like a fish out of water. If you join and log in to the website, you can save replays of your runs for other people to see and rate. A popular map in happy wheels typically involve falling off ledges, running away from a large moving object, or sitting inside a special vehicle designed to travel down a pre-set path while getting bombarded by wrecking balls.



Level Editor

Happy wheels' level editor primarily uses geometric shapes for construction. These shapes can act as a foundation, physics objects, part of a series of moving shapes, or a combination of the aforementioned things. Shapes can be connected by joints, which can either move freely or rotate automatically. Most of the other things are what you'd expect to find in a motocross game, boosters, finish lines, spikes, etc. Most map-makers for Happy Wheels are autistic basement dwellers with the attention span of a goldfish, so expect most of the User-ubmitted levels to be extremely boring and predictable. To be fair, it's better than the level editors in many retail games

Characters

File:Thosestairs.png
I WARNED YOU ABOUT THOSE STAIRS BRO

Happy Wheels currently has 5 playable characters (7 if you count the son and girlfriend). Each one rides a different kind of vehicle and has up to two riders. There is some variation in how they control, but they are all easy to figure out. Details on each character is listed below.

  • Segway guy - A suited man on a segway. There is little else that can be said about him, he has no gimmick to speak of. In spite of this, Segway Guy is played fairly frequently.
  • Effective Shopper - A fatass riding in a powered shopping cart full of groceries. Tends to either be the easiest or hardest character to play as depending on the map, due to the size of both the character and the vehicle.

Videos

See also:

External Links

Happy Wheels is part of a series on

Gaming

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